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| Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here! |
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#61 |
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Crusher of Hope
Join Date: Sep 2008
Posts: 328
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The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.
Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even. |
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#62 |
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Senior Member
Join Date: Nov 2006
Posts: 346
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Might be worth for you scrapping the Wii, it will save you more time for PC, it will avoid unhappy customers, as we say here, either one does it right or not at all, and having a game lag on console, its unacceptable by any standarts.
Might be best to just refund Wii owners and scrap it on wii ![]() Anyone having the skills of moving verb wheel and that inventory over into a screenshot of Tales of Monkey Island, im sure it would fit PERFECTLY!
Last edited by RMJ1984; 07/28/2009 at 08:36 am. |
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#63 |
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Member
Join Date: Jul 2009
Location: Knoxville, TN USA
Posts: 30
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#64 |
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Junior Member
Join Date: Jul 2009
Posts: 3
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I did not realize that there was a 40mb limit on wiiware games, but it does explain a lot. However, if TT knew that those were the constraints of publishing on the system, they should have taken a long hard look at what they were doing. I have been a die hard fan for years, and although I enjoyed ToMI, those errors I listed earlier are really inexcusable . If the system isn't powerful enough for it, don't put it on it. And for the naysayers that watched a video, and think that proves we're all just nuts... Well it does run alright at times, but when there are a lot of animations/characters/actions going on in the same scene it tends to hang up quite a bit. Guess this all means I need to buy a new PC so I can play ToMI without issue...
Other than technical issues, LOVE THIS GAME! |
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#65 | |
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Mojo Mixer
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Dude has a point. The reasons for wanting to release on Wiiware are obvious, but there are standards of quality to uphold too, surely. 'The Wii just isn't very powerful' doesn't seem to be a particularly good excuse because it makes one wonder why the game was crammed onto it in the first place. But it's good that the issues will (hopefully) be fixed.
__________________
http://www.mixnmojo.com - The source for classic LucasArts related news. http://www.destructoid.com/blogs/SurplusGamer - My blog, where I talk about games http://pondercast.podbean.com - A podcast wot I do. |
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#66 | |
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Cheese Eater
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#67 |
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Member
Join Date: Jul 2009
Posts: 56
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I agree, it really is a great Monkey Island game! The puzzles, the atmosphere, all the zaniness you can only get from Guybrush Threepwood. That's what makes the roughness of the Wii version so annoying, but even so, I'm glad to have this franchise back. Thanks to Telltale for making it happen.
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#68 | |
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Mojo Mixer
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As for the controls, yes, I see how they would be perfect for Wii.
__________________
http://www.mixnmojo.com - The source for classic LucasArts related news. http://www.destructoid.com/blogs/SurplusGamer - My blog, where I talk about games http://pondercast.podbean.com - A podcast wot I do. |
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#69 | |
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Cheese Eater
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#70 |
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Crusher of Hope
Join Date: Sep 2008
Posts: 328
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Frame rate issues are obviously not good, but I think you may be exaggerating a little. I'm having a hard time thinking of a Wii (or any console) title that is free from lag. Most games are more action-oriented, though, and their slowdowns usually happen during intense, action-packed moments and wind up looking unintentionally cinematic.
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#71 |
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Grim Fandango addicted
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It was already said before by a wise sage
"The Wii is a piece of shit" |
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#72 |
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Member
Join Date: Jul 2009
Posts: 56
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Gotta love the trolls who just have to keep telling Wii owners to get another system, or their system sucks.
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#73 |
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Throw Baby
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I'm sure Telltale is flattered that everyone is willing to throw LucasArts to the dogs when it comes to the product, but from Telltale's past few releases I get the impression that it's their idea.
I think it's understandable to be annoyed, as a PC customer, that development on another platform that you'll never see is holding back the product you want. Yes, trolls like one of Telltale's own engineers. The Wii is not powerful, that is a TECHNOLOGICAL FACT, not an opinion. To develop for it, you need simpler textures. And Wiiware's limited filesize is 40mb, this is a TECHNOLOGICAL FACT that limits downloadable titles on that platform. Wiiware has the LOWEST LIMIT of all major download platforms. These are facts, not opinionated comments meant to incite anger. Last edited by Rather Dashing; 07/28/2009 at 10:10 am. |
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#74 | |
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Freshman Member
Join Date: Jun 2009
Location: Youngstown, Ohio
Posts: 1,098
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__________________
It's OK to eat fish - they don't have any feelings. |
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#75 |
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Senior Member
Join Date: Mar 2007
Posts: 207
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i'm so p***ed off over this, i was tempted to get a wii because of sam and mac ports and few other games.
However, TOMI is what made me decide to go buy a second hand wii. So after finding out that the port is watered-down experience, i'm pretty irritated. I was hoping to play it on the wii because i didn't expect any lag (since it's on a console after all) The wii is probably the worst purchase i've ever made in my life and i'm kicking myself over and over for not buying a fecking xbox. I have absolutely no games to look forward to and i'm not going to buy TOMI for the wii anymore. Telltale better release it on the disc! £120 down the drain... Last edited by presidentmax; 07/28/2009 at 10:42 am. |
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#76 | ||
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Member
Join Date: Jul 2009
Posts: 56
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Quote:
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The Wii may not be the most powerful platform on the market (though it is an innovative one). Calling it a POS in a Wii specific thread is just trolling, and claiming that trolling is "merely being honest" is a tired old tactic. |
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#77 | |||
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Throw Baby
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I bought TOMI on the PC, but the game is made with the assumption that it will be played on a Wii. Wii users get the benefit that it will run on their system(though apparently not too well), I get the benefit of that fact holding back the PC release. Quote:
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#78 | |
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Member
Join Date: Jul 2009
Posts: 56
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I find it much more likely there are other reasons Telltale isn't putting in the developments you want, such as time, budget and manpower issues. |
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#79 | |||
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Throw Baby
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#80 |
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Senior Member
Join Date: May 2009
Posts: 287
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Having seen the flash video on youtube I must say it does not look as bad as people complain here. The framerate while not fully reaching the pc version looks fine to me, the audio compression oh well, especially Elaine has suffered but it is understandable even for me and I am not a native speaker. I am really tempted to buy it for the wii just to check out the complaints.
The PC version is better of course (well even Mario 64 looks better on a PC but that is a different issue) but the wii and especially wiiware has technical limits and to judge by the youtube video telltale did one hell of a job to port it. |
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