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Old 07/31/2009, 02:10 am   #41
thatdude98
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Me too! Too much in few time!
Remember that the difference between you and other companies is Quality.
And a well written game could be a disaster without good programming.

BTW, you're my loved adventure company now, you know!
They're the one of the ONLY adventure game companies, ain't they?
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Old 07/31/2009, 04:05 am   #42
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As you say, the Art Direction is a debatable question. But technically, we all can see that the textures in W&G are much more detailed than in ToMI. Comparing side by side, a texture of a leaf for example...
Maybe ToMI has been designed for PC, but if you have the Wii port in mind, possibly you tend to simplify the textures when you design them, to translate easier to the Wii...
Even comparing with Sam & Max, I think ToMI is technically inferior...
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I could accept it with other series... With Sam & Max, with Strong Bad... But not with Monkey Island. It is a myth. It deserves to be the best Telltale game, both in terms of good plot, and technically. So it is very sad that the stupid Wii version is hurting a myth like Monkey Island...
I agree, It is sad to see the graphics in Tales suffer because of the Wii version. Especially since it is Monkey Island.

Don't get me wrong, It is a great game, I just think the graphics would have been much better if it was PC only or if the console release was for Xobx or PS3.
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Old 07/31/2009, 04:13 am   #43
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Well I'm hoping, as it's called Tales of Monkey Island, that this season won't be the only Tale and next time they'll give the Wii release a miss.

Not that I didn't enjoy episode 1... bring on episode 2!
Dont give the wii release a miss, it was perfect dang it. I dont see what everyone's problem is with it. I found no problems unless you press the wii menu button, which was a glitch with all telltale wii titles. Also, more tales(seasons) would be great(with a wii port, or 360 port, I dont think there's a limit there.)
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Old 07/31/2009, 05:33 am   #44
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Uhm, the "problem" is the existance of the Wii Version itself, as the gfx/sound and visitable locations have been lowered, because Telltale doesn´t have the manpower (yet?) to develope a seperate PC Version with enhanced gfx and sound.
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Old 08/02/2009, 05:25 am   #45
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I am with Diduz. I am worried that Telltale is going too fast. Before W&G, any new series was better, technically and in scope, that the last one. W&G has wonderful graphics, impressive characterizations, and is translated to a lot of languages... even the graphics! But then Tales of MI appears, and in my opinion, technically and artistically is inferior to W&G. And it is not translated!

Telltale is so popular now only because a word: QUALITY. Please, don't forget this word, Telltale. I don't mind to wait more than a month between chapters, or delay some of them a few days. But please, don't compromise the quality of your games. With an adventure, it is critical. Even more with comedy games. They have no gore, they have no action, they need to be very good to sell. An adventure with bad writing or bad puzzles or simple graphics or some bugs because you need to deliver a chapter every month, is a step forward to your tomb...
Well, I really LOVED Launch of The Screaming Narwhal, but I totally agree with Megaace and Diduz.

I don't mind if you will delay the Tales Episode 2 release, but I would like to have a game without the all-the-same model for characters, for example, and, instead, with well-cured things also in little details

So, TellTale, SLOW DOWN, and continue your great work

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Old 08/02/2009, 06:32 am   #46
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Guys for us is better to wait two or three months and have a great game, than wait only one for a game that is great but there is the feeling that if you would have spent a little more time on it could have been better...

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Old 08/02/2009, 09:16 am   #47
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I agree with Diduz.
TT, use all the time you need and good work!
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Old 08/02/2009, 09:27 am   #48
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I agree with Diduz.
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Old 08/02/2009, 10:24 am   #49
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Wow, thanks for the general agreement.

Anyway, I don't think Telltale will break their game-per-month schedule, but less projects would mean less anxiety for everybody.
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Old 08/02/2009, 01:29 pm   #50
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Uhm, the "problem" is the existance of the Wii Version itself, as the gfx/sound and visitable locations have been lowered, because Telltale doesn´t have the manpower (yet?) to develope a seperate PC Version with enhanced gfx and sound.
The sound in the PC version is much better than the sound in the Wii version. All they did for Wii was compress it more. You could complain about the music, as the decision to use Midi instead of live instruments was related to the Wii version.
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Old 08/02/2009, 01:42 pm   #51
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Wow, thanks for the general agreement.

Anyway, I don't think Telltale will break their game-per-month schedule, but less projects would mean less anxiety for everybody.
How many projects are we looking at so far.

Tales of Monkey Island.
Sam and Max - Season 3.
CSI.
And even a possible secret unknown project no one has yet heard about that if we were to properly guess it swarms of thousands of ninjahs would descend on us within seconds.

So that's three, possibly four, projects all being developed together in the space of 6+ months.
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Old 08/02/2009, 05:23 pm   #52
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How many projects are we looking at so far.

Tales of Monkey Island.
Sam and Max - Season 3.
CSI.
And even a possible secret unknown project no one has yet heard about that if we were to properly guess it swarms of thousands of ninjahs would descend on us within seconds.

So that's three, possibly four, projects all being developed together in the space of 6+ months.
TMI for PC
TMI for Wii
Wallace and Gromit for 360
Sam and Max season 2 for Wii
Sam and Max season 2 for 360
Sam and Max season 3
CSI
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Old 08/02/2009, 07:23 pm   #53
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The sound in the PC version is much better than the sound in the Wii version. All they did for Wii was compress it more. You could complain about the music, as the decision to use Midi instead of live instruments was related to the Wii version.
I like live instruments as much as the next person... but Michael Land is pretty much a god of MIDI. The MIDI guru. Or something like that. The man helped invent iMuse! If the soundtrack is going to be MIDI, it's in good hands here at least. And I loved the "pox-ified" versions of all the music in Tales Ep1.
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Old 08/03/2009, 04:02 am   #54
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The sound in the PC version is much better than the sound in the Wii version. All they did for Wii was compress it more. You could complain about the music, as the decision to use Midi instead of live instruments was related to the Wii version.
The decision tu use MIDI is not related to wii. Because the music is MP3, not MIDI. In MP3 you can record an orchestra or a MIDI and it's the same size (bitrate per second).
So, the synth music instead of orchestra maybe :

A) due to a (debatable) sound design choice
B) due to time (create a MIDI is faster than recording orchestra)
C) due to money (MIDI is cheaper than orchestra)

Or maybe that the synth MP3 on PC version is recorded from wii real MIDI - so they earned disk space on wii. I don't know (but i don't think).

Last edited by Bloody Eugene; 08/03/2009 at 04:05 am.
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Old 08/03/2009, 05:54 pm   #55
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The decision tu use MIDI is not related to wii. Because the music is MP3, not MIDI. In MP3 you can record an orchestra or a MIDI and it's the same size (bitrate per second).
So, the synth music instead of orchestra maybe :

A) due to a (debatable) sound design choice
B) due to time (create a MIDI is faster than recording orchestra)
C) due to money (MIDI is cheaper than orchestra)

Or maybe that the synth MP3 on PC version is recorded from wii real MIDI - so they earned disk space on wii. I don't know (but i don't think).
The Wii version is actually playing midi music, or so I've been told. The PC version uses mp3 "recordings" of the same midi, so it sounds a bit better.
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Old 08/03/2009, 06:15 pm   #56
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ahem, wiiware cant be fixed over time.
Yes it can, you just delete the v1.0 title from your SD card or internal memory and redownload the 1.1 version. There's no charge to re-download a title you've already purchased.
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Old 08/03/2009, 08:16 pm   #57
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TMI for PC
TMI for Wii
Wallace and Gromit for 360
Sam and Max season 2 for Wii
Sam and Max season 2 for 360
Sam and Max season 3
CSI
While there will be optimisations for each platform, I have been led to believe that basically the one Telltale Tool spits out the appropriate code for whatever the target platform is. There aren't separate developements for the same game going on for different platforms.

So they just create the game in the Tool, turn their Output dial to 'pc' and out comes the PC code, turn the dial again to Xbox, and out spits the Xbox code.... or something almost, but not quite, as oversimplified.
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Old 08/03/2009, 09:02 pm   #58
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I'm in an odd state of mind so I'm not sure how this will come out...

While my initial reaction to ToMI was a mixed one of both joy and mild discomfort (with the controls, with the 3D graphical style, with the lack of live instruments), now that my 90s-adventurer mindset has had time to purge itself and leave me open to Telltale's work, I've (as well as really enjoying the game) realized that ToMI is actually the most promising adventure game endeavor playable right now that I'm aware of, and I have absolute faith that if we simply let Telltale continue their work in their own way and develop their art, without the anxious worrying and aggressive defense of our beloved genre, we will have great gaming experiences and achieve deeper developer\community symbiosis.

Don't get me wrong, I think it's great and important for fans to be passionate and vocal (I've done my fair share of essay-length rants etc), but when fear\urgency is the motivating force behind the discussion, it's time to take a step back, relax, and realize that this whole enterprise is simply about creating and sharing enjoyable experiences, and should be freely appreciated and embraced for what it is. It's not our job to "ensure that Telltale don't screw up", or something like that - that energy is best thrown to the wind, or spent on self-betterment rather than projecting it outwards. Worry is contrary to the purpose of these games. I've come to realize that an uncomplicated and open appreciation is a much more rewarding relationship to have with them.

Blablabla. Conclusion: Thanks Telltale! Keep up the good work.

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Old 08/03/2009, 10:43 pm   #59
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Originally Posted by Bloody Eugene View Post
The decision tu use MIDI is not related to wii. Because the music is MP3, not MIDI. In MP3 you can record an orchestra or a MIDI and it's the same size (bitrate per second).
So, the synth music instead of orchestra maybe :

A) due to a (debatable) sound design choice
B) due to time (create a MIDI is faster than recording orchestra)
C) due to money (MIDI is cheaper than orchestra)

Or maybe that the synth MP3 on PC version is recorded from wii real MIDI - so they earned disk space on wii. I don't know (but i don't think).
Wrong. The music is played back from MIDI on the Wii hardware, a concession made to keep the file under 40 megs. On the PC it's a higher quality render of the same MIDI, because they didn't have time to make the music twice. However Telltale does have a recording studio, and Sam & Max had very nice recorded music, so they would have gone that route if not for the Wii.
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Old 08/04/2009, 07:47 am   #60
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I quite agree with Diduz here. To have a new Monkey Island series was shocking for me and at the same time a bit worrying. In the end I wasn't disappointed at all, I have big faith in Telltale as a professional team and as a house full of passionate developers. What I'm noticing generally now is this lack of polishing improvements throughout the series, but I'm sure it's just a matter of time. With the announcement of Tales of Monkey Island, the expectations towards TTG grew a lot in a few days and probably a lot of pressure invested the company. I hope you'll sort things out easily. Another thing I didn't like so much was the control scheme change, why so? S&M controls were perfect for a point & click PC game, would have been so hard to keep it for the other series? How much work would you need to have 2 different control schemes between different platforms?
How about the engine? How is it possible that performances really suck on a system like the Wii? I think there's something wrong with the Telltale Tool. Maybe it's too old or you hadn't enough time to optimize it, but neither Sam & Max for the 360 is so smooth. How is that possible?

Okay, these are annoying questions that probably you get everyday but I just felt the need to offer my 2 cents in this thread.

Rest assured that I will always support you until you'll stop making great adventure games. I owe you A LOT.

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