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Wallace & Gromit General Discussion Cracking conversation, Gromit!

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Old 07/30/2009, 04:23 am   #1
Avast!
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Smile Well it's out now... any comments?? (SPOILERS)

Noticed a lack of any feedback on Bogeyman since its release. Pity Tales seems to be getting all the attention...

I quite enjoyed it, though not as much as Muzzled. It definitely felt like the longest of the series. The puzzles were rather clever, and I spent a while scratching my head over some of the riddles. I also liked how the gameplay was well split up over all the different locations (as opposed to most of the plot taking place at the carnival in Muzzled). There was a nice amount of character switching between Wallace and Gromit, more than any of the other episodes. It was also fun to see a (albeit brief) return of Monty.

The biggest problems I felt with the episode was the lack of a central villain (there wasn’t really any to speak of), and there wasn’t as much humour as some of the other episodes. Some of the graphic glitches, such as the ‘cracks’ in some characters’ faces rather distracting, but not enough to take me out of the experience.

Overall I found Bogeyman, as with the whole series a pleasure to play. Not quite a masterpiece, but a charming experience indeed.
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Old 07/30/2009, 04:28 am   #2
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I haven't played it yet. Curse these 2am-UK-time launches! I hope they're not going to be a regular thing

Anyway, I'll come back in here with feedback as soon as I get back from work and get my grubby mitts on it.
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Old 07/30/2009, 07:06 am   #3
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Yes, one comment...DOWNLOADING! hopefully it will be a good finale.
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Old 07/30/2009, 07:53 am   #4
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This was my first go at one of TT's Wallace and Gromit games, I'm not too far in yet, but I'm enjoying it so far.

Have to agree about the cracks in character's faces, and the odd time Wallace's tongue was showing through the back of his head.
Another problem was, after the cutscene, there wasn't really much to suggest anything had happened after I let the squirrel loose in the shop. I was thinking there was a showstopping glitch until I solved the next part of the puzzle with Wallace's picture from the paper.
But the way the shopkeeper carried on talking about the policeman being a great bloke who he would be glad to give the membership to, I didn't think my actions had really changed anything yet.

Otherwise, what I've seen's pretty good.
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Old 07/30/2009, 09:44 am   #5
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I love this series, Telltale has captured the spirit and feel of W&G perfectly. I really hope this isn't the last we see of them.
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Old 07/30/2009, 12:07 pm   #6
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i definitely liked it. some of the puzzles were really interesting and i didn't mind the absence of a villain.
the graphical errors were a bit nasty this time. the cracked faces, then i noticed something that looked like wallace had two faces and in a few scenes items seemed to be invisible or the camera seemed to be misplaced. i didn't notice anything like this in the previous episodes. like it has already been said, this doesn't disturb the actual game, but it would be nice if there would be a fixed version someday...like on the dvd.

if was a great game afterall. at first i wasn't so fond of telltale doing wallace&gromit, but it turned out pretty good.
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Old 07/30/2009, 12:11 pm   #7
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I think each episode has been better than the last, which is always a good thing.
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Old 07/30/2009, 01:03 pm   #8
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I think I'm half way through. So far it was nice to play. I especially liked the golf club puzzles. But indeed the glitches were distracting but didn't hurt the gameplay. Animations seem to pass through things they shouldn't like the hands go through noses, the squirle goes through the tree, the trashcan camera angle seems weird, eye lids seemed to have a hole when they blink, tearing polygons etc.
But the depth and the amount of character animation and expressions is absolutely great. Long dialogues, witty puzzles etc, well done again TT! If you look at a walkthrough at youtube of MI 4 you'll appreciate how much more and better animation is done in W&G and ToMI.

The main villain of muzzled was a huge find, I would like to see that character back in another episode. This episode doesn't have such a great character but it does have a lot of other good stuff in there so I don't really miss it.
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Old 07/30/2009, 02:57 pm   #9
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Quote:
Originally Posted by Badwolf View Post
Another problem was, after the cutscene, there wasn't really much to suggest anything had happened after I let the squirrel loose in the shop. I was thinking there was a showstopping glitch until I solved the next part of the puzzle with Wallace's picture from the paper.
I didn't find that a problem at all because the hint system seemed to be working - Mrs Gabberly casually mentioned something about wanting to clip the picture out of her newspaper and it gave me the idea to to it myself. Also I knew that there were two parts of that first act - 1. was to turn Paneer against Dibbins; 2. was to get Paneer to see Wallace as a sportsman. so I think that the script writing for that part and the hint system were working OK. It didn't leave me wondering what to do at all. I always had a clear goal.

Last edited by The Commissioner; 07/30/2009 at 02:57 pm. Reason: fixed a missing quote mark
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Old 07/30/2009, 04:06 pm   #10
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i would say that this was a good conclusion to this season and hope that they make another one.
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Old 07/30/2009, 04:45 pm   #11
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Quote:
Originally Posted by Badwolf View Post
Another problem was, after the cutscene, there wasn't really much to suggest anything had happened after I let the squirrel loose in the shop. I was thinking there was a showstopping glitch until I solved the next part of the puzzle with Wallace's picture from the paper.
But the way the shopkeeper carried on talking about the policeman being a great bloke who he would be glad to give the membership to, I didn't think my actions had really changed anything yet.
I also didn't have any trouble with that part, the only part I got stuck on was figuring out that I needed to get Miss Flitt to leave via hearing Paneer talk about Wallace over the radio, rather than trying to get the spray from her.
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Old 07/30/2009, 05:55 pm   #12
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Quote:
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I didn't find that a problem at all because the hint system seemed to be working
I had the hint system turned completely off.
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Old 07/31/2009, 07:04 am   #13
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I also didn't have any trouble with that part, the only part I got stuck on was figuring out that I needed to get Miss Flitt to leave via hearing Paneer talk about Wallace over the radio, rather than trying to get the spray from her.
It took me a while to piece together what I needed to do for that too. I was going to each of the characters and Mrs Gabberly and Major Crum were complaining that Paneer was only covering Duncan on the radio. Also when I was in the dining room with Ms Flitt and Miss Flitt she would always comment on wanting to turn the radio on. At that time I had Wallace already positioned down in the sewer and when I realized that I could use the sign with "How is Wallace doing?" on any character, it all fell into place. I loved that scene!
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Old 07/31/2009, 11:05 am   #14
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I don't want to come down on the game too hard, but it is certainly the episode with the most mixed feelings from having played it. The season over all has increased in quality by episode, and 4th with it in ways of variety and puzzles.

Now, I have to say it felt too rushed. A bunch of characters having cracks in their faces (looked like unmerged vertices or something :P), and few spread out annoyances. After the sand puzzle it was all together unfun frustration and the end of the episode - and therefore season - left me annoyed and unpleased.
I can kind of understand circumstances being as they were in the steam puzzle room with the rolling floor, but the new rules to the game caught me by surprise and rather felt punished for not grasping them in that instant, and realizing there was a spot for me to land on with some patience. All this with an endless stream of help-loops in my ears, which got too much so I had to turn off the sound completely to be able to finish the game. And the reward was a drawn out scene of all people lifelessly walking out of a suddenly empty room (and the way they all got into it was quite on the same level, I'm afraid.
A lot things done right in the episode as I said, but also polish and sounds done poorly. I had hoped for a season finale on a higher note. Even further I hope this rush to get out episodes (in time?) is not a trend that will affect the other awesome series that the awesome Telltale have in motion!
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Old 07/31/2009, 11:35 am   #15
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They need to work on the glitches and facial cracks. Otherwise it was a decent finale. Longer than muzzled. Personally I feel muzzled was way to short for a 4 episode season at full price.

I hope they improve things for whatever they do after Tales otherwise I probably wont buy whatever comes after that.
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Old 07/31/2009, 06:37 pm   #16
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It is an extremely beautiful game, easily the most extravagant among the four. However, the sound needs more work -- the speech volume is not normalised. And this is the first time I notice facial cracks on characters.

I'll comment on the plot and puzzles once I finish it.
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Old 07/31/2009, 07:40 pm   #17
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I did notice the sound volume wavering a bit too... Particularly with major crumb.
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Old 07/31/2009, 08:11 pm   #18
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Quote:
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I did notice the sound volume wavering a bit too... Particularly with major crumb.
I noticed that only during the part when they were all talking at once.
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Old 07/31/2009, 11:02 pm   #19
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I say, I say, I say! Great finale. Outside of the glitches, I have very little complaint. Only thing I didn't like was that the house was almost entirely off-limits. All the contraptions laying around the rooms from episodes past could have made for great golf-related puzzles.
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Old 08/01/2009, 12:59 am   #20
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I did not enjoy "The Bogey Man" too much.

1) Riddles
  • The way to get to the golden key was really annoying. To find out which combination of club / tee-off line had which effect, you had to go through the same cut-scene several times.
  • The sandbox puzzle was just boring. I skipped most of the dialog there to get that finished as soon as possible.
  • The "big finale" was too turbulent. Everything in motion and Gromit getting kicked several times by the panels while the player loses control. Then grabbing items while trying to stay on the carpet... - If this is the "cinematic look" Telltale advertises and gives as a reason for the WASD controls, then please, please don't do this any further. - If I had wanted to play an "action adventure", I would have bought another game!

2) Storytelling / Logical Errors
  • First of all the whole story is a bit far-fetched, isn't it? - Wallace joining a golf club to escape marriage, while almost all the other characters from previous games happen to be members of that club, that happen to look for exactly one new member? - And one coincidence follows the next, like where Wallace shoots the ball for the 17th and 18th hole or how all characters get caught in the same room.
  • Many important clues are given by written notes, like how to find the keys or where to find the 18th hole. This makes the riddles more difficult for people who do not speak English very well.
  • Nobody knows how all the sand got out of the room in the sandbox riddle.
  • I still do not know why McBiscuit sometimes noticed Wallace's "switcheroo" and sometimes not.
  • Bye the way, you see McBiscuit putting his club in the left corner by the fire-place during the "indoor tournament", but in the next scene when Wallace is in control again, it magically appears in the right corner. And if you try to exchange it with the driver after it got the gloves glued to it, the gloves will be gone in the following cut-scene.
  • Some tools from the living room always re-appeared there again after switching from Wallace to Gromit or vice versa.
  • There were several "red herrings" in the game. Or have I already forgotten what the wrench and the cue are needed for, for example?
3) Technical issues
  • "Cracks" in the main characters.
  • Characters "passing through walls", like when you look at the squirrel on the tree.
  • I think somebody else mentioned already that Wallace plays at the snooker table empty-handed before you have "modified" your tools to solve this riddle.
  • Volume of the spoken language not adjusted in some cases.
  • Rough cut scenes without smooth transitions.
My personal Gromit & Wallace season summary:

I really like the characters and voice talents, most of the story, the artwork (graphics, sound music, etc.), but...
  • the season was 4 episodes only for the same price than all other games which contain 5 or even 6 episodes, though the episodes were not longer.
  • I still do not like that "WASD control scheme" at all!
  • It might be Telltale's ultimate goal to publish one episode per months, but they are obviously not ready for it yet. - W&G was their buggiest game by far and most problems with the previous episodes have still not been fixed yet.
  • With all the hype about "Monkey Island", W&G got extremely neglected! - There is still no walkthrough for "Muzzled!" (though it should have been out in June already) and nobody put a "sticky" thread for "The Bogey Man" here in the forum; just to mention two examples which make this very obvious (apart from all the bugs in the game itself).
Personally I intend to play some European "point & click" adventures next, like "Ceville" or "Secret Files 2". - Maybe I will buy ToMI later, if they offer it for a 50% discount, like they do for W&G already. - And whatever Telltale brings out next, I will certainly not pre-order the game, but wait for a demo first.

Last edited by Nightsurfer; 08/01/2009 at 01:06 am.
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