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Originally Posted by Nightsurfer
1) Riddles - The way to get to the golden key was really annoying. To find out which combination of club / tee-off line had which effect, you had to go through the same cut-scene several times.
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God yes. That was so annoying...
You use the incorrect club, and he notices. You use the correct club, and he dosn't? Why?
Seriously, I tried everything I could think of and when I finaly found the
logical solution - To switch his yellow club with the one Wallace has after painting it yellow with peanute butter - I was very disapointed to find out what they actualy wanted us to do wastrial and error (using the booklet as hints of course).
Seriously, that's a cheap puzzle.
Quote:
Originally Posted by Nightsurfer
2) Storytelling / Logical Errors - First of all the whole story is a bit far-fetched, isn't it? - Wallace joining a golf club to escape marriage, while almost all the other characters from previous games happen to be members of that club, that happen to look for exactly one new member? - And one coincidence follows the next, like where Wallace shoots the ball for the 17th and 18th hole or how all characters get caught in the same room.
- Many important clues are given by written notes, like how to find the keys or where to find the 18th hole. This makes the riddles more difficult for people who do not speak English very well.
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First point, its a classic Woodhouse-esque plot. Big plunder caused by protagonist that draws in all characters by stepping on all the wrong toes and fixed by the butler (or dog in this case). I rather liked it.
Second point, these notes were really annnnnnnnoying. I mean, I'm not British or American and even thought I love the superb voice acting in this series I need both subtitles and the actor's voices to understand that hellish british dialect of thiers. The main difficulty in that puzzle was just understanding what the hell the text meant >.<;
Lots of technical issues, lots of bugs, the loop audio of eight people in a panic with grinding sfx from the machinery.... Gah.
It felt unpolished and unproffesional. Same script with another week of debugging would have been a much more enjoyable experiance.