I did
not enjoy "The Bogey Man" too much.
1) Riddles
- The way to get to the golden key was really annoying. To find out which combination of club / tee-off line had which effect, you had to go through the same cut-scene several times.
- The sandbox puzzle was just boring. I skipped most of the dialog there to get that finished as soon as possible.
- The "big finale" was too turbulent. Everything in motion and Gromit getting kicked several times by the panels while the player loses control. Then grabbing items while trying to stay on the carpet... - If this is the "cinematic look" Telltale advertises and gives as a reason for the WASD controls, then please, please don't do this any further. - If I had wanted to play an "action adventure", I would have bought another game!
2) Storytelling / Logical Errors
- First of all the whole story is a bit far-fetched, isn't it? - Wallace joining a golf club to escape marriage, while almost all the other characters from previous games happen to be members of that club, that happen to look for exactly one new member? - And one coincidence follows the next, like where Wallace shoots the ball for the 17th and 18th hole or how all characters get caught in the same room.
- Many important clues are given by written notes, like how to find the keys or where to find the 18th hole. This makes the riddles more difficult for people who do not speak English very well.
- Nobody knows how all the sand got out of the room in the sandbox riddle.
- I still do not know why McBiscuit sometimes noticed Wallace's "switcheroo" and sometimes not.
- Bye the way, you see McBiscuit putting his club in the left corner by the fire-place during the "indoor tournament", but in the next scene when Wallace is in control again, it magically appears in the right corner. And if you try to exchange it with the driver after it got the gloves glued to it, the gloves will be gone in the following cut-scene.
- Some tools from the living room always re-appeared there again after switching from Wallace to Gromit or vice versa.
- There were several "red herrings" in the game. Or have I already forgotten what the wrench and the cue are needed for, for example?
3) Technical issues
- "Cracks" in the main characters.
- Characters "passing through walls", like when you look at the squirrel on the tree.
- I think somebody else mentioned already that Wallace plays at the snooker table empty-handed before you have "modified" your tools to solve this riddle.
- Volume of the spoken language not adjusted in some cases.
- Rough cut scenes without smooth transitions.
My personal Gromit & Wallace season summary:
I really like the characters and voice talents, most of the story, the artwork (graphics, sound music, etc.), but...
- the season was 4 episodes only for the same price than all other games which contain 5 or even 6 episodes, though the episodes were not longer.
- I still do not like that "WASD control scheme" at all!
- It might be Telltale's ultimate goal to publish one episode per months, but they are obviously not ready for it yet. - W&G was their buggiest game by far and most problems with the previous episodes have still not been fixed yet.
- With all the hype about "Monkey Island", W&G got extremely neglected! - There is still no walkthrough for "Muzzled!" (though it should have been out in June already) and nobody put a "sticky" thread for "The Bogey Man" here in the forum; just to mention two examples which make this very obvious (apart from all the bugs in the game itself).
Personally I intend to play some European "point & click" adventures next, like "Ceville" or "Secret Files 2". - Maybe I will buy ToMI later, if they offer it for a 50% discount, like they do for W&G already. - And whatever Telltale brings out next, I will certainly not pre-order the game, but wait for a demo first.