The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 08/04/2009, 04:54 pm   #1
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Abe Lincoln Must Die! [Wii] Optional addons allowed for Wiiware?

This is not a petition. I have no interest in the Wii version other than a scientific interest in the severity of Nintendo's limitations. I don't even own a Wii or have any friends who own one (nothing but PS3s and PCs around me)

I'm just curious because looking at it from the PC & PS3 gamer's perspective it looks quite funny. 20MB? That's 10 seconds on a normal DSL connection. Why would anybody care if it took 20 second or *gosh* even a whole minute. (Just for comparison: A minor update on PS3 usually weighs in at about 50-300MB and whole games go up to 5GB).

But maybe the limits are not as strict as we think. Maybe there's a loophole. When the PC gamers were complaining about the quality of the voice recordings (still don't think it's an issue, but to each his own) one solution that was discussed were addon packs with improved voices/textures.

That would generally work for the Wii too, but at least I don't know: What exactly are the limits for WiiWare games?

Is it an installation limit for the whole game (including all updates and optional addons)? In that case there would be nothing we could do.

Is it a download limit for the whole game (including all updates and optional addons)? Well, then at least the games could be compressed with a really efficient compression, instead of one that has to be fast enough to decode in real time. Could at least allow for a little more data.

Or (now it gets interesting) does the limit only apply to MANDATORY parts of the game?
Right now I don't even know if WiiWare games allow for updates/optional components/addons, but if any of the above are allowed to exceed the 20MB limit, that could be a solution to at least solve some of the issues ToMI faces on the Wii.

Last edited by hansschmucker; 08/04/2009 at 05:53 pm.
hansschmucker is offline   Reply With Quote
Old 08/04/2009, 05:08 pm   #2
nofacej
Member
 
Join Date: Jul 2009
Posts: 57
Default

The reason for the 20MB limit is that the Wii only has 512MB of internal memory with no way to upgrade it.

DLC for Wiiware games is permitted and several games take advantage of this.

With one of the more recent firmware updates it has become possible to download VC and Wiiware titles directly to an SD or HCSD card and launch them from them too. Unfortunately in order to launch a game from the SD card you have to have enough space free on your Wii to fit the game.
nofacej is offline   Reply With Quote
Old 08/04/2009, 05:18 pm   #3
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

Can Wiiware games access the SD card directly and load additional data themselves or does the Wii always move all data to the internal memory during launch?
hansschmucker is offline   Reply With Quote
Old 08/04/2009, 05:22 pm   #4
SHODANFreeman
Mute Ruler of Insects
 
SHODANFreeman's Avatar
 
Join Date: Nov 2006
Location: Wisconsin
Posts: 3,741
Send a message via AIM to SHODANFreeman
Default

Quote:
Originally Posted by hansschmucker View Post
Can Wiiware games access the SD card directly and load additional data themselves or does the Wii always move all data to the internal memory during launch?
It always moves all data to internal memory.
SHODANFreeman is offline   Reply With Quote
Old 08/04/2009, 05:25 pm   #5
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

Dang. Are there any games that can load some data from the SD card? Like letting you listen to your own music? Or import a picture of yourself directly from the SD card?
hansschmucker is offline   Reply With Quote
Old 08/04/2009, 05:54 pm   #6
lederjacke
Junior Member
 
Join Date: Aug 2009
Posts: 5
Default

You can store WiiWare on SDHC cards up to 32GB. I wonder why it should make a difference to load program data from the DVD, SD or the internal flash memory...
lederjacke is offline   Reply With Quote
Old 08/04/2009, 05:56 pm   #7
hplikelike
Senior Member
 
Join Date: Jun 2009
Posts: 555
Default

Is it possible? Probably. Would it be too expensive for a small company like Telltale. Oh yeah.
hplikelike is offline   Reply With Quote
Old 08/04/2009, 06:03 pm   #8
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

Not necessarily. It depends on how the system is built. Frankly, if Nintendo had done their homework, it would be a non-issue.

Package data as an overlay (i.e. using the same filenames) to your standard installation. Done. It's really that simple. You wouldn't even have to patch your original installation to support it. That's the way it's done on other systems.
hansschmucker is offline   Reply With Quote
Old 08/04/2009, 06:25 pm   #9
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

(that probably sounded more hostile than I wanted it to, so here's a bit more explanation).

The thing about external storage is that it is well, external. The console maker doesn't control it. Not the speed, not the quality, not the way people mess up the filesystem and not how data is protected. And if something goes wrong, who will the users come crying to? Probably not the guy who gave him the memory card.

So, running programs from memory card can be a nightmare, so Nintendo simply didn't allow it.

So far so good. But what if you suddenly HAVE TO support it? Well, you can either rewrite your system, or you can just copy the program back to the internal storage, run it and delete it afterwards. That's apparently (I'm NOT sure about it, but that's what it sounds like) what Nintendo did. It's easy, it's secure (because you can easily verify the signature of the program while you copy it to internal memory), just slow and not very flexible.

P.S. It's good to know that there is at least some logic to what Nintendo is doing. Before, I really thought that these rules were completely arbitrary to protect people who are still using a 14.4 modem.

Last edited by hansschmucker; 08/04/2009 at 06:27 pm.
hansschmucker is offline   Reply With Quote
Old 08/04/2009, 07:12 pm   #10
hplikelike
Senior Member
 
Join Date: Jun 2009
Posts: 555
Default

Telltale has stated on this forums that patches for PC (!!!) are expensive. (don't ask me how) Imagine for Wii... or 360...
hplikelike is offline   Reply With Quote
Old 08/04/2009, 07:32 pm   #11
SHODANFreeman
Mute Ruler of Insects
 
SHODANFreeman's Avatar
 
Join Date: Nov 2006
Location: Wisconsin
Posts: 3,741
Send a message via AIM to SHODANFreeman
Default

I just don't understand how a system that is much less powerful (PSP) can handle running games directly from an SD card, while Wii has to do this cheap-o lame quick copy crap.
SHODANFreeman is offline   Reply With Quote
Old 08/04/2009, 10:00 pm   #12
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

It's 40MB, not 20, for starters.

I understand (though could be wrong) that it's the download package size, but also the size the game takes up on the Wii internal storage. You can't 'unzip' the 40 MB to take up 200MB like a PC installation. Any decompresing is done at run-time.

Some games take heaps of blocks for savegame data (especially if you're recording audio/video on a karaoke game), but they may be disc titles only, not Wiiware I'm thinking of. There may be a savegame data limit on Wiiware titles.

At least one Wiiware game has add-ons - Final Fantasy: My Life As A King.
http://wiiware.nintendolife.com/revi...life_as_a_king

Quite how that works, I don't know, nor do I know if that situation can be utilised by Telltale to, for instance, add a 'speech pack' as a separate entity to the base game which could be subtitles-only.

But considering what Telltale have done with getting everything packed into 40MB, having one lot of 40MB for the graphics, music and sound effects, and a 2nd 40 MB for the speech would likely make for a very nice experience for all.

The other consideration is that even though Wiiware titles can now be stored on the (up to 32GB) SD card, when they are played they actually copy over to the system memory. That memory is also used for some Nintendo channels, Disc based savegame data, the operating system (?) and a few other bits and pieces. So even though there's less issue with buying lots of Wiiware titles and saving them on the SD card, there is still the issue of the small internal storage (512MB) and that any Wiiware game has to take into consideration all the other things on the internal memory... which is why it's not so simple for Nintendo to up the Wiiware size limit from 40MB to 100MB.
jp-30 is offline   Reply With Quote
Old 08/05/2009, 12:07 am   #13
Lachlan_is
Peter Gabriel Too
 
Lachlan_is's Avatar
 
Join Date: Jun 2008
Location: Sydney
Posts: 208
Default

Quote:
Originally Posted by jp-30 View Post
It's 40MB, not 20, for starters.

I understand (though could be wrong) that it's the download package size, but also the size the game takes up on the Wii internal storage. You can't 'unzip' the 40 MB to take up 200MB like a PC installation. Any decompresing is done at run-time.

Some games take heaps of blocks for savegame data (especially if you're recording audio/video on a karaoke game), but they may be disc titles only, not Wiiware I'm thinking of. There may be a savegame data limit on Wiiware titles.

At least one Wiiware game has add-ons - Final Fantasy: My Life As A King.
http://wiiware.nintendolife.com/revi...life_as_a_king

Quite how that works, I don't know, nor do I know if that situation can be utilised by Telltale to, for instance, add a 'speech pack' as a separate entity to the base game which could be subtitles-only.

But considering what Telltale have done with getting everything packed into 40MB, having one lot of 40MB for the graphics, music and sound effects, and a 2nd 40 MB for the speech would likely make for a very nice experience for all.

The other consideration is that even though Wiiware titles can now be stored on the (up to 32GB) SD card, when they are played they actually copy over to the system memory. That memory is also used for some Nintendo channels, Disc based savegame data, the operating system (?) and a few other bits and pieces. So even though there's less issue with buying lots of Wiiware titles and saving them on the SD card, there is still the issue of the small internal storage (512MB) and that any Wiiware game has to take into consideration all the other things on the internal memory... which is why it's not so simple for Nintendo to up the Wiiware size limit from 40MB to 100MB.
Cant the game be split into two 500 points sections?
__________________
Tried to keep an eye on earth, I tried and strained until it hurt
Lachlan_is is offline   Reply With Quote
Old 08/05/2009, 12:42 am   #14
SHODANFreeman
Mute Ruler of Insects
 
SHODANFreeman's Avatar
 
Join Date: Nov 2006
Location: Wisconsin
Posts: 3,741
Send a message via AIM to SHODANFreeman
Default

Quote:
Originally Posted by Lachlan_is View Post
Cant the game be split into two 500 points sections?
Tons of resources are shared between the first and second half of the episode, that'd take way too much time and resources for too little benefit to quality.
SHODANFreeman is offline   Reply With Quote
Old 08/05/2009, 12:48 am   #15
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

I have no idea if it's technically possible, but if you could buy the main game for 700 points and an add-on speech pack for 300 (and both could use 40MB each), that might be a possible workaround.

Last edited by jp-30; 08/05/2009 at 12:39 pm.
jp-30 is offline   Reply With Quote
Old 08/05/2009, 12:51 am   #16
SHODANFreeman
Mute Ruler of Insects
 
SHODANFreeman's Avatar
 
Join Date: Nov 2006
Location: Wisconsin
Posts: 3,741
Send a message via AIM to SHODANFreeman
Default

Quote:
Originally Posted by jp-30 View Post
I have no idea if it's technically possible, but if you could by the main game for 700 points and an add-on speech pack for 300 (and both could use 40MB each), that might be a possible workaround.
It seems to me that if Nintendo have such a stingy limit for the games themselves, the add-on content would have an even stingier limit.
SHODANFreeman is offline   Reply With Quote
Old 08/05/2009, 04:34 am   #17
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

Quote:
Originally Posted by hplikelike View Post
Telltale has stated on this forums that patches for PC (!!!) are expensive. (don't ask me how) Imagine for Wii... or 360...
I'm pretty sure they were talking about code being patched, not necessarily the distribution.

A voice pack typically wouldn't need to patch code, just replace data files, so the usual costs and problems (QA, Certification) that you face for new releases don't apply to it. (At least they don't if the console maker has a fast-track process available in these cases).
hansschmucker is offline   Reply With Quote
Old 08/05/2009, 04:41 am   #18
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

Does the Wii reserve these 40MB for temp files or is that something that the user has to do manually?
hansschmucker is offline   Reply With Quote
Old 08/05/2009, 06:07 am   #19
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

Sorry, I'm not sure I understand the question. Temp files.. manual reservation...?

Do you mean will the Wii ensure there's always at least 40MB left in the system memory for an SD card transfer of a Wiiware game? No, I don't believe it does.
jp-30 is offline   Reply With Quote
Old 08/05/2009, 06:12 am   #20
hansschmucker
Senior Member
 
hansschmucker's Avatar
 
Join Date: Aug 2007
Posts: 945
Default

That was exactly what I meant.
Could have been the Nintendo designed the system to have a permanently reserved area for WiiWare games launched from SD and that would have meant that there was really no way to go beyond the limit. But if it is just allocated in the general storage pool, then there's no problem demanding additional storage for optional components like a speech pack.
hansschmucker is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:05 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy