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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 08/05/2009, 12:19 pm   #1
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Default ToMI on PS3

I know TTG has never released a game on PS3, but I was just wondering if there are any plans for the future?
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Old 08/05/2009, 12:21 pm   #2
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Too small of an install base, perhaps?
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Old 08/05/2009, 12:22 pm   #3
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I think the chances would go up drastically if they ever release it for 360. I saw a quote from one of the Telltale employees (it may have been Emily) that said "We want our games to be everywhere." So I guess it's always possible.
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Old 08/05/2009, 12:35 pm   #4
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Too small of an install base, perhaps?
PS3 has sold 25 million consoles, 360 has sold 30 million, I wouldn't say that's small, would you...?

I would love TOMI on PS3 as a Blu-Ray release with an extensive documentary on the making of.
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Old 08/05/2009, 12:38 pm   #5
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http://www.guardian.co.uk/technology...ul/02/pc-games

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Why (Monkey Island) on PC/Wii and not XBLA or PSN?

There are a lot of logistics involved in episodic development, so in order to keep ourselves sane, we still prefer to lead on only one console for the initial run of a series (it's not uncommon for us to run it on another platform later on). They're all good channels, so we like to spread the joy around a little bit. Wii seems like a great platform for this; also we've already got two other series currently running on XBLA (Wallace & Gromit's Grand Adventures and Sam & Max Save the World), and our engine doesn't run on the Playstation yet, so the choice was easy.
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Old 08/05/2009, 12:55 pm   #6
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Originally Posted by Dastardly View Post
PS3 has sold 25 million consoles, 360 has sold 30 million, I wouldn't say that's small, would you...?

I would love TOMI on PS3 as a Blu-Ray release with an extensive documentary on the making of.
Don't get me wrong. I love my PS3, and if TOMI comes out on the PS3 I will pick it up in a heartbeat. I hope Wallace and Gromit comes out for the PS3, too.

But considering there as many Wii owners just in the US as there are PS3 owners worldwide, you can see why Telltale would want to port to Wiiware first.
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Old 08/05/2009, 01:01 pm   #7
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If they took the time to get their software running on Wii, it doesn't seem like it'd be much of a stretch to do the same with the PS3 at some point, but I expect most of their games to be pc/wii/360 only, since if you have your stuff running on PC it won't take much to throw it onto 360
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Old 08/05/2009, 03:25 pm   #8
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Originally Posted by Frederick Kim View Post
Don't get me wrong. I love my PS3, and if TOMI comes out on the PS3 I will pick it up in a heartbeat. I hope Wallace and Gromit comes out for the PS3, too.

But considering there as many Wii owners just in the US as there are PS3 owners worldwide, you can see why Telltale would want to port to Wiiware first.
Just curious... I know that the XBLA is ahead of the PSN in sales... do you know any numbers about how many titles are sold through WiiWare? Just curious, because for some reason, I can't see the typical Wii owner doing a Wifi setup or even with an ethernet cable.
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Old 08/05/2009, 03:28 pm   #9
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I think the main problem is the PS3 is a lot harder to program for.. So I imagine its quite a bit of work to get the telltale engine over to the PS3.. and especially for a smaller company.
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Old 08/05/2009, 03:30 pm   #10
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I wonder if the fact that the Tell Tale Engine uses Direct3D for its graphics instead of OpenGL (I'm pretty sure this is true since it states in the system requirements that it needs DirectX 9) is the reason why it's not compatible with the PS3 yet. The PC and 360 are obviously compatible because they're both Direct3D (made by Microsoft). But then again, I'm sure the Wii doesn't use Direct3D graphics so....who knows. What DOES the Wii use, incidentally? OpenGL? Some other proprietary graphics library? I know the PS3 uses OpenGL...

Sorry, I'm just rambling on.
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Old 08/05/2009, 04:01 pm   #11
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Not sure, but the graphics wrapper isn't usually that much of a deal unless you want to get every last bit of performance and I doubt that's needed for a PS3 version. The basic stuff in relatively similar for GL and D3D and if you have wrappers as you usually do when you design a generic engine, it's not much of a deal.

Same applies for difficulty of programming the PS3. It's difficult when you want to get every last bit of performance, but if you mostly stick to the PPU and using the SPUs only to do sound processing and the like via Sony's libraries, then it shouldn't be much of an issue.
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Old 08/05/2009, 05:47 pm   #12
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Originally Posted by hansschmucker View Post
I can't see the typical Wii owner doing a Wifi setup or even with an ethernet cable.
And what exactly is a "typical Wii owner," you profiler, you? I suppose you think we're all missing a few teeth and live in a shack out in the mountains somewhere...

Sorry, I don't have numbers, but they probably wouldn't be too hard to find on them new-fangled internets.

Last edited by Frederick Kim; 08/05/2009 at 07:10 pm.
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Old 08/05/2009, 05:55 pm   #13
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Originally Posted by Frederick Kim View Post
And what exactly is a "typical Wii owner," you profiler, you? I suppose you think we're all missing a few teeth and live in a shack out in the mountains somewhere...

Sorry, I don't have numbers, but it probably wouldn't be too hard to find them on them new-fangled internets.
No, but the people I've met who own a Wii where all (except one) not too interested in technology and just wanted to play. They were happy when they plugged the power in and it just worked, like it had done on their SNES. I'm not saying that's what all Wii owners are like, but that's my impression of the ones I did meet.
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Old 08/05/2009, 06:17 pm   #14
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I use the Wifi on my Wii all the time. But I'm not a typical Wii owner. I've got my Wii loaded with Homebrew and the only reason I use its Wifi is for the Internet Channel and The Homebrew Browser (for installing and updating homebrew apps).
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Old 08/05/2009, 06:22 pm   #15
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Originally Posted by hansschmucker View Post
No, but the people I've met who own a Wii where all (except one) not too interested in technology and just wanted to play. They were happy when they plugged the power in and it just worked, like it had done on their SNES. I'm not saying that's what all Wii owners are like, but that's my impression of the ones I did meet.
There are no doubt people as you describe. But a WiFi setup isn't all that hard these days and doesn't require a high level of technological adeptness to pull off. Most of the Wii users I know have internet connectivity.
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Old 08/05/2009, 06:36 pm   #16
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Quote:
Originally Posted by hansschmucker View Post
Just curious... I know that the XBLA is ahead of the PSN in sales... do you know any numbers about how many titles are sold through WiiWare? Just curious, because for some reason, I can't see the typical Wii owner doing a Wifi setup or even with an ethernet cable.
'Online' isn't very well promoted by Nintendo. I'm sure a lot of owners are oblivious to its existence, or what can be done with it. Still, the news & weather & Mii contest channels, and a lot of disc-based game now using the internet connection for global ladders and online play (Mario Kart, being the obvious one), people are becoming aware that there are online capabilities.

We have a wireless router in the house for our home PCs, and the Wii detected it and tapped straight into it right out of the box, perhaps had to click on 'enable' in the Wii menu, I can't remember. Easiest online setup ever.

Unfortunately though you need to purchase an adapter for the Wii USB port if you wish to plug an ethernet cable into the Wii instead of using wireless.
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Old 08/07/2009, 02:00 am   #17
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No, but the people I've met who own a Wii where all (except one) not too interested in technology and just wanted to play. They were happy when they plugged the power in and it just worked, like it had done on their SNES. I'm not saying that's what all Wii owners are like, but that's my impression of the ones I did meet.
Most of the X360 owners I know are incredible intelligent (one of them is a maths teacher that knows how to break currency exchange systems), yet I wouldn't consider them the 'typical xbox owner', as I am aware that the people I associate with do not represent a cross-section of society (and because of the xbox reputation for being played by jocks), just as the average wii owner you know probably is more reflective of the type of people you know than of society in general (unless you are somehow friends with the most averagest of average people), as I guess you hang out more with the kind of people who would buy a PS3 than I would for instance (I only know of one guy who owns a PS3, but that doesn't mean that no one is buying PS3s, just that I don't hang around with many people the PS3 is targetted at).

Either way, PC > consoles anyway, so nyah!
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Old 08/07/2009, 07:26 am   #18
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Unfortunately though you need to purchase an adapter for the Wii USB port if you wish to plug an ethernet cable into the Wii instead of using wireless.
Yeah, but that only will cost somewhere around $25 whereas a wireless adapter for the Xbox 360 costs $100. I will never understand that.
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Old 08/07/2009, 07:40 am   #19
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When I used to play my Wii (it has been a while), I started playing Brawl online on accident. Seriously, I was half paying attention and talking to someone, and thought I hit the versus CPU player, and it put me online against other players. I went on later to check out the market and stuff once I realized. That is how stupid easy it is to get online with a Wii. I bought about 5 of my favorite old-school games while I was at it, too. It takes exactly 0 tech-savviness to set up a Wii on wireless and to understand that the big button that says "Market" is where you can buy new stuff at. Anyone who has an interest in getting new games digitally with a Wii has the same capability as someone who has the same interest with a PS3 or a 360.
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Old 08/07/2009, 08:02 am   #20
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Originally Posted by MusicallyInspired View Post
I wonder if the fact that the Tell Tale Engine uses Direct3D for its graphics instead of OpenGL (I'm pretty sure this is true since it states in the system requirements that it needs DirectX 9) is the reason why it's not compatible with the PS3 yet.
I'm playing TMI on linux and linux uses OpenGL (or it is more like the application "Wine" redirects Direct3D to OpenGL, or something like that), so that shouldn't be the problem.
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