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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 08/07/2009, 12:09 pm   #1
StarEye
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Default Idea for when ToMI is all done

Would it be possible to release a tool/patch to merge all the episodes and make it play like one game? Quitting and then loading the next when you're finished with an episode kinda kills the flow. It works for games like Sam and Max, but that's because they're all made like seperate games (even if there's some continuity in the story). ToMI is one MI game split up in different parts, like the originals, so it would make more sense doing this. As soon as the episode ends (before the credits roll), you get the much loved part/chapter transition with the music and all. The transitions are in already, so I doubt there's too much coding to be done? I'm not a programmer though, so I wouldn't know.
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Old 08/07/2009, 12:11 pm   #2
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Originally Posted by StarEye View Post
Would it be possible to release a tool/patch to merge all the episodes and make it play like one game? Quitting and then loading the next when you're finished with an episode kinda kills the flow. It works for games like Sam and Max, but that's because they're all made like seperate games (even if there's some continuity in the story). ToMI is one MI game split up in different parts, like the originals, so it would make more sense doing this. As soon as the episode ends (before the credits roll), you get the much loved part/chapter transition with the music and all. The transitions are in already, so I doubt there's too much coding to be done? I'm not a programmer though, so I wouldn't know.
That might be a good idea for the dvd.
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Old 08/07/2009, 06:06 pm   #3
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Agreed! For the DVD that would be great!
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Old 08/07/2009, 10:50 pm   #4
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I actually thought this was happening for the DVD...
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Old 08/08/2009, 10:16 am   #5
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I actually thought this was happening for the DVD...
Dave Grossman made a post suggesting he was against the idea so it's unlikely at this point that the DVD will have it. It is definitely worth bringing up again around the release date of episode five to see if we can push them to do it.
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Old 08/08/2009, 10:28 am   #6
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I understand what Dave Grossman was saying, but I still disagree that there shouldn't be an option to link them together.

It'd be roughly equivalent to a "Play All" button on a TV show's DVD release, although it'd be a bit more difficult to do, being that there will be 5 separate executables at the end of the season.

It's also similar to full length films having a chapter selection, except in this case the game wouldn't have a "Play game" button just "chapter selection" buttons.
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Old 08/08/2009, 11:05 am   #7
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Yeah, this has been discussed before. Dave Grossman said he felt it ruined the appeal of the episodic format, but personally I think playing all 5 of them back to back on a DVD ruins that appeal anyway, so it makes sense to do a little re-editing and make it one big game, if you ask me.
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Old 08/08/2009, 11:57 am   #8
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Quote:
Originally Posted by StarEye View Post
Would it be possible to release a tool/patch to merge all the episodes and make it play like one game? Quitting and then loading the next when you're finished with an episode kinda kills the flow. It works for games like Sam and Max, but that's because they're all made like seperate games (even if there's some continuity in the story). ToMI is one MI game split up in different parts, like the originals, so it would make more sense doing this. As soon as the episode ends (before the credits roll), you get the much loved part/chapter transition with the music and all. The transitions are in already, so I doubt there's too much coding to be done? I'm not a programmer though, so I wouldn't know.
That would be GREAT!
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Old 08/08/2009, 01:16 pm   #9
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Yeah it would actually be quite cool if someone could develop a 3rd party chapter selection application where you could play an episode and then once its done you just click on the next one.
Though bypassing the traditional telltale games startup screen would be difficult, it is still an awesome idea
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Old 08/08/2009, 02:39 pm   #10
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Quote:
Originally Posted by StarEye View Post
Would it be possible to release a tool/patch to merge all the episodes and make it play like one game? Quitting and then loading the next when you're finished with an episode kinda kills the flow. It works for games like Sam and Max, but that's because they're all made like seperate games (even if there's some continuity in the story). ToMI is one MI game split up in different parts, like the originals, so it would make more sense doing this. As soon as the episode ends (before the credits roll), you get the much loved part/chapter transition with the music and all. The transitions are in already, so I doubt there's too much coding to be done? I'm not a programmer though, so I wouldn't know.
I agree with you. I hope they do this for the DVD(and perhaps also as an optional download). There should only be one menu where you change settings for all episodes. And when you want to play yo press ether "New game" or "Select Episode".

And as you say, ToMI need this more than the other game because it follows a main story.
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Old 08/09/2009, 07:57 am   #11
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Quote:
Originally Posted by Frogacuda View Post
Yeah, this has been discussed before. Dave Grossman said he felt it ruined the appeal of the episodic format, but personally I think playing all 5 of them back to back on a DVD ruins that appeal anyway, so it makes sense to do a little re-editing and make it one big game, if you ask me.
No offense to Dave, but the appeal of the episodic format, for this game, is the fact that it is Monkey Island and it is slow release, so we don't spoil ourselves and beat the whole game in a marathon gaming session then have to wait another 3-10 years for another one. Once the DVD is out, that "appeal" becomes a drawback, since we aren't waiting for another one to launch, all it really does is, like OP said, break the flow of the game. Also, I don't know what language(s) the TellTale engine uses, but in my experience with Java and C/++ I have done this exact thing (merging multiple single feature programs into one fully featured one.) It only took a couple of days of troubleshooting to knock out variable inconsistencies and buffer overflow problems.
Now that I think of it, the engine itself would take care of all those problems...it is probably the scripting language (LUA?) that would be the main issue here, I don't know much or anything about those, so I can't speak to that.
The point here is that the guys at TTG are way smarter than I am, so I am sure they could do it if they wanted to, it is just a matter of convincing them to do it, I believe.
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Old 08/09/2009, 08:01 am   #12
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It be cool if you can get diffrent outfits 4 guybrush and mabey diffrent lechuck like ghost or demon since guybrsuh doesnt seem to know what this form is they wont need to change diolog at start
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Old 08/09/2009, 09:36 am   #13
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I thought that was a pre-given for the DVD (to the point where I thought that's all the DVD was - the full, uninterrupted game) but what with Mr Grossman saying he's not keen, this makes me wonder what the DVD is actually for.

I read on another thread previous DVDs have had trailers and stuff but those on their own don't really cut it.
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Old 08/09/2009, 10:34 am   #14
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I thought that was a pre-given for the DVD (to the point where I thought that's all the DVD was - the full, uninterrupted game) but what with Mr Grossman saying he's not keen, this makes me wonder what the DVD is actually for.

I read on another thread previous DVDs have had trailers and stuff but those on their own don't really cut it.
...the DVD's main purpose is to function as a hard copy of the game and to look nifty on a shelf, anything they add on top of that is gravy.

Sweet, delicious gravy.
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Old 08/09/2009, 11:18 am   #15
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...the DVD's main purpose is to function as a hard copy of the game and to look nifty on a shelf, anything they add on top of that is gravy.

Sweet, delicious gravy.
Considering we're only asked to pay the shipping, that's fair enough
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Old 08/09/2009, 01:04 pm   #16
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Considering we're only asked to pay the shipping, that's fair enough
Unless you bought the wiiware version(me), then it's full price
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Old 08/09/2009, 01:47 pm   #17
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Do we even know if it would make sense to play it like that? We don't even have the second episode yet, so even though it appears as though we'll have a cliffhanger and pick up right where we left off maybe it won't.
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Old 08/09/2009, 02:00 pm   #18
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I think it would be awesome if they modified the launcher so that the splash screen that shows when you quit the game would offer links to the other games you have installed so you can jump into another episode.
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Old 08/09/2009, 02:02 pm   #19
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Do we even know if it would make sense to play it like that? We don't even have the second episode yet, so even though it appears as though we'll have a cliffhanger and pick up right where we left off maybe it won't.
seeing as the official image to hype episode two on telltales front page is an image of guybrush at swordpoint exactly like he was at the end of episode one i'm pretty sure they will merge seamlessly together
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Old 08/09/2009, 07:06 pm   #20
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I think it would be awesome if they modified the launcher so that the splash screen that shows when you quit the game would offer links to the other games you have installed so you can jump into another episode.
I agree fully with this.
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