Quote:
Originally Posted by Frogacuda
Yeah, this has been discussed before. Dave Grossman said he felt it ruined the appeal of the episodic format, but personally I think playing all 5 of them back to back on a DVD ruins that appeal anyway, so it makes sense to do a little re-editing and make it one big game, if you ask me.
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No offense to Dave, but the appeal of the episodic format, for this game, is the fact that it is Monkey Island and it is slow release, so we don't spoil ourselves and beat the whole game in a marathon gaming session then have to wait another 3-10 years for another one. Once the DVD is out, that "appeal" becomes a drawback, since we aren't waiting for another one to launch, all it really does is, like OP said, break the flow of the game. Also, I don't know what language(s) the TellTale engine uses, but in my experience with Java and C/++ I have done this exact thing (merging multiple single feature programs into one fully featured one.) It only took a couple of days of troubleshooting to knock out variable inconsistencies and buffer overflow problems.
Now that I think of it, the engine itself would take care of all those problems...it is probably the scripting language (LUA?) that would be the main issue here, I don't know much or anything about those, so I can't speak to that.
The point here is that the guys at TTG are way smarter than I am, so I am sure they could do it if they wanted to, it is just a matter of convincing them to do it, I believe.