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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 08/12/2009, 06:38 pm   #1
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Default Did Bill Tiller said too much about the ending of Monkey Island 2?

Checking on of the topics of this forum http://www.telltalegames.com/forums/...ead.php?t=8696 there was in the 1st post a link for a blog of Bill Tyler one of the creators of Monkey Island 3. Among lots of things he said, he wrote the following:

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...yes, I’ll make a MI inspired pirate game, but instead of a geeky kid at Disneyland/ Big whoop™ wishing he was a pirate, I’ll make three cursed pirates who start off as ghosts. But that is far as I got, and then I put the idea on the back burner for about six years.
I think he must have had some type of insight of the ending of the 2nd game of Monkey Island. But i dont know, but this blog definetly spat out his though on the ending of MI2. Do you guys think this is how should we interpretate Ron Gilbert's ending?

Edit: I also read from people here that the creators of Curs eof Monkey Islands had no insight on what was the storyline for the sequel supposed to go. But i have no clue if this is true or not

Last edited by Hero1; 08/14/2009 at 04:16 pm.
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Old 08/12/2009, 06:43 pm   #2
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Bill Tiller sounds a bit bitter in that quote. Although I suppose he has some legitimacy to that feeling, after the disaster for him that was Full Throttle: Payback.

Dave Grossman has gone on record saying, "Those who know don't tell." Bill Tiller - apparently - doesn't know or Dave is lying to cover Ron Gilbert. I don't know any of these people to make such personal judgments about their character nor do I really care. The explanation I care about is the canon one at the end of The Curse of Monkey Island.
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Old 08/12/2009, 07:03 pm   #3
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Then how do you explain Eline's lines?
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Old 08/12/2009, 07:56 pm   #4
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I think he is wrong. Guybrush IS a pirate not a kid. Big Whoop is a portal to another dimention and Guybrush is under a spell that turned him to a kid or made him believe he was one.

Voojoo Island is looking great as most work from Bill Tyller and I would be pissed of with Lucasarts too if they didn't give the credit my work deserves. But there is no need to bash MI 2 which is one of the best games ever as I feel somewhat is his intention.

There are never enough pirate games and the more the better.
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Old 08/12/2009, 08:06 pm   #5
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I am so lost. Can somebody please explain the purpose of the first post? (BTW.... I mean that quite literally. I'm totally not trying to be an asshole here.)
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Old 08/12/2009, 08:24 pm   #6
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I think he is wrong. Guybrush IS a pirate not a kid. Big Whoop is a portal to another dimention and Guybrush is under a spell that turned him to a kid or made him believe he was one.
Honestly I think that there's some other explanation that was never brought to light. Curse did the best they could think of to continue on with the series in my opinion. I don't believe Guybrush is a geeky kid at a theme park wanting to be a pirate, but I don't fully accept Curse's explanation either. But it's all we got. But that's another discussion altogether.
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Old 08/12/2009, 08:30 pm   #7
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Quote:
Originally Posted by roberttitus View Post
I am so lost. Can somebody please explain the purpose of the first post? (BTW.... I mean that quite literally. I'm totally not trying to be an asshole here.)
There is some debate whether Guybrush is a "real person" or all in the imagination of some kid at Disneyland, due to some events at the end of MI2. MI3 said that it was a hallucination by real guybrush caused by a portal to "heck" created by lechuck.
That is what has been taken as canon up to now, but there is still an issue of whether or not that was the original story or not.
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Old 08/12/2009, 08:38 pm   #8
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There is some debate whether Guybrush is a "real person" or all in the imagination of some kid at Disneyland, due to some events at the end of MI2. MI3 said that it was a hallucination by real guybrush caused by a portal to "heck" created by lechuck.
That is what has been taken as canon up to now, but there is still an issue of whether or not that was the original story or not.
Thats for clearing that up. I have only played 1 & 4. I guess that would explain why I am clueless ay?
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Old 08/12/2009, 08:38 pm   #9
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Why in the world would the people who worked on Curse know ANYTHING? I mean, in regards to the original ending? If they knew its original purpose, they would have actually USED it, rather than creating the blindly stumbling mess that they did.
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Old 08/12/2009, 08:45 pm   #10
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Why in the world would the people who worked on Curse know ANYTHING? I mean, in regards to the original ending? If they knew its original purpose, they would have actually USED it, rather than creating the blindly stumbling mess that they did.
Goodness, I think we need to sit down, take a Xanax and try to curb the urge to kill everyone who made, bought, liked or ever thought about anything Monkey Island in a positive light after 1991.
Just repeat to yourself...it's just a game
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Old 08/12/2009, 08:52 pm   #11
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Originally Posted by PariahKing View Post
Bill Tiller sounds a bit bitter in that quote. Although I suppose he has some legitimacy to that feeling, after the disaster for him that was Full Throttle: Payback.

Dave Grossman has gone on record saying, "Those who know don't tell." Bill Tiller - apparently - doesn't know or Dave is lying to cover Ron Gilbert. I don't know any of these people to make such personal judgments about their character nor do I really care. The explanation I care about is the canon one at the end of The Curse of Monkey Island.
He sounds like that when you read it. But seems like TTG is in friendly terms with him. Judging by the other topic opened. But that comment on his blog for me stood out alot, because its his judgement. Honestly if thats how MI3 should have run, alot of people would have been pissed off. Since one of the main reason people play this game is for pirate adventures, and not to play a kids imagination fixation. Im jumping the gun on what may have been MI3 in Ron Gilbert's plan, but who knows.
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Old 08/12/2009, 09:11 pm   #12
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Goodness, I think we need to sit down, take a Xanax and try to curb the urge to kill everyone who made, bought, liked or ever thought about anything Monkey Island in a positive light after 1991.
Just repeat to yourself...it's just a game
..what?

1. Logically speaking, I don't see why the quoted person would even know what the OP says they are giving away.

2. If the Curse staff wasn't blindly stumbling in the dark for an explanation, there would be no debate about the ending.

3. The only thing that genuinely pisses me off in these discussions is that "it's just a game" garbage. We're having CONVERSATION, not planning a coup or basing our lives around someone else's creation. I can have an opinion, you can have an opinion. People are free to agree or disagree. I sure as hell am not going to change my name to Moonbeam Starchild, grasping hands with the community while singing Kumbaya and yelling out that every thought is an individual whathaveyou.

Yes it's just a game. Guess what? That's the whole point of this forum, the General boards being only a very SLIGHT exception(in that they're mostly game-dominated as well). They're kind of important here, in that they're the focus of all discussion.

My real life is not affected by what goes on here. I come to this forum in my free time to discuss games and a company that I love, I do not come here to join in your "just a game" chorus. There are no opinions in this space, there is no diversity, there is no unique spirit. Stop telling me that I can't contribute what I want to the conversation, because everything I said was both valid and on-topic. Don't tell me I'm an overreacting anger management case, because that kind of talking down and diminishing of the value of my opinion and contribution to the discussion is the only thing about this discussion that has made me remotely peeved.
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Old 08/12/2009, 09:50 pm   #13
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Thats for clearing that up. I have only played 1 & 4. I guess that would explain why I am clueless ay?
Get this man a copy of Monkey Island 2 and 3, stat!!
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Old 08/12/2009, 09:54 pm   #14
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Get this man a copy of Monkey Island 2 and 3, stat!!
Yeah really... I use Vista though... stupid... STUPID VISTA!!!!
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Old 08/12/2009, 09:54 pm   #15
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Quote:
Originally Posted by Rather Dashing View Post
Why in the world would the people who worked on Curse know ANYTHING? I mean, in regards to the original ending? If they knew its original purpose, they would have actually USED it, rather than creating the blindly stumbling mess that they did.
Blindly stumbling mess? Did you play the same game that I did?

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Yeah really... I use Vista though... stupid... STUPID VISTA!!!!
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Old 08/12/2009, 10:05 pm   #16
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Blindly stumbling mess? Did you play the same game that I did?
It's a wonderful game, but towards the end it does sort of bend over backwards trying to explain what happened. I might even call that lengthy dialogue tree with LeChuck a "blindly stumbling mess"... but I think you can skip most of it if you don't care to hear it.

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Old 08/12/2009, 10:33 pm   #17
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Quote:
Originally Posted by Rather Dashing View Post
..what?

1. Logically speaking, I don't see why the quoted person would even know what the OP says they are giving away.

2. If the Curse staff wasn't blindly stumbling in the dark for an explanation, there would be no debate about the ending.

3. The only thing that genuinely pisses me off in these discussions is that "it's just a game" garbage. We're having CONVERSATION, not planning a coup or basing our lives around someone else's creation. I can have an opinion, you can have an opinion. People are free to agree or disagree. I sure as hell am not going to change my name to Moonbeam Starchild, grasping hands with the community while singing Kumbaya and yelling out that every thought is an individual whathaveyou.

Yes it's just a game. Guess what? That's the whole point of this forum, the General boards being only a very SLIGHT exception(in that they're mostly game-dominated as well). They're kind of important here, in that they're the focus of all discussion.

My real life is not affected by what goes on here. I come to this forum in my free time to discuss games and a company that I love, I do not come here to join in your "just a game" chorus. There are no opinions in this space, there is no diversity, there is no unique spirit. Stop telling me that I can't contribute what I want to the conversation, because everything I said was both valid and on-topic. Don't tell me I'm an overreacting anger management case, because that kind of talking down and diminishing of the value of my opinion and contribution to the discussion is the only thing about this discussion that has made me remotely peeved.
This argument is worth about four words to me: You're right, drop it.
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Old 08/12/2009, 11:35 pm   #18
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Blindly stumbling mess? Did you play the same game that I did?
Probably. It was called Curse of Monkey Island and I did buy it in a store. Granted a good majority of the rest of the game was really well done(with the other "problem areas" being a nagging minority of the puzzles and pretty bad character art), but the explanation for the LeChuck's Revenge ending always felt like they were explaining it away to retcon into the status quo rather than organically growing from it.

Granted, they could have done far, FAR worse.

Last edited by Rather Dashing; 08/12/2009 at 11:47 pm.
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Old 08/13/2009, 12:18 am   #19
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i agree with mr. dashing here..curse wasn't a bad game, but how they managed to continue from the ending of part 2 felt somewhat...artificial. on the other hand, it wasn't an easy task to begin with. i mean, there are a lot of theories, what the ending of mi2 actually meant...but it would have probably been difficult even for ron gilbert to find a good start for mi3.
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Old 08/13/2009, 02:26 am   #20
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I think he was just making a generalization of what people's expectations for what a new Monkey Island game would be about and then he threw in his own ideas.
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