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Originally Posted by PariahKing
The other thing I don't get - and it's not "just a game, you should relax" - is why people have expectations that the Ron Gilbert sequel...
A: Was really planned - he didn't make it up years later after things didn't work out with Cavedog entertainment (people act most of the time like Ron was screwed out of making his sequel, but that's anything but what happened)
B: Will have a super tight fit continuity that explains EVERYTHING. This almost never happens in any medium. A lot of the counterpoints people bring up with probably would be explained away or ignored, to fit whatever mold. It's already pretty confusing for anyone who wants to deny the curse theory - is he a kid or isn't (if not how do I explain the anarchronisms and references to Disney Land)
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I actually don't think either of these, I just honestly think that whatever Ron Gilbert would have come up with would have flowed more organically out of the Monkey 2 ending. Monkey 3 felt like it was going through a rather convoluted mess to explain it away rather than working from it, and that just feels like really bad storytelling to me.
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It'll be his first game in forever and we'll see if he still can hack it. Several authors "lose it" over the years. MI2 came out in 1991.
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I'm certainly eager to give him the benefit of the doubt on this, or at least a fair shake.
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Originally Posted by Pale Man
If it were all the "kid in a theme park" crap, what would the 3rd game have been? Guybrush and "Chuckie" having a slap fight in the backseat of their parents' car on the way home from the theme park?
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Considering that a plain acceptance of the revelation at the end of the last game shows the events of the first two games of the series were Guybrush and Chuckie having a slap fight, why not?
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There wouldn't have ever been a third game if the entire premise was "kid in a theme park."
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I'd hardly say that would be the case. There are a lot of things you can say that flow from and grow from the original ending, rather than saying "Oh, um, uh, it doesn't matter because, um, MAGIC."
I don't care if Guybrush's actions "matter", because they were FUN TO DO. He's a character in an adventure game, his actions NEVER "mattered". What I don't like is shocking, amazing plot twists being explained away and ignored.
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Originally Posted by MusicallyInspired
I don't buy the kid in a theme park explanation because MI2 itself didn't fully accept it. I mean come on. When they walked away Chuckie's eyes glowed with electricity and he laughed at the screen. Then half-way through the credits Elaine is left standing at the hole and says "Gee, I hope Guybrush is ok. I hope LeChuck didn't put a spell on him or anything!" So if it was a series closer it was one of the worst executed in history.
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I've honestly always seen that as either the dying embers of the kid's imagination, or a hint that the Monkey Island world is a bit more real than the ending originally lets on. I think people are WAY to eager to simply throw out the whole deal altogether.