Quote:
Originally Posted by The Commissioner
I was stumped for a second with the DeCava singing stuffed animal, but then I remembered one of the hint comments I heard while Guybrush was walking around saying that the Voodoo lady locket must have some other purpose, and it all fell into place. I like the hint system because it's not obvious/too spoilery, but it helps subliminally.
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Well, I wasn't using the hint system up to that point, but I turned it on when I was wandering about for half an hour without any progress. It immediately gave me the right answer, but can anyone explain the logic behind that puzzle?
I think it's the only one I had problems with - I was stuck with the rubber tree too, but it was a case of not being observant enough.
Quote:
Originally Posted by Lord-z
A puzzle that I really hated was that you had to go up on the cliff and pour the molten pyrite down into the mold from the edge. A case of some of the talented people at TTG trying to squeeze a puzzle to much into a game. Happens to the best.
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Actually, I liked that puzzle very much! Typical Telltale humor, when I tried to
carry the molten pyrrite twice, and it froze at the same spot, I immediately knew what to do. I think this puzzle is much easier for those who played Moai Better Blues, though.