As long as they keep it to Insult Swordfighting, and mix it up between rhymes and non-rhymes, like in EMI. And it needs to have decent replies.
Also, instead of the insanely boring treasure huntery, Insult Swordfighting would be the better mini-game.
Heck, they could base a whole game around Insult Swordfighting, and have you search for bits and pieces of insults from different pirates in the caribbean, and then use them in a final battle with LeChuck.I grow tired of the "look for the legendary...". How about searching for something not quite so ridiculous for a change. Big Whoop was just a legendary treasure, but nobody knew what it was. CMI had you searching for a proper uncursed ring blessed with true love - not quite ridiculous. SMI had you looking for MI, an island nobody knew how to get to. Quite down to earth. Then along came EMI - the Ultimate Insult? And Tales gives us The Giant Sponge? I love Tales as much as anyone here, however, I'm quite disappointed with that part. It's a magic sponge - er, okay.
Sorry for the rant, and somewhat off topic too. I just want a Monkey Island with a "believable" plot element, like finding a legendary island, a legendary lost treasure, an un-cursed diamond ring - all these are relatively believable, and very much pirate-like. And while Insult battles are somewhat of a ridiculous idea, it's firmly rooted in the MI universe. How about just having four legendary pirates still roaming around, alive or undead, which you have to encounter and beat to learn their unique set of insults. That's the whole game right there if you ask me. LeChuck wants to settle the score once and for all, he finds you and challenges you (gives you three days/weeks (takes time to sale to different islands) to prepare - which would be a nod to one of my favourite children's movies, Hook). After all, you haven't really been in a proper fight with LeChuck yet. It'd be kind of like a mix between SMI and MI2 in terms of plot.
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