Quote:
Originally Posted by avistew
I miss it, but I don't want it to reappear again. I think it was good in the first and third game, and bad in the game-that-never-was. I think it's good to miss it, it means we didn't grow bored of it, so it shouldn't appear again (although references to it are always good).
I'd prefer something new and original.
|
How in the WORLD was it good in the third game? I'm completely baffled by this. You already KNOW the mechanic, and the added "rhyme" gimmick is only a puzzle for two seconds if you don't realize that several responses rhyme, but only one fits.
So, more or less, it's copied from Secret. It's not something new and good in Curse, it's an annoying attempt to capture the magic of the first game by REPEATING THINGS VERBATIM.
You're stuck going around, collecting insults, just like in the first game but without the puzzle aspect of learning the mechanic as you went. It was bland, unoriginal, tedious, and the second worst aspect of Curse. In fact, it's more tedious than it was in Secret, because every other fight you have to go all the way back to the store to grab better canons. It was like someone looked at the adventure genre and said "You know what this needs? The worst aspects of the RPG genre!", and went ahead to make the Curse Insult Swordfighting section.
Why was Escape's implementation worse?! As already noted in this thread, it removed the tedium of Curse's cut-and-paste implementation. Of all the things to fault Escape for(while obviously turning a blind eye to Curse's faults, apparently), why choose one area where it did something FAR better than Curse?