Here are just some important points from a recent Retronauts podcast dedicated to Sam and Max Hit the Road, that I think should be considered. They do conclude in the end that they believe in Telltale and think Telltale will do just fine.
A lot more of things are said in the podcast itself, and here's the link:
Retronaut's podcast on Sam and Max Hit The Road
A: "Sam and Max is the one game so far, that I love! Sam and Max is awesome."
B: "Well that's going to make an interesting podcast, I really like the graphics and the animation of Sam and Max; I love the writing, but I don't think it's all that fun.
A: "Do you just not like adventure games?"
B: "Because it's an adventure game. And as much as like the idea of adventure games, they ultimately boil down to this pointless BS where you're just like clicking on stuff and hoping that you can make compilations and connections. "
C: "Yes! I was thinking today..."
B: "I was playing Sam and Max this weekend... and I kind of had this epiphany...this remembrance of what the genre was like and why it's dead now, why people don't play it anymore. There's just too much of... I'll just combine stuff and then eventually I'll get something right."
C: "There's this peculiar dream-logic in adventure games where the solution you're acting out only makes sense in adventure games."
B: "It makes sense retroactively, it's like you do it, and then you say, 'Oh, I kinda see how that happened, but it wasn't really intuitive in terms of logic or gameplay."
...
A: "You just start sweeping your cursor."
B: "That's what happens in every adventure game, at some point you get to the area where you're like, 'Alright I'm completely stuck, so I'm going to spend an hour making every possible click combination."
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A: "(The illogical adventure puzzles) felt maybe a little more offensive in Sam and Max because the rest of the game is so good."
C: "...there was a certain masochism to the logic..."
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B: "...I feel good when I saw a solution that had a logical build-up, when I solve a puzzle that is kinda arbitrary, I don't feel satisfaction... I'm just annoyed that they made me jump through so many stupid hoops."
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C: "There's a strangeness, where if you played enough adventure games, you would be able to start to thinking as crazy as they did, to kind of circumvent their craziness."
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B: "...(in the 90s) adventure games had become so insular and so recursive, so that only if you played adventure games, then you spoke the language. In a way adventure games became as insular and stagnant as fighting games, like you can't be good at a fighting game now, unless you played all the fighting games and you really master them. Adventure games were about the same way... a kind of niche genre that continues to fold in on itself until it eventually dies."