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Old 11/03/2006, 05:24 pm   #21
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Yeah, but you could still get a C&D...
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Old 11/04/2006, 02:22 am   #22
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What would be so great about remaking it with new graphics anyway? While I'm here, for all those posts about how Telltale ought to make the new games like the old game, the newer games are more Sam & Max-y than the old one ever was. The humour is more in line with the classic comic concept and the little touches (Sam finally gets to carry his enormous gun around!) make it to me a much better game than Hit the Road ever was. Sure, Hit the Road was good but go and play it without concentrating on the fond memories of playing it when it was new and you'll realise it's actually not as fantastic as you think. Sure, the design and humour etc. is often brillliant but Telltale have bought these exact same things into the new series and in some cases even surpassed them from Hit the Road as well as brining in many new touches that Hit the Road was totally lacking in.
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Old 11/04/2006, 04:38 am   #23
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I see absolutely no reason to remake Hit the Road. As others point out, why would anyone remake a game that's already close to perfect(and, btw, owned by LucasArts). Also, it runs flawlessly under the ScummVM, so it's not even like it's impossible to play on todays computers. I played it just the other day with no technical problems.

If Telltale remade Hit the Road, it would mean stalling the process of developing new Sam & Max episodes.

No, i see no reason for a remake, none whatsoever.
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Old 11/04/2006, 09:53 am   #24
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http://www.scummvm.org/, find an old copy and play it on you PC. hey.. I play it on my Windows Phone works AWSOME.

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Old 11/04/2006, 10:33 am   #25
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I like traditional hand-drawn adventure games better than CG 3D, anyway. Good example being the pile of crap that was monkey island 4 versus the brilliance of 1, 2, and 3.

Remaking hit the road would ruin the classicness of it to me.
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Old 11/04/2006, 11:07 pm   #26
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Oh god, not this again. Alright, it's not the 3Dness you dislike, it's how half-assed some companies work on the visuals. 3D often looks/feels as good as 2D. You just need a game where the artists have been given time and a decent engine. MI4 was kind of meh because it was so EMPTY. If everything elicited the same amount of life and interactivity that the previous games did, then it would've been much better. As it was it was kind of sparse.
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Old 11/04/2006, 11:57 pm   #27
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Oh, I'm so glad you are here to tell me what I disliked about games I've played in the past.

Thanks Pvt. Pubic.
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Old 11/05/2006, 12:20 am   #28
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Don't mention it. I'd be happy to do it for all the other aspects in your life as well. You don't like green, trust me, you like red.
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Old 11/05/2006, 12:23 am   #29
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That's funny - i like red! What a coincidence.
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Old 11/05/2006, 12:27 am   #30
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Quote:
Originally Posted by elsenator View Post
That's funny - i like red! What a coincidence.
Not anymore! For you, I'm thinking you're going to like blue.
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Old 11/05/2006, 01:23 am   #31
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Quote:
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Not anymore! For you, I'm thinking you're going to like blue.
Ach, dammit! I hate blue...
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Old 11/05/2006, 01:27 am   #32
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Hey, you'd better do what my friend up there says and change your colour allegiance, or there could be trouble.
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Old 11/05/2006, 05:48 am   #33
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I decline! Instead, I'm gonna change my favourite color to grey! MUAHAHahahahaaa!
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Old 11/05/2006, 10:42 pm   #34
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Grey = ghey.

Okay, okay. So, back on the topic of remaking the old game. You DO like 3D. Remember Grim Fandango? 3D. I bet you liked that.

Anyways, there is something that an artist manages to capture in 2D that I've never seen in 3D.

I know LOADS of 2D artists I LOVE! But, ask me to name my favourite 3D artist? Well, I can't name ONE. Because 3D loses the human touch. It all looks generic, baby. You don't get the swirl of the pen, or the thickness of the line. Nay. You get consciously manipulated vectors and nurbs, with blinn or phong materials.

Bleh.
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Old 11/05/2006, 10:51 pm   #35
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Anyway, after much thought. I've decided against a remake after all. There's no way I would accept anyone desecrating a classic.
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Old 11/06/2006, 11:12 am   #36
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Quote:
Originally Posted by mikdog View Post
Grey = ghey.

Okay, okay. So, back on the topic of remaking the old game. You DO like 3D. Remember Grim Fandango? 3D. I bet you liked that.

Anyways, there is something that an artist manages to capture in 2D that I've never seen in 3D.

I know LOADS of 2D artists I LOVE! But, ask me to name my favourite 3D artist? Well, I can't name ONE. Because 3D loses the human touch. It all looks generic, baby. You don't get the swirl of the pen, or the thickness of the line. Nay. You get consciously manipulated vectors and nurbs, with blinn or phong materials.

Bleh.
That's exactly why I prefer the classic, hand-drawn art stlyes, like bill tiller's work in curse of monkey island, or steve purcell's own work in monkey island 2.

Monkey island 4 looked--and played-- like garbage.

Grim fandango was ok, but only because of the cool story.
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Old 11/06/2006, 12:34 pm   #37
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Quote:
Originally Posted by Donar View Post
Oh no ... I don't want a remake in 3D ...
I want the new Sam & Max in 2D ...

A high Resolution and high Detail Sam & Max in 2D would be nice ... very nice
Now that... would be truly awesome!
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Old 11/06/2006, 12:41 pm   #38
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Quote:
Originally Posted by Pvt._Public View Post
Oh god, not this again. Alright, it's not the 3Dness you dislike, it's how half-assed some companies work on the visuals. 3D often looks/feels as good as 2D. You just need a game where the artists have been given time and a decent engine. MI4 was kind of meh because it was so EMPTY. If everything elicited the same amount of life and interactivity that the previous games did, then it would've been much better. As it was it was kind of sparse.
There's a lot of arguments between CGI and hand-drawn animation. Being a cartoonist myself, I don't think CGI is bad. In fact, it can look terrific! The problem is that it's overused and, in some cases, simply doesn't work. Every project should have its own feel and theme, and all forms of animation should be considered for them: CGI, hand-drawn, stop-motion, and so on. Sam & Max work wonderfully in all mediums, though I personally would prefer old-school hand-drawn animation simply for some of the hilarious facial expressions Steve draws in his comics.
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Old 11/10/2006, 04:39 pm   #39
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Don't mess with perfection, and that's exactly what the original is; pure perfection
I would love to see more references to 'Hit the Road' used in the following games though: maybe even a cameo appearance of Doug the mole man!
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Old 11/10/2006, 06:34 pm   #40
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While not a cameo, per se, he does appear in Culture Shock....
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