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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 09/29/2009, 04:10 pm   #21
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Weird, I was thinking of creating the same exact thread. lol
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Old 09/29/2009, 04:15 pm   #22
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I would probably buy it all over again if the retail release was made to be like this. Although I might buy the retail release regardless X3
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Old 10/01/2009, 12:57 pm   #23
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It was suggested for the first Sam and Max series. I think it was explained that it was, in short, impossible. Cannot be done.
Like improved audio quality? They said it can't be done with Sam and Max too. They learned from mistakes, and apparently, they improved sound quality in Tales. So why not a single game option too? It makes much more sense than in Sam & Max, anyways?
Sam & Max is designed like a TV show, which gives you a season arc, but the episodes are basically stories of its own. Releasing episode 104 for free wouldn't make sense, if this wasn't the case.
Tales on the other hand is one huge story to begin with.
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Old 10/01/2009, 01:21 pm   #24
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Even if Telltale can't do it then surely there must be experienced modders out there up to the challenge? It would be a shame if it wasn't done as Monkey Island is a constant flowing story so having them together as one makes a lot of sense.
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Old 10/01/2009, 01:27 pm   #25
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I'd love to see it happen, but if it's that much work I can live without it. And I'm pretty sure a modder can't do that.
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Old 10/01/2009, 01:46 pm   #26
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Quote:
Originally Posted by a3HeadedMonkey View Post
It would be extremely easy... an extremely simple edit... very easy... simple camera change... the easiest... how simple it is to do... almost laughable.
While someone could go and splice the cutscenes together, that doesn't at all simplify or streamline the fact that each episode is built with its own independent data -- we share some resources between the episodes internally, but each episode's data pack has many "duplicated" resources which are actually very different from episode to episode. There is no "drop in" solution for having the episodes back to back. Is it worth considering? Absolutely. Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.

Last edited by Jake; 10/01/2009 at 01:55 pm.
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Old 10/01/2009, 02:01 pm   #27
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Hey Telltale, how about a compromise: At least let me skip the credits sequences. If you want a 4 minute text scroll, fine, but I should have the option to skip it.
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Old 10/01/2009, 02:04 pm   #28
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Have you been playing the same game as me? It would be a very easy edit. A simple camera change to a persons reaction for example, but the sound would be the easiest, seeing as the same situation is happening at the beginning & at the end of the conjoining episodes.
Generally scenes don't have a big dramatic fanfare and fade out and then fade in with a new score right in the middle of them, do they? If we're talking about actual score and not just background loops, the marks are different when you make edits.
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Old 10/01/2009, 02:08 pm   #29
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Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.
Ohhhhh burn!
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Old 10/01/2009, 02:21 pm   #30
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I'm gonna buy any retail release, regardless of weather it's episodic or not
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Old 10/02/2009, 03:07 am   #31
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Hmmmm... would it really work?
The episodes seem to have a nice structure: Introduction puzzle, Main bit, End mini-puzzle.
If you have lots of these one after the other then you get a game with a difficulty curve that wobbles up and down like it doesn't know where it's going.

One thing I would like though, which I think was in EMI, is the ability to view any past cutscenes again if you liked them.
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Old 10/02/2009, 07:06 pm   #32
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Maybe for Season 2?
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Old 10/03/2009, 02:53 am   #33
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Quote:
Originally Posted by Jake View Post
While someone could go and splice the cutscenes together, that doesn't at all simplify or streamline the fact that each episode is built with its own independent data -- we share some resources between the episodes internally, but each episode's data pack has many "duplicated" resources which are actually very different from episode to episode. There is no "drop in" solution for having the episodes back to back. Is it worth considering? Absolutely. Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.

Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.

Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.

Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
or: "Guybrush Threepwood returns in a brand new adventure game".

The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.
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Old 10/03/2009, 06:17 am   #34
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Quote:
Originally Posted by Olegdr View Post
Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.

Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.

Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
or: "Guybrush Threepwood returns in a brand new adventure game".

The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.
All DVDs still include the credits and "previously on" segments, so something like this should also, but they could include skip buttons.
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Old 10/03/2009, 06:59 am   #35
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Though i don't know nearly enough about programming to say this with any certainity, I can think of a seemingly easy way (at least compared to the alternatives) to do this that would probably please the fans. Though, it being "seemingly easy", is just a (wild) guess from me.

Anyway, my idea is that instead of making one giant package with the full game, you could make a shell type of program that will run each seperate game by itself. It will have to normal opening screen with save/load resume game etc etc. And it would recquire all games to already be installed and bought. When you start the game, it would just open the first game (the game itself, not the openning screen of that game) , and when you're done with it, it would skip the end credits , and jump straight to the first cut scene of the second game. etc.

Problems I can think of, is saving the game, which would probably be a bit of a programming task to make it apply to the correct portion of the game, and programming structure which could create problems with variable names and whatnot, and in turn bug testing and probably quite a few more.

I don't know how hard it will be to do this, but I jsut thought I'd put it out there, though I'm sure the people at Telltale have thought most of the options through for doing this already.
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Old 10/03/2009, 07:21 am   #36
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I'm thinking along Gaston's lines too... I know that the game launcher for Chapter 1 has the ability to bring up a web browser and point it at the treasure hunting page; maybe with some clever scripting it could instead bring up a dialog box asking to play the next episode, and then launch right into it? It could work, maybe, I think... But having no experience whatsoever with the Telltale Tool, I wouldn't really know.
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Old 10/03/2009, 07:23 am   #37
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They probably will not, and I do not blame them for not wanting to do it, but I think its something they should look into in the future. With every TTG series released I think people always say that they wish it was an option..... I know its been on peoples wish lists at other gaming forums as well....

The people want it TTG.... But at least for me its not a deal breaker.
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Old 10/03/2009, 07:34 am   #38
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Well for me Telltale Games stands for telling good stories and do great games like,
Tales Of Monkey Island.

When it comes to put all chapters together it isn't TTG“s style to do so. This gaming companys entire business concept is to do games and split it up in chapters like a show of 24.

Just wanted to say my opinion in this matter.
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Old 10/03/2009, 09:02 am   #39
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Well it's not really about that. No one here is complaining about the episodic format in the context of a serial release, but I just think they would make more money if they packaged the retail game in a format more familiar to that audience.
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Old 10/03/2009, 10:40 am   #40
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I believe they are sewing them all together. And putting them on the CD version. So... Yeah.
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