Quote:
Originally Posted by Jake
While someone could go and splice the cutscenes together, that doesn't at all simplify or streamline the fact that each episode is built with its own independent data -- we share some resources between the episodes internally, but each episode's data pack has many "duplicated" resources which are actually very different from episode to episode. There is no "drop in" solution for having the episodes back to back. Is it worth considering? Absolutely. Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.
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Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.
Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.
Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
or: "Guybrush Threepwood returns in a brand new adventure game".
The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.