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Member
Join Date: Sep 2009
Posts: 52
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Well, I came into the series with CMI. The whole goal of saving Elaine and what with 'true love' thing, I thought that was the status quo from the get-go. I now know that the previous 2 games definitely showed them differently (save maybe for MI1, MI2 was a lot more clear that they weren't that romantically inclined). In any case, the status quo IS they're a couple, a married one at that.
Just to put it in here, I played through like, 5-6 hours of EMI. My impression was that Guybrush was a horny lapdog, amongst other things. That was prolly my least favourite Guybrush portrayal. I did like however, Elaine's 'all business' attitude. If you were to compare it to her personality in TMI right now, that Elaine in EMI was a lot more aloof (at least as far as I remember).
Anyway, just to state. I'm a romantic sap. I replay the Chapter 1 opening sequence just so I can see both Guybrush and Elaine together (which is a reunion scene and hence even more sweet). And then I kept a save file just before Guybrush enters the cutscene with his full reunion with Elaine. The lack of additional scenes of them together besides those two (especially the absolute zero interaction b/t them in Chapter 3) is really disheartening, at least from a romantic like me.
Now, the community questioning Elaine's and Guybrush's relationship isn't that surprising when you think about it. Guybrush still pretty much acts solo, maybe a lot more than even in previous games. Which is interesting because it does bring up some questions about gamer's anticipations. Elaine and Guybrush are married, but we do not really see them interact as a married couple because we can only play as Guybrush and one of the classic goals of the game is to reunite/cure/complete-some-objective-then-get-back-to-her with Elaine. Just by gameplay mechanics, we as gamers cannot see a story progression where they might be in close proximity. EMI had her as an NPC, but I think what we expect is something more on the lines of a Sam and Max. The two of them as a duo in the context of the game.
Personally, just to see how the game mechanics would work and for a more interesting story progression. If Telltale had gone this way, the game prolly wouldn't have been much different, but our perspective as gamers on Elaine's and Guybrush's relationship would be so much greatly expanded that maybe this current situation with community questioning it, wouldn't even come up in the first place.
What we DO have right now is that a) they're deliberately seperated as per the story, and what reunions there are are sparse and short-lived, b) hence the only sign of affection and fidelity we get is from verbal assertions but c) since Chapter 3, we can see Guybrush practices a high amount of marital fidelity, and we get this insight because we PLAY A HIM, simple as that.
With Elaine, we get incredibly short cutscenes, BUT THESE ARE DONE ON PURPOSE. Elaine's supposed infidelity is what Telltale has been pushing as a key question throughout the chapters. Chapter 3's tarot card summary pretty much beats you on the head with that question. And this has obviously worked, as you can see with the general community reaction - even though if you take a step back and look at it, you know that certain Tropes makes what we think very uncertain, and specific clues already dropped point to something else altogether.
But to get back to Guybrush, Chapter 3 was an entire analysis of his attachment to Elaine. What with faking the marriage with Morgan in the opening quarter, and his seeming completely obliviousness to Morgan's true romantic hints. It's not the fangirl part, Guybrush is tons happy with the fangirl part, But at least to him, he has a very clear distinction between liking that other women like him as a pirate idol, and him actually liking them back in anything more than as a friend.
In short, Guybrush has matrimonial tunnel vision.
Some people might say his ease and willingness to ask Morgan to pose as his wife shows he's not all that happy in his marriage or some such. I say no, that proved a lot more that he believes so much in the status quo of him being Elaine's husband, he is completely comfortable in the knowledge that he's just asking a friend (who happens to be female) to ACT as his wife. What's more, he didn't cross one specific line. He didn't use his own wedding ring as a prop, which I felt certain he would do (and which I tried to do actually, since it seemed logical).
If anything, Chapter 3 displayed his mercenary use of Morgan. He really regarded her as a handy source of additional muscle in dealing with the pirates of the manatee, and of course, the whole 'setting up' with Noogie. I'm not going to use the 'w' word here, because it's way too harsh, but it's basically the same sentiment that that whole part of the puzzle was, heh.
So Guybrush's fidelity to Elaine is without question. Especially demonstrated at the end of Chapter 3. The concept of 'affair' is prolly alien to him, seriously.
Of course, the REAL problem now is with how Elaine's being portrayed and what the community regards her actions and reactions as. What we have to remember is that a) as the non-player character, her cutscenes is really just there to notify us she isn't dead and b) Telltale has been shuffling us on this path of 'zomg Elaine's in love with LeChuck' from the beginning and that it's obvious.
As I said, Chapter 3's opening with the tarot cards focusing on 'trust' is beating you on the head with the insinuations that Telltale is doing. We as gamers, are suppose to believe Elaine's falling for LeChuck. We're suppose to believe that she's choosing to stay with LeChuck instead of Guybrush in Chapter 2 because she's romantically interested in LeChuck. Of course, a) the power of the trope of status quo and b) the obvious thing is never the right thing tells you to look pass that and THINK about the few cutscenes we have had for Elaine.
For example, why does noone get that at the end of Chapter 2, Elaine is clearly telling (not even hinting, even though Guybrush completely misses her point) Guybrush that she has to stay with LeChuck because something is wrong. I'm paraphrasing this but I remember her specifically saying something along the lines of "I don't trust him". This is alarm bells that although at the start of Chapter 2, Elaine may have fully believed that LeChuck was fully reformed and that he really does just want to re-rehabilitate the monkeys, something has happened that has caused her to become suspicious.
In Chapter 3, her irritation is very obvious. She has the impression that LeChuck is stalling, and hence she's getting frustrated they're wasting more time than she thought and delaying her reunion with Guybrush.
What we have here in these few scenes, is the inkling of that Elaine in MI1, who you thought you were saving from an evil and damned marriage with LeChuck but lo and behold, it was a dress full of monkeys! This is her finding things out, but with subtlety in comparison to her husband's rather direct approach.
The problem is that key plot points are flying over a lot of these player's heads, who instead only take what Telltale has deliberately and overtly STATED and edited into the cutscenes at face value without thinking further.
Here are some questions you should be thinking:
1) Why does LeChuck need to go to so many different islands? If Elaine is suspicious, that means this reason is really an excuse, and one for either stalling time or hiding a more sinister motive which Elaine hasn't found out just yet (hence she is still giving LeChuck the benefit of doubt in Chapter 3's cutscene).
2) If they're really planning to put these special monkeys on specifically different islands, you should be thinking, what purpose could this serve?
3) You have different monkeys on different islands. If they were to link to found a giant summoning circle of power or some sort perhaps? This is my theory (trademark).
In conclusion, what has happened is that Telltale succeeded in getting the majority of the community to believe what they've been pushing forth, without much subtlety. The problem is that the community then gets a little hyped up, which is not really their fault since there's been barely any scenes of Guybrush and Elaine together, at least so far. The entire subplot of the series so far is to question fidelity. Guybrush's has been shown to be without question, while Elaine's one is a DRIVING PLOT POINT.
It's really a term of perspective whether or not you think it's a negative point. Since this has been Telltale's plan from the beginning, this is prolly the appropiate response, which would more or less resolve itself by the game's end.
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