Quote:
Originally Posted by xoshinobiox
i just think we should be able to have a hint whenever we want instead of wait around for max to say something, like a hint button, maybe even get multiple hints getting less ambiguous each time
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I agree. I think the idea to select your difficulty level is great, but if you want to play on the hardest setting but get stuck and want just one hint, about a specific thing, turning hints on and waiting for someone to say something (hopefully regarding the puzzle you're interested in) isn't ideal. I think that could be why people post in the hints section instead, so they get a more personalised hint.
I think the best would be to combine both. As in, you can select the difficulty level, but then you can ask for a specific hint on a specific thing if you're stuck.
About walkthroughs: I like them for some games. Usually on my second playthrough, either in the "did you try?" way for adventure games, or as a strategic guide for some other types of games.
And sometimes if I'm stuck I want to be steered in the right direction, although without having the solution revealed to me directly.
I do agree that buying a game and the game guide at the same time, and playing it that way, or buying a gae and playing it with a walkthrough the first time, isn't something I'd get enjoyment from. It seems to defeat the point to me, might as well watch someone else play instead.
But if people want to do it that way, why not?