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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 11/04/2009, 01:49 pm   #21
Diduz
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I enjoyed EMI until Act III began. The whole Monkey Island part felt forced, slow and uninspired.

The game did represent a rather consciously-planned attempt to find new directions for the franchise, though.
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Old 11/04/2009, 02:05 pm   #22
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I know that a lot of people really hated that there where a bunch of "modern" type locations but the whole point of the game was the bad guy was trying to overthrow the pirate way of life and that would have been a huge ordeal for GT, after all that is one of two things he actually cares about...
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Old 11/04/2009, 02:56 pm   #23
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I know that a lot of people really hated that there where a bunch of "modern" type locations but the whole point of the game was the bad guy was trying to overthrow the pirate way of life and that would have been a huge ordeal for GT, after all that is one of two things he actually cares about...
the other his aultographed sextons
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Old 11/04/2009, 03:14 pm   #24
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I actually didn't mind Ozzie a few times, the roles should of been reversed though, LeChuck should of been in power, letting Ozzie do these things, not following orders whilst Ozzie was the main one, I mean, when you're just a step above Pegnose Pete things must be really bad!

Actually, character wise, Escape had some brilliant characters dotted around, just felt like the actual main characters were ruined.
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Old 11/04/2009, 03:30 pm   #25
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I'd like to see EMI redone slightly. Like, redubbing Elaine's voice.
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Old 11/04/2009, 03:38 pm   #26
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I liked her voice in EMI ^
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Old 11/04/2009, 03:44 pm   #27
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I'd like to see EMI redone slightly. Like, redubbing Elaine's voice.
Escape redone in Telltale Engine, some script and character alterations and an Alternate ending?
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Old 11/04/2009, 05:03 pm   #28
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Thats a game I would love to see.
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Old 11/04/2009, 07:14 pm   #29
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I thought Ozzy was an ok villain, but I would have preferred LeChuck to be a bit more evil.

Wait he was evil.

never mind.
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Old 11/04/2009, 07:21 pm   #30
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Quote:
Originally Posted by Ash735 View Post
Escape redone in Telltale Engine, some script and character alterations and an Alternate ending?
Even without all of the other benefits, I would love to see that just for the sake of the boulder puzzle working how it's supposed to and the game not freezing 90% of the time when arriving at Pegnose's after the Mysts o' Tyme Marsh. I've played twice, once on my laptop and once on my desktop. I had the problem the first time on my laptop, but I somehow got past it. When I played on my desktop, I had to take my save file to my laptop, where for some reason Guybrush didn't get stuck, then save again and bring it back here.

Last edited by GuruGuru214; 11/04/2009 at 07:23 pm.
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Old 11/04/2009, 10:42 pm   #31
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the other his aultographed sextons
A set of autographed *sextons* ?! No wonder Elaine was happy to let the ship full of them to just float away.....
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Old 11/09/2009, 05:21 pm   #32
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I wonder who autographed it..
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Old 11/09/2009, 07:14 pm   #33
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[QUOTE=bobdevis;221262]Yeah, I enjoyed. MI4. I even liked the monkey combat.QUOTE]

did i read that right! sum1 liked monkey kombat! i didnt think i would ever see the day! :P but yeah i liked MI4 its awesome but not as good as the others but still a kick ass game all the same. some of the lines are classic
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Old 11/09/2009, 10:32 pm   #34
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I wonder who autographed it..
Probably the comic grave-diggers from "Hamlet"











Sigh - go look up what the word "sexton" means. It is *not* the same as "sextant".
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Old 11/09/2009, 10:49 pm   #35
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The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?
Don't you count insult arm wrestling as a puzzle? The crew did more than just stand their like in 1 and 2. And partly 3.
And I thought they didn't rebel as they feared the ultimate insult or execution.
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Old 11/10/2009, 02:38 am   #36
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I agree with this post, and in fact the whole Jambalaya Island/Knuttin Atoll segment is one of my favourite chapters in the series. It's here that Escape is actually able to be what it wants to be...

It's just a shame about the rest of the game.
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Old 11/10/2009, 02:43 am   #37
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I agree here and would like to add that the entire schoolhouse scene is my favorite joke of the game.
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Old 11/10/2009, 02:49 am   #38
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I can't forgive EMI for what it did to the characterization of LeChuck and Elaine.

In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?

Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"

It was awful.

The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?
Totally Agree ! And, I add, Guybrush is characterized as a total-stupid, not as an ingenuous hero like in TOMI. I hate them !

Last edited by Voodoomaster; 11/10/2009 at 03:04 am.
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Old 11/10/2009, 03:21 am   #39
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There's another thing about Escape that I'd totally forgotten. As far as I remember, the beginning of Act III is the only point in the series where LeChuck has managed to break Guybrush's spirit, driving him to give up. Granted, Timmy came along and cheered him up, and the whole thing was all a big joke, but there's been very few times that we've heard Guybrush say that there's something he'll never be able to do. He just doesn't know how to feel hopelessness.
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Old 11/10/2009, 03:44 am   #40
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Quote:
As far as I remember, the beginning of Act III is the only point in the series where LeChuck has managed to break Guybrush's spirit, driving him to give up.
Well, player can choose a giving up phrase in dialouge with Bob, in SoMI, and Bob says that he can't give up. Practically for the same reason as in EfMI, I suppose. Or the other way around.
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