I'm not sure what the extent of the additions Telltale can make to each episode. When they started, most people were pegging the episodes at 1-2 hours (
video with Dan Connors, Telltale CEO, earlier in the year, talking to 1up which--to me--seems like he is agreeing with the 1.5-2 hour figure brought up by the 1up Previews Editor), whilst the content in Culture Shock is roughly double that. I think they've responded to fan desires for longer game length with that, but they originally marketed their ideas to investors--and especially Gametap--on the ability to deliver 6 1-2 hour episodes over the course of 8 months. As Culture Shock clearly shows, they've decided to do more, and probably are working much more on the product than they had initially expected (admittedly, many game studios appear to have this issue).
I think a secret element to Culture Shock is that it was paced such that you found almost all the interesting things to look at even without getting stuck. I would wager that most people were able to look at most of the interesting things in the context of solving the admittedly 4/6 (that's Telltale's admittance) difficulty. Can you imagine what would have happened if you got stuck in Culture Shock? There actually wasn't that much more interesting things to look at or find except easter eggs, but no game company should ever fall back on easter eggs as anything other than inside treats. There really wasn't much to look at or do (5-6 locations), as many people have stated--but it still took 2-5 hours for most people, and it still took Telltale probably 3 months to make it. So if Telltale were to create situations where you would get stuck, they would have to increase the amount of interesting things to look/interact with, or else you'd exhaust all options pretty quickly, and then you will not like being stuck anymore.
Sure, I'd like the game to be longer as well, but what is reasonable and unreasonable to demand from this tiny start-up? Especially since they've committed to a very aggressive once-a-month release schedule? If it takes 3 months to put together the 3-4 hour Culture Shock, how much time would it take to add 2 more hours of interesting things to look at, 4 hours?
I'm not sure how much we can demand without some magical investor fairy dumping loads of money on Telltale so that they can afford a larger staff.
Having said all that, it probably becomes easier and easier to have more content with each successive episode, since they have the opportunity to work with locations they've used before (and thus, don't need to design from scratch). They'll need to come up with new dialogue and perturbations, however.
But Telltale has demonstrated a clear desire for optimal game time:
Quote:
Kevin Bruner, Telltale's Chief Technology Officer
When we focus group Cow Race, we're going to sit with a stopwatch and figure out, "Okay, they didn't spend as much time here as we intended them to, so we need to beef that part up." Or, "They're spending too much time here, is that good? Or do we need to move some of that somewhere else?"
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Definition: If they want us to get stuck, they'll make us get stuck, and vice versa, but they have focus groups to test on to make sure that their target audience (whoever that may be) don't get stuck more than they plan. And sorry, but I doubt they want people getting stuck for days.
But I vote yes to mini-games.