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Dark Mod of the Sith
Join Date: Jul 2009
Location: South Coast of England
Posts: 6,454
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The regenerating health is fine. Especially given that it's not Health. It's Duke's EGO. It says it right above the bar. Honestly.
Don't get me wrong - I'm happy this game is finally coming out. It's a nice ending to a very, very long story, and I look forward to the inevitable book covering the entire developmental process (be honest, you'd buy it too).
The demo was... slightly underwhelming. I don't know whether the full game will be like this or whether the demo was essentially a pre-release alpha or something, but there were a few problems with it. I'll go into details in a minute, but surely the point of a demo is to convince you to part money for the full game? If so, then failure on that part! If Elvenmonk's pondering whether to cancel his pre-order, then others must be doing so as well, if they haven't already done so. Problem!
The decision to show a level from the middle of the game is, I think, a poor one. It's a pretty generic level. Yes, it does show off the Mighty Foot (that's the car), but that barely lasts two minutes before it runs out of gas and you need to go refill it. Hmm.
Then we get the on-foot sections, and these are... well, they're odd. They feel like a mix between classic Duke and modern shooters, and it's not an entirely satisfactory mix. I'm not saying it has to be exactly like Duke3D, but conversely it doesn't feel like it has enough in common with it to really feel like a sequel to it.
As I've mentioned, my biggest problem is the limited weapon slots. Two? This idea is taken from every other modern shooter and it's a really stupid one, in my opinion. This isn't a modern generic shooter we're playing. It's Duke freakin' Nukem. He can convert a try with an alien's eye, for god's sake, he can carry more than just a pistol and a shotgun.
The lack of a kick button, while understandable, is also an issue. Melee bashing with whatever weapon you currently have is fine, but there's no personality behind it. When using The Mighty Duke it helped make you feel like a badass. You don't get that so much here.
Oddly, the weapon physics feel a little floaty. Maybe it's just me needing time to get used to them that a demo simply doesn't offer, but they felt unrefined. Oddly, this is the one thing they should have taken from modern shooters, which is slightly ironic, really. Also, reloading? Really? The pistol maybe, but for everything else, it just feels... wrong.
Did not enjoy the 'boss fight'. I had no explanation of what to do beside 'use explosives', which I wasn't carrying at the time, and as a result was almost immediately killed. And there was no mention of the ammo box, so it was only by pure luck that I discovered it (it's right in the line of fire, naturally, so lord knows how I did that).
The positives were the one liners, the mine cart rides and the graphics, which looked nice (and quite frankly I don't know what everyone else is so up in arms about - they look fine. So what if they're not next-gen? Gameplay's what count, right?). But really, that's not a whole lot to go on.
Again, grabbing a level from the middle of the game was, I feel, a bad decision. Maybe let us play through the first one, maybe two levels, so that you really whet our appetites. We play a bit, maybe start getting into it, then it ends. What do we do? We buy the full game! Instead, we got a generic level. Yeah, I really wanna see what happens once he's refuelled his car. Woo.
So the demo did not wow me. Still, I've no doubt that I'll get the full game at some point, so here's hoping that it does a better job when I do.
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Darth, you are by far the most interesting and colourful mod here.
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The views and opinions expressed in this post belong to Darth Marsden © 2025-Present.
I do not work for Telltale Games, and my views are not representative of them or anyone who works there.
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