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Old 06/03/2011, 12:48 pm   #241
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Someone isn't all that excited about what he saw in the demo...
http://www.youtube.com/watch?v=M6MjzgTZriw
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Old 06/03/2011, 01:10 pm   #242
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Someone isn't all that excited about what he saw in the demo...
http://www.youtube.com/watch?v=M6MjzgTZriw
I was just flicking through that as I can't be bothered to watch the whole thing, but is what I saw right? You can only have 2 weapons at one given time?
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Old 06/03/2011, 01:57 pm   #243
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That's the impression that the demo leaves.
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Old 06/03/2011, 02:05 pm   #244
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Yep, only two.

Cool thing, though, for other demo-havers: A certain old-school Duke cheat or two still work, and one gives you a whole new (unfinished) environment to check out. No real gameplay to be had, but still awesome.
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Old 06/03/2011, 02:11 pm   #245
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It's been long confirmed (since before Gearbox took over) that there was going to be a 2-weapon limit. I don't even mind anymore.

Also, everyone's complaining about the dated look which is nothing new either. We all knew it would look a couple years older than the current content. I'm fine with it. The game still looks spectacular. People saying it only looks slightly better than the first Unreal on PC are also heavily exaggerating. The only thing that I notice sometimes is the polygon count on some models, which doesn't bother me. The textures I don't even notice.

Also, for those complaining about the blurry-ness you can turn that off by disabling Post Processing Effects in the advanced video options.

I thought the demo was great. It's supposed to be short. It's supposed to be a taste.
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Old 06/03/2011, 02:38 pm   #246
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The demo was good, but I don't think that should discourage us. Other footage looks awesome.
http://www.youtube.com/watch?v=J6rL4pEISng
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Old 06/03/2011, 02:41 pm   #247
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That's the first I had heard of a weapon limit. I don't think it'll stop me from wanting the game, but I still want to try the demo first. I guess it's more realsitic that Duke would only wonder about with two guns as opposed to a rocket launcher, a chaingun, ashotgun, a grenade launcher, a pistol.... all at once. I always wondered whether someone would topple under the weight of all that. :P

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The demo was good, but I don't think that should discourage us. Other footage looks awesome.
http://www.youtube.com/watch?v=J6rL4pEISng
That was good.
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Old 06/03/2011, 03:05 pm   #248
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Realism? Duke Nukem?

The weapon limit is probably the biggest problem I have with the demo, and therefore the game. How are you supposed to enjoy all the various weapons if you can only carry two at a time? I want to be able to switch between them all at the drop of a hat, not hunt around and hope I can find the one I want. Bah!

Otherwise, the demo was OK, though it wasn't enough to make me rush and pre-order the game. It seems OK. And that's the biggest problem. It's OK. It should have wowed me, but it didn't. It's just OK. I have an issue with that.
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Old 06/03/2011, 03:30 pm   #249
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I have no issues. This game has been floating around for like 15 years now, you can see some of the older models and textures have been ported over to this beta release.

The game is going to have flaws, it's a miracle that it's even getting released. It's been twisted and warped by the same thing that inspired it, human beings. And every one wants to play it with the same interests and obsession at heart where the project started, and ultimately this warped sense of the game being perfect lead to it being canceled 2- to three times, if not 4 times.

No game can live up to this hype , and no hype behind a game that large, moving a game, can all be contained. What I think you should expect from Duke Nukem Forever is a modern shooter, one that has lots of fun bits throughout. But, it's not going to live up to a bar that you keep setting higher and higher so that it never reaches it.

I played Duke Nukem 2-D through 3-D through Forever demo.

It had a Duke feeling to it, and that's good. I don't think the demo was very telling, as it was old old footage, and the game probably gets better as time goes on, and I doubt those bits we played are even in the game. But, they might be. If they are, I doubt they are high lights of the game.

If you're expecting a god like experience inside of a video game, you're likely to feel cheated. Over all I'd say this will be a good, enjoyable game for Duke fans. If you're not a Duke fan, then you won't be into it as much.

The guys behind this were obsessed.When the company went under, they even kept working on the game, if not for them, Duke Forever would be NEVER.

People will complain about this or that, as all this time has gone by. But, it's a hell of a achievement to finally see this game coming to a end, and it's been on thin ice many many times before. What we're likely getting is a Frankenstein game of different versions of the the game that were made over the years. Now, another company has it in their hands, and the guys from 3D Realms are just helping to finish the project.

It might not be a perfect game but I highly doubt that it isn't going to be worth playing.

I think it was silly to release that demo, as I anticipate that the full length game will be a lot better.

The one thing Ive heard a complaint about that I agree with is that There is no kicking,a duke game should have that.
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Old 06/03/2011, 03:35 pm   #250
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^ I don't think I've ever seen you put so much truth into a single post, doodo. Well said.

Also, yet another thing for demo-havers: There's a way to get all of the weapons to play with! And if you've played Duke 3D, you already know how, heehee.
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Old 06/03/2011, 10:24 pm   #251
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I was just flicking through that as I can't be bothered to watch the whole thing, but is what I saw right? You can only have 2 weapons at one given time?
Yes. I am personally more pissed at the regenerating health thing. That really sucks. I don't know who started it (probably Halo) but since it came around developers have just been too lazy to think about placing health packs in a level. Just rest for 20 seconds and your shot off arms and legs will regrow.
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Old 06/03/2011, 11:38 pm   #252
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Yes. I am personally more pissed at the regenerating health thing. That really sucks. I don't know who started it (probably Halo) but since it came around developers have just been too lazy to think about placing health packs in a level. Just rest for 20 seconds and your shot off arms and legs will regrow.
Yeah I'm in the same boat there. I was hoping DNF would be above that. This demo left an overall sour taste in my mouth. I felt like I was playing some Halo/CoD clone and not a Duke game. I'm considering cancleing my BoSE pre-order.
What's worse is on the forums no one's answering any questions. They're willing to comment on the stupi whiteboards but not any complaints. Like is this close to the final build? Why this? Why that? Hell even digging through some of the int files I found stuff that made me pretty upset. Like DLC map packs. I also found out how many SP levels and MP maps there are.
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Old 06/04/2011, 04:26 am   #253
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E-monk , I followed this project through out the years and the people on the forums are insane. I've seen a wish list, demands for this project as long as from your nose to mine.

They probably just don't want to address all those crazy people who are impossible to please. I do agree a few issues need addressed.

Given that, most things people are pissed about are small problems that a modding community can address. Hopefully the final release team has caught some of those issues.
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Old 06/04/2011, 05:35 am   #254
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The regenerating health is fine. Especially given that it's not Health. It's Duke's EGO. It says it right above the bar. Honestly.

Don't get me wrong - I'm happy this game is finally coming out. It's a nice ending to a very, very long story, and I look forward to the inevitable book covering the entire developmental process (be honest, you'd buy it too).

The demo was... slightly underwhelming. I don't know whether the full game will be like this or whether the demo was essentially a pre-release alpha or something, but there were a few problems with it. I'll go into details in a minute, but surely the point of a demo is to convince you to part money for the full game? If so, then failure on that part! If Elvenmonk's pondering whether to cancel his pre-order, then others must be doing so as well, if they haven't already done so. Problem!

The decision to show a level from the middle of the game is, I think, a poor one. It's a pretty generic level. Yes, it does show off the Mighty Foot (that's the car), but that barely lasts two minutes before it runs out of gas and you need to go refill it. Hmm.

Then we get the on-foot sections, and these are... well, they're odd. They feel like a mix between classic Duke and modern shooters, and it's not an entirely satisfactory mix. I'm not saying it has to be exactly like Duke3D, but conversely it doesn't feel like it has enough in common with it to really feel like a sequel to it.

As I've mentioned, my biggest problem is the limited weapon slots. Two? This idea is taken from every other modern shooter and it's a really stupid one, in my opinion. This isn't a modern generic shooter we're playing. It's Duke freakin' Nukem. He can convert a try with an alien's eye, for god's sake, he can carry more than just a pistol and a shotgun.

The lack of a kick button, while understandable, is also an issue. Melee bashing with whatever weapon you currently have is fine, but there's no personality behind it. When using The Mighty Duke it helped make you feel like a badass. You don't get that so much here.

Oddly, the weapon physics feel a little floaty. Maybe it's just me needing time to get used to them that a demo simply doesn't offer, but they felt unrefined. Oddly, this is the one thing they should have taken from modern shooters, which is slightly ironic, really. Also, reloading? Really? The pistol maybe, but for everything else, it just feels... wrong.

Did not enjoy the 'boss fight'. I had no explanation of what to do beside 'use explosives', which I wasn't carrying at the time, and as a result was almost immediately killed. And there was no mention of the ammo box, so it was only by pure luck that I discovered it (it's right in the line of fire, naturally, so lord knows how I did that).

The positives were the one liners, the mine cart rides and the graphics, which looked nice (and quite frankly I don't know what everyone else is so up in arms about - they look fine. So what if they're not next-gen? Gameplay's what count, right?). But really, that's not a whole lot to go on.

Again, grabbing a level from the middle of the game was, I feel, a bad decision. Maybe let us play through the first one, maybe two levels, so that you really whet our appetites. We play a bit, maybe start getting into it, then it ends. What do we do? We buy the full game! Instead, we got a generic level. Yeah, I really wanna see what happens once he's refuelled his car. Woo.

So the demo did not wow me. Still, I've no doubt that I'll get the full game at some point, so here's hoping that it does a better job when I do.
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Old 06/04/2011, 05:53 am   #255
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The regenerating health is fine. Especially given that it's not Health. It's Duke's EGO. It says it right above the bar. Honestly.
If it looks like regenerating health, swims like regenerating health, and quacks like regenerating health...
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Old 06/04/2011, 06:31 am   #256
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People say it was 3DRealms' decision to put a limit on the weapon count, but Gearbox' Borderlands is known for having limits of carrying weapons in the first place. I don't know who to blame. So I'll blame both. I'd gone further but I have to play Borderlands first. It's on my Steam library but I haven't installed it for months.

This game won't be a disaster but won't be a complete revival of Duke Nukem because of those stupid decisions, therefore will only be MEH. Evil of corporational fast game-developing (humor the irony here) tactics triumph again.
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Old 06/04/2011, 07:25 am   #257
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Yes, well, any one to be taken seriously will be buying the game for PC.And this game will be awesome and any little things worth fixing will either be in a patch or mod up date.

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Old 06/04/2011, 07:35 am   #258
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People say it was 3DRealms' decision to put a limit on the weapon count, but Gearbox' Borderlands is known for having limits of carrying weapons in the first place. I don't know who to blame. So I'll blame both. I'd gone further but I have to play Borderlands first. It's on my Steam library but I haven't installed it for months..
It was 3D Realm's decision. George Broussard talked about it long before 3DR laid off its employees and Gearbox bought the rights. And Gearbox said over and over that this game was 3DR's vision and they were changing nothing. Just polishing it up.
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Old 06/04/2011, 07:53 am   #259
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Yes, well, any one to be taken seriously will be buying the game for PC.And this game will be awesome and any little things worth fixing will either be in a patch or mod up date.
How do you want to fix the regenerating health annoyance?
Recreate the whole game and put Ego Boosts everywhere?

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The regenerating health is fine. Especially given that it's not Health. It's Duke's EGO. It says it right above the bar. Honestly.
They could call it PenisPumpPowerActionThingieBar. It would still be a health bar.
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Old 06/04/2011, 07:55 am   #260
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How do you want to fix the regenerating health annoyance?
Recreate the whole game and put Ego Boosts everywhere?



They could call it PenisPumpPowerActionThingieBar. It would still be a health bar.
Their are very talented moders out there. I don't doubt crazy fan boys. If there is a way , it shall be done, because there is differently the will.
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