This "Tales of Monkey Island" for me was an excellent work, and, as a beginning, I think was the best work that could be done. As a beginning.
In fact, if I want to thank the Telltale for giving us one of the best Monkey Island game ever (for me is an almost-full 9.5/10), I think that they can also do better in the next season. Because so many thinks were good, and so many thinks could have been better.
So, if I can give an advice to TellTale, now you make a big toast for the success all together

, because you deserve it, but then, plan to eliminate the weaknessess of the game, and improve the strenghts...
For example, for me in the Episode 5, the design of the Crossroads, and of the LeChuck ship were the true example of how every thing in graphics should have been better, for example in episode one or three, with better light effects, more complex textures, and more complex 3d models. Because in Monkey Island, graphic and atmosphere are very, very important.
And, the general advice for the future, is to take more time to create thing BEFORE, so to avoid these "last minute run". Because, as showed in Episode 5, if you take more time to elaborate graphic and music, the result is absolutely awesome. And if you run too much, it's evident in the final result.
Talking about the gameplay, I think that Grossman and Stemmle did a wonderful work. Episode 1 was funny. Episode 3 was a masterpiece in gameplay. Absolutely various and pure fun. And Episode 4 was well-builded and hard.
But Mark Darin should have done something better, I think. I loved also Episode 2 and 5 because, i repeat, I generally LOVE the game. Expecially Episode 5 for me was a wonderful explosion of emotions. But I think that these 2 episode were a little worse in gameplay. Too much repetitive, simple, and with too many narrative forcings and "reverse puzzles"
For the one that don't know what's a reverse puzzle : in an adventure the goal is understanding what to do BEFORE, and how to do it AFTER. Reverse puzzle is when you almost randomly combine the objects you have, and only then you understand what's the goal of it. And should be avoided
So, at the end, i think that the next season should have FIVE EPISODES with :
The various gameplay of "Lair of Leviathan"
The challenging puzzles of "Trial and Execution of Guybrush Threepwood"
The well-written secondary characters of "Lair" and "Trial" (expecially of the first)
The characters-model variety of "Trial and Execution" and "Rise of the Pirate God" (expecially this last one)
The graphics, colors and music of "Rise of pirate the god" and "Siege of Spinner Cay" (expecially of the first)
And, obviously, Reginald Van Winslow
So in the future, take your time, and stop with the recycled short pirate-tall pirate models (the only short pirate model we want to see is WINSLOW

), with the MIDI music, and you will make the perfect game, and the ultimate Monkey Island.
I hope this can arrive to the Telltale team, and, all the thing I wrote were in my opinion, so I hope that all of you can write here your opinions about a next season, and strenght and weaknesses of this first game, too!!!
Allways thank you for the work!!!