Quote:
|
We're in San Rafael, a bit north of San Francisco, and from what I've gathered, you should have a bit of college experience under your belt, then try for an internship or introductory position, like a tester.
|
I think it's pretty hard to work your way up as a tester. Maybe in a small company, but usually testers have a really high turnover and are pretty disposable/abusable creatures to the companies that employ them.
If you're determined to work as a writer (and this is coming from someone who works as a game journalist and has done writing for commercial game development), my advice is this: Get published. As much as possible and in the best publications.
That's the most important thing. Have your work out there, write for magazines, websites, etc. Have a long list of impressive credits. Your writing samples alone will not sell you. You need to have a proven track record of being able to work and meet deadlines, and produce superior work under pressure. It takes time to build yourself up to where you can get a really good gig. Start freelancing while you're still in school to get a head start on it, too.
A lot of writers think they're going to start off writing the story for a game or writing an epic novel or a feature-length screenplay and they don't understand that you have to start small. Short stories, articles, whatever. Make a name for yourself and people will give you the chance to do something more.