Quote:
Originally Posted by Captain Mickey
You know what? That'd be actually awesome to see a villain similar to Dr. Facilier.
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Disney does the best villains, so any bad guy (or girl!) sharing similarities with one of theirs would most likely be awesome. Although I haven't seen
The Princess and the Frog yet.
Quote:
Originally Posted by Friar
Anyway, personally i would like to see a structure similair to tales, in the respect lechuck isn't revealed as the villain until the very end. But i think for that to have a proper effect, he needs to be absent for chapters 1-4.
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Yes, I think LeChuck needs to take a back seat in the next installment in order to keep things fresh. That was one of the great things about TMI - they found a way to avoid LeChuck being (obviously) evil for most of the game, although there was a wonderful "is he / isn't he" undercurrent. The introduction of another interesting villain, in the form of De Singe, was also very welcome.
It would be poor storytelling to keep the main antagonist absent until the end though. And weird for people who start with the sequel instead of playing TMI first.
Perhaps the story could revolve around someone trying to resurrect LeChuck, and Guybrush needing to stop them. Still LeChuck-related but not more of the same "har har har I'm going kill Guybrush and marry Elaine" business.
Also agree with the comments about Elaine meriting some serious character development in the next game. Elaine has been around for 5 games now, but in just one game Morgan has completely leapfrogged her in terms of character development.
As for puzzles, it would be great to have less "find this shopping list of items in the jungle", and more puzzles like those in Lair of the Leviathan. The solutions in that chapter were often based around knowing other characters and their motivations (e.g. "breaking" the brotherhood to find the Tongue of the Manatee). I really liked that. There were also interesting things that I've never done in other adventure games, and really play to Telltale's strengths - like the way the "faceoff" puzzle made excellent use of their capability to do expressive facial animations.
Those things aside, I'd just like to see how the writers continue the Voodoo Lady story they've set up in TMI.