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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 12/24/2009, 04:14 am   #21
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Put a boot next to the hand, so you can kick stuff. Must be good for a puzzle or two. Wasn't that featured in "Full Throttle", by the way?

The Larry games had a zipper icon. How about a bootstrap variety?

Actually, I like the option of different dialogue functions. Like the question/exclamation mark in "The Dig" and HtR, and the duck in Htr. Insults would be cool, they could be added as a kind of minigame. Not necessary for the main storyline, but perhaps it could unlock something, like a different outfit for Guybrush, and then after you completed the game you can start a "new game +" and have everyone in their bathing suits, or have it rain/snow everywhere.
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Old 12/24/2009, 04:48 am   #22
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Quote:
Originally Posted by Little Writer View Post
... like a different outfit for Guybrush, and then after you completed the game you can start a "new game +" and have everyone in their bathing suits...
You do realize they'd put Winslow in a thong, right? Didn't the Halloween contest teach us anything forum?
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Old 12/24/2009, 04:59 am   #23
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Okay, disco outfits then
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Old 12/24/2009, 06:06 am   #24
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i realy miss the good old "pick up" lines^^

but what would be realy a nice add-in for future games are different clothings, like in Indiana Jone: tlC where you had to find a outfit and then use it to get through a passage of the game...
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Old 12/25/2009, 07:45 pm   #25
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backflip, breakdance, bite.
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Old 12/28/2009, 04:48 am   #26
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I agree with "Look" if I could only pick one. But I really do miss the Lucas Arts Hand-Eyes-Mouth trio. And maybe TTG could add a foot to make it a quartet.
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Old 12/28/2009, 05:56 am   #27
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Quote:
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But I really do miss the Lucas Arts Hand-Eyes-Mouth trio. And maybe TTG could add a foot to make it a quartet.
That made me think of the abomination of mi4

But yeah I miss "look"

Or maybe "point"
point..map
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Old 12/28/2009, 06:09 am   #28
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Headbutt.
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Old 12/28/2009, 08:28 am   #29
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Rue, so he can finally figure out what it means.
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Old 12/28/2009, 11:07 am   #30
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poke..and...kiss
"kiss"...manatee
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Old 12/31/2009, 04:44 am   #31
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Jump over.

Think of some of the lines that Guybrush could say!

Jump over... moon
- "That's the cow's job."
Jump over... Crimpdigit - "I don't think he's in the mood for leapfrog."
Jump over... cliff - "Okay. Goodbye cruel adventure game... mmm, nah."
Jump over... edge of ship - "I really don't wanna go in the water.
I really don't wanna go in the water.
I really don't wanna go in the water.
I really don't wanna go in the water.
I really don't wanna go in the water.
I really don't wanna go in the water........
.....Well if you insist..."


Or Walk on.

Walk on... water - "Jesus Christ! That's the name, that's guy I was trying to think of."
Walk on... plank - "No. Mutiny hasn't taken place yet."
Walk on... Judge Grindstump - "I don't think he'd like that."
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Old 12/31/2009, 05:00 am   #32
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Lick.

Lick... Murray
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Old 12/31/2009, 05:22 am   #33
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Quote:
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Lick.

Lick... Murray
Guybrush - "Ahh, he bip my pongue!"
Murray - "Muahahaha! Foolish, disgusting mortal!"
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Old 12/31/2009, 05:41 am   #34
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With verbs, I’d love an absurd one, like masticate yes
But there is an action interface I loved, it was Normality’s one.



The vodoo doll interface

Last edited by Yohmi; 12/31/2009 at 05:44 am.
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Old 12/31/2009, 07:31 am   #35
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Defenestrate.
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Old 12/31/2009, 07:38 am   #36
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When was the last time Guybrush was even in the second story of a multistory building?
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Old 12/31/2009, 08:16 am   #37
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Cornhobble.
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Old 12/31/2009, 08:53 am   #38
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I actually like the way the interface is right now in Telltale games. With the old verbs and the verb coin from Curse, it was annoying the number of times you'd hear "I can't do that" or "I don't wanna put my mouth on that" - because if you're obsessive like me you just had to try all three actions on everything to see if there was some funny line or not...

With the Telltale one click interface you get the most likely action you want to try and sometimes a second or third click gives a different result. I like it.
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Old 12/31/2009, 09:47 am   #39
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True, but a way to examine/comment should be available separately from the multi-purpose action click. Right now you can only comment or use inventory items, other items (not picked up, scenery) or characters can only be "interacted" with.

Example (Assume Shift+Click = Examine)
Shift+Click on Elaine: "That's my plunder bunny"
Subsequents Shift+Clicks can trigger different comments or even small hints ("Elaine is tied up", "Wife doesn't look happy, I'd better untie her soon")
Click on Elaine: Triggers dialog

Shift+Click on Rope: "A very long piece of rope", "That could be useful", "If I were in an adventure game, I'd pick that piece of rope"
Click on Rope: Attempts to Pick up Rope (Maybe it's part of a puzzle and you just can't pick it up now)/Picks up Rope


Edit:
Anyway, adding odd-verbs is still fun

Last edited by jmm; 12/31/2009 at 09:50 am.
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Old 12/31/2009, 10:12 am   #40
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That could be done with a left click/right click. Left click to use in a way or other (or interact with), right click to look at.
No need for verbs or anything, just the mouse can do that fine.
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