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Old 12/28/2009, 07:28 am   #1
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Default oh please make bosco a playable character

i sooooo looooov him ..
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Old 12/28/2009, 08:29 am   #2
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I'm not sure how it would work. I'm sure viewing every object as a threat, as part of a conspiracy or as a good form of defence could be quite amusing at first, but could become quite boring after a while.

Furthermore, the fun aspect of Bosco lies within crushing his beliefs of setting him into a place of denial, with Sam and Max's harshly amusing conversation options.

That's my view anyway, oh yeah and Bosco isn't a priority right now - we need Max as a playable character, he's the other main character to Sam, yet he's never been able to do anything!
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Old 12/28/2009, 08:58 am   #3
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B.O.S.C.O.: The paranoid conspiracy

It could work.... not!
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Old 12/28/2009, 08:59 am   #4
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I think it would be entertaining to have a puzzle where you play as bosco. I think _ANY_ character could be majorly entertaining for a single puzzle. I dont think a whole game dedicated to him would be that great though...
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Old 12/28/2009, 09:57 am   #5
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I wanna play as Buster Blaster.
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Old 12/28/2009, 12:29 pm   #6
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Quote:
Originally Posted by Butterscotch-Biros View Post
[...] we need Max as a playable character, he's the other main character to Sam, yet he's never been able to do anything!
This.
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Old 12/28/2009, 12:34 pm   #7
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I wanna play as Lefty.
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Old 12/28/2009, 12:35 pm   #8
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I wanna see Lefty.
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Old 12/28/2009, 01:14 pm   #9
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I wanna play as Buster Blaster.
oh yeah that would be exciting... there was an old game called Geist (Giest?) where you *could* possess inanimate objects... trust me it wasnt exactly hte highlight of the game... (though good game none the less)
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Old 12/29/2009, 01:37 am   #10
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considering the only time you could play as someone other than sam was when we played as max in (forgot how to use spoiler tags, if you don't want to know, scroll down or up) notrd when sam was in his body, i dont see how this is going to be considered.
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Old 12/29/2009, 05:40 am   #11
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Buster Blaster isn't inanimate, since he has a personality and soul or ... something, he's just immovable. I think. Though the C.O.P.S. do seem to get around a bit.

Anyway, I want to play as the De Soto! And The Highway, you do spoiler tags by [ spoiler ] [ /spoiler ]
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Old 12/29/2009, 07:07 am   #12
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Buster Blaster isn't inanimate, since he has a personality and soul or ... something, he's just immovable. I think. Though the C.O.P.S. do seem to get around a bit.

Anyway, I want to play as the De Soto!
ehh... technically your right about Buster...

The Desoto would be hilarious! Since it's possessed right now that's not impossible!
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Old 12/29/2009, 01:04 pm   #13
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The Desoto would be hilarious! Since it's possessed right now that's not impossible!
A little side-note, I'm hoping Sam and Max are at least considering an exorcism for their car, even if it fails it would be nice to at least see some plot development in that "character". Although, to be fair I can see many advantages to having a posessed car in contrast with a non-demonised one.
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Old 12/29/2009, 06:59 pm   #14
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Quote:
Originally Posted by Butterscotch-Biros View Post
A little side-note, I'm hoping Sam and Max are at least considering an exorcism for their car, even if it fails it would be nice to at least see some plot development in that "character". Although, to be fair I can see many advantages to having a posessed car in contrast with a non-demonised one.
Indeed! A car that eggs houses for you is a decent amount of win!
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Old 12/30/2009, 06:01 am   #15
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One think I would like is being able to go from Sam to Max.
I know Sam is the steady man and Max is just crazy, so usually you control Sam and Max is just out of control.

But I like the idea that with their different personalities, they would do different things.

I don't know if it would take away from Max being out of control. One way to implement it would be not controlling him completely. Like, you can throw a theme but not a specific dialogue line. Or you can tell him to go towards something but he might decide to stop and do something else.

Of course that would get annoying fast...

I kinda miss the "use Max" thing though so if we could control him a bit that would be nice.

Controlling other characters could be interesting as a one-time puzzle I guess but I don't think I would like that for a whole episode.
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Old 12/30/2009, 06:58 am   #16
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I know Sam is the steady man and Max is just crazy, so usually you control Sam and Max is just out of control.
That's the best description I've seen of Sam vs Max.

I agree it would be interesting, especially considering the insane dialog Max has on the rare occasion we get to use him in conversations. I personally think it's not as much a matter of the plot as it is the fact that controlling 2 characters means they have to more than double the code needed for that part of the game.

It would be a lot of fun though, kinda like in Secret of Evermore where you can control the Dog
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Old 12/30/2009, 01:27 pm   #17
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I personally think it's not as much a matter of the plot as it is the fact that controlling 2 characters means they have to more than double the code needed for that part of the game.
Well, they did that at some point in Wallace and Gromit, in Muzzled you control Gromit, and Wallace briefly. (And it's the opposite in other episodes).
So it seems possible code-wise to make it fit in an episode.

Now it's a different issue if you control them depending on the story (that is, you can only control Sam at some point, then only control Max) or if it's a la Day of the Tentacle, where you can switch from one character to the other, which seems to me like it would be more complicated.
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Old 12/30/2009, 01:42 pm   #18
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Well, they did that at some point in Wallace and Gromit, in Muzzled you control Gromit, and Wallace briefly. (And it's the opposite in other episodes).
So it seems possible code-wise to make it fit in an episode.

Now it's a different issue if you control them depending on the story (that is, you can only control Sam at some point, then only control Max) or if it's a la Day of the Tentacle, where you can switch from one character to the other, which seems to me like it would be more complicated.
If hte game mandates you play as Sam during scene 1, max in scene 2, and sam in scene 3, then no, it's not that complex (unless there are special inventory rules in place)

If you can hit a button and switch control to the other character, then essentially they must make 2 versions of every set, character, etc based on if Sam or Max is approaching them. (oversimplified, but easier to understand)
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Old 12/30/2009, 01:46 pm   #19
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Quote:
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If hte game mandates you play as Sam during scene 1, max in scene 2, and sam in scene 3, then no, it's not that complex (unless there are special inventory rules in place)

If you can hit a button and switch control to the other character, then essentially they must make 2 versions of every set, character, etc based on if Sam or Max is approaching them. (oversimplified, but easier to understand)
It wouldn't be that hard, considering the fact that they've made a system where you can talk as Sam or Max for S1 and S2. It was rarely used in its full potential, but still it was something possible.
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Old 12/30/2009, 02:44 pm   #20
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It wouldn't be that hard, considering the fact that they've made a system where you can talk as Sam or Max for S1 and S2. It was rarely used in its full potential, but still it was something possible.
It was only dialogue, though, and specific ones. For the whole game, you'd need to have different description for each item they look at, different dialogues, and so on.
Assuming they're in the same place of course. If they're separated it's not two version but actually two different sets.

Hey, just thinking, there could be a part where they're separated, one episode is just Sam, the next is just Max at the same time and there are stuff from one influencing the other (that you understand after playing both), and in the end they meet again...

Not sure if that would work, but that could be a lot of fun. Wouldn't really be Sam AND Max thought I guess...
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