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Old 02/06/2010, 05:15 am   #21
Hassat Hunter
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I think the sollution has already been mentioned: More clickable stuff per area, and more items.

And if you have more of that, you also get more jokes (hopefully) and thus more playing time, without that much more 'actual' content (well, there is more VO work to do of course).
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Old 02/06/2010, 01:13 pm   #22
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I think the older games were harder, but a lot of the challenges came from not being able to click on items in the background or being given vague directions.

But there's really a mixed bag of emotions here. Look at TOMI Episode 4, with the Feast of the senses. Out of all the puzzles in the entire series, that was the most challenging. The puzzles were really clever and well thought out, but you couldn't get them all instantly.

And yet we had a bazillion comments saying it was too hard, and people swearing their heads off in the hints/tips forum.

I think oldschool difficulty is dated and gone, you generally want to get an adventure game done in a few sittings, especially with episodic games. But I like difficult puzzles, and I think something at the level of the feast of the senses is a nice balance.
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Old 02/06/2010, 01:13 pm   #23
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Quote:
Originally Posted by Hassat Hunter View Post
I think the sollution has already been mentioned: More clickable stuff per area, and more items.

And if you have more of that, you also get more jokes (hopefully) and thus more playing time, without that much more 'actual' content (well, there is more VO work to do of course).
That's true. Wallace and Gromit was incredibly easy because of that TAB button.
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Old 02/06/2010, 06:05 pm   #24
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Classic Lucas Arts adventure games were definitely harder and the Sierra games which preceded it were next to impossible. I remember the first time I played Secret of Monkey Island I couldn't get off Melee. Loom was pretty easy though. Monkey Island 2 was difficult, but rewarding. Full Throttle, fun and easy. Grim Fandango a bit more difficult, but tons of fun. Curse from Monkey Island not that hard. Escape from Monkey Island, slightly harder due to somewhat poorer puzzle designs. Telltale games aren't that hard. I finished each chapter of TOMI within a weekend without any real trouble, except for a few things. Autumn Moon Entertainment's A Vampyre Story was harder than any Telltale game I've played and harder than some of the Lucas Arts games, mostly due to a poorer puzzle design.
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