I think the older games were harder, but a lot of the challenges came from not being able to click on items in the background or being given vague directions.
But there's really a mixed bag of emotions here. Look at TOMI Episode 4, with the Feast of the senses. Out of all the puzzles in the entire series, that was the most challenging. The puzzles were really clever and well thought out, but you couldn't get them all instantly.
And yet we had a bazillion comments saying it was too hard, and people swearing their heads off in the hints/tips forum.
I think oldschool difficulty is dated and gone, you generally want to get an adventure game done in a few sittings, especially with episodic games. But I like difficult puzzles, and I think something at the level of the feast of the senses is a nice balance.
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