iPad’s large multitouch input can deliver an incredibly new experience on the adventure game genre. Imagine you can zoom in a part of the set to examine details of various elements. You can try to figure out clues by examining all the aspects of your inventory just by touching it and rotating naturally. We can even try to think again of adventure games at first person, like Normality for example, with scrolling by hand, zooming by pinch or two hands, pulling some strings… With multitouch on a larger screen than iPhone and iPod Touch, you can also create new puzzles, that can also now requires a bit of skills (like pushing three buttons on the right and modulating a button with your left thumb and index, for a simple example, or doing origami, tearing paper, opening a letter, making the old «*power station&circuit breaker*» puzzle a lot more stressing).
It’s clearly a new gorgeous input. I’m quite surprised it does not create a real excitement when you think of it, because it’s quite a device very appropriated to this genre. A lot more than wiiware and xbox live arcade to me.
By the way, I suppose that developping their games to the mac should help them to make ports. It could be a double win.
Anyway, Telltale are the kind of company that can create the surprise with such early choices, after all they’re the one who made adventure game an episodic format. And that’s quite the kind of format that’d fit just well with AppStore-powered distribution, ergo mobile devices.
Last edited by Yohmi; 01/29/2010 at 03:45 am.
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