Quote:
Originally Posted by movrev
I think it might have to do with their game release model. Chopping up games into episodes released every month more or less requires them to be solvable within the month, so that users buy the next episode when it comes out. In my experience, though, I haven't spent more than 2 days on any one episode (an average of 4-5 hours in total), and I've gone through TOMI, most of W&G and halfway through S&M1. I could definitely cope with a bit more complexity on at least some of the episodes.
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Well they do say you can "finish it over a weekend or in a few sessions" or something. I'm positive they're not expecting for it to take the whole month. So I don't think it's only about the format.
I think Telltale decided to go for "easier and longer" rather than "harder and shorter". The older games took a really long time the first time you played them, but were much, much faster the second time around since most of the play time was trying to figure out what to do, and the harder the puzzle, the less likely you are to forget how you solved it.
With Telltale games, the second time you play actually takes longer to me, because there is all the things that I haven't tried yet, to get the funny lines and stuff.
I assume if you try to do that on your first play, you get to play a lot longer as well, but whenever I know what to do, I tend to just do it, and miss a lot of funny things as a result.
I personally did think Tales was a bit too easy. And I mean without any hints. I'd be all for it being a bit harder.
I thought the difficulty level of Sam and Max was better. It was hard enough that I got stuck a few times, but not hard enough that it became frustrating.
Tales felt more like watching a movie than playing a games at times, and I guess that's fine if that's what you're aiming for, but I liked that less.
I also felt like there was more useless or frustrating movement in Tales. One of the puzzles in the fourth episode has you do a series of things that are easy to figure out, but if you forget one detail, or look at one item in the meantime, or forget to reset the puzzle, you have to do it all again.
And that's a bit annoying.
Episode 5 also had a lot of walking around to go from one place to the next, in one occasion you have to do that 3 times in a row at least, more if you don't get what to do right away.
And of course the first episode had the map thing, which I found easy but frustrating.
But I don't think the games should go back to exactly the way they used to be. It's a tricky balance, but being able to choose the level of hints makes it easier to find the right place for you. Except when the harder setting still feels too easy or the easier one too hard.
This being said, I can imagine it would be tricky. If the puzzles are logical, then they're easy to get. If they're not, then they're not easy to figure out, but they make no sense. I can see how it would be hard to find the right balance.
And then everyone will think of different things. People have been complaining in Tales about, in episode 1
the totem-thingie with the Marquis inside and in episode 4 about
folding the map but I got both of these right away for instance. I'm sure there are other things that took me longer than some people.
I think we'll see with Sam & Max 3 what things will be like. Since their adventures tend to be less logical, will it be harder again?