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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 02/12/2010, 08:44 am   #41
tobiaspb
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I just have to say: I LOVE YOU GUYS :-D

I have been trying to play Monkey Island, Strongbad and Sam&Max with more or less success via crossover, vmware and parallels.

I will buy ALL the game you release for Mac, I suppore Bone is not on the list due to a bankrupt company that made the first Bone in a Mac version, but since they are bankrupt I can't even activate the game anymore :-( So I hope you will do Bone in the future as well :-)

- Tobias
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Old 02/12/2010, 08:46 am   #42
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Quote:
Originally Posted by petethepanda View Post
Glad I bought the games on not-Steam to get the LE season DVD! I LOOOOVE Steam, but I would have been pissed if I couldn't access the Mac versions of this. Perfect laptop games.

Why is Earl Boen the voice of LeChuck in the intro, though? Isn't that a little inconsistent? Are they getting him to re-record the LeChuck lines in the series or something?
He's also LeChuck in Chapters 4 and 5 (was from the start) and the first chapter for PC will be updated as well. The way I understand it, he could only make a single trip so all his lines were recorded at once, meaning the intro needed to have another voice in the meantime.
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Old 02/12/2010, 10:46 am   #43
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First of all: thanks! It's great to be able to play on my main OS.

Quote:
Originally Posted by lersveen View Post
Using the mouse to move Guybrush around is basically a no-go. Every time I press down the left mouse button to move, the cursor seems to jump to the lower left corner, causing him to move in that direction every time. The mouse also seems to jump across the screen randomly now and then and it's all a bit frustrating.
Same thing here. Press and hold the mouse button, move Guybrush just a little bit and release - cursor is in the lower left corner of the screen. Furthermore, I use an iMac with a (larger) external display, so the external is the main display. Especially when walking it happens that the invisible cursor is moved onto the iMac screen, which is black, so I have to move it back. It's a minor annoyance, didn't keep me from playing through the first episode right away.
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Old 02/12/2010, 11:09 am   #44
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Put me down as another Steam buyer who is interested in the Mac version.
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Old 02/12/2010, 11:31 am   #45
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THANK YOU TELLTALE!!!

You guys ROCK! When ToMI was first announced, I preordered in a heartbeat, not caring what platform it was for. I ended up installing Boot Camp, and the games were worth every penny. Now I'll be able to play them in my natural environment!

Presumably these versions will be on the DVD, too? I can't wait!

As for voting on the next series to be ported, there's a missing option: whatever you're working on next! The only thing that can make this mac push better is simultaneous dual-platform release of new games.

Again, thanks, Telltale! I couldn't have asked for a better birthday present!
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Old 02/12/2010, 11:39 am   #46
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hah, what a timing... my X360 just broke down and, having to wait for a replacement from M$, was wondering what I should play in the meantime. Ive been running TOMI trhough bootcamp on my iMac24" on Win7... so Im wondering if I can import the PC save games to the mac and continue where I left off in Windows (where would i have to paste the files? you just drop the app into the app folder, cant see a save game folder :P )
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Old 02/12/2010, 11:48 am   #47
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i don't own a mac (and i don't like macosx), but i really have to say: well done, telltale. you really listen to customers, that's great!

another reason why you guys are one of the best game companys out there!

btw: i voted for sam & max
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Old 02/12/2010, 12:08 pm   #48
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This is just brilliant. I had the 1st chapter since September, but this was the reason I needed to take the plunge, since all I have now is a MacbookPro.
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Old 02/12/2010, 12:21 pm   #49
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Wow! I've bought the season since the beginning, but never came past the middle of Episode 2, since I never found enough to play it.

But now, I might progress better, since I'll perhaps find the time to play it in little steps now and then, without having to reboot with Bootcamp.

Most of all, though, I'm impressed by your policy. You could have easily sold the game for full price to some Mac users owning the Windows version. Or for a reduced price. As a "special offer" to those owning the game already. But no, you've decided to give it to us for free. Amazing
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Old 02/12/2010, 12:43 pm   #50
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Just wanted to say what everyone else above me already did. Thank you very much for the Mac version of ToMI!

Next thing to do will be trying to run all five Monkey Island games on my Mac simultaneously.
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Old 02/12/2010, 02:18 pm   #51
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Quote:
Originally Posted by David Arthur View Post
I support this stance wholeheartedly (and not just because I've been running Tales in CrossOver). If only more companies would do the same.
Personally i hate digital distribution, because it'll kill off the physical market and generally will leave the costumer with less choice in terms of price... (practicing highstreet retail prices on digital products, and keeping the price for a long time, with no other source...)

BUT... if there is a company that is showing the mertits of digital distribution, thats telltale. bringing out games digitally that, otherwise, would never receive a publishing deal, and offering the chance to play them on multiple platforms, is a great way to show the merits of digital distribution. congratulations.

ps: there are less Mac's out there than PC's... but the userbase is growing rapidly. its definitely a smart move. if more people see that gaming is possible on a mac, maybe there will be more people buying a mac instead of a pc.

Last edited by Palu; 02/13/2010 at 11:16 am.
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Old 02/12/2010, 05:41 pm   #52
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Just chiming in to say that I also experience the click and drag problem. The cursor jumps to the bottom-left of the screen, making Guybrush immediately more left. I always use the arrow keys, though.

Some other small bugs:

When examining the weather vane, Guybrush holds it up as he should but the arrow on the vane jumps around to different directions. And I don't mean it swings quickly. I mean that one frame of animation has it pointing one direction and the next has it pointing in the complete opposite direction. It makes the jungle puzzle that uses the vane very difficult to figure out.

I came back to town after meeting Deep Gut for the first time. After the cutscene with Nipperkin, the camera was positioned so that I could see Crimpdigit's shop, but not the jungle entrance. As a result, I couldn't see Guybrush near the pillars. I had to click on something in order to get him to walk onscreen.

Thanks again for the Mac version! Please let us know when these bugs get fixed. When they're fixed, I'm gifting the whole season to at least one of my friends that has a Mac!

Last edited by Footnote; 02/13/2010 at 03:35 am. Reason: Weather Vane update
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Old 02/12/2010, 11:13 pm   #53
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Free Mac versions, hurray! Thanks Telltale! Yet again, another example of a great company going the extra mile for their customers.
Unfortunately it looks like I can't run the games until I update to Leopard, but that's my bad.

Last edited by MrFerder; 02/12/2010 at 11:20 pm.
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Old 02/13/2010, 07:40 am   #54
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Just bought the full release, now that it's out for Mac. Thanks Telltale for coming around and supporting the platform properly. As far as I can tell, it's native code, instead of cider/wine, so even better.

Looking forward to playing through it, and hopefully Sam & Max will be next.
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Old 02/13/2010, 08:30 am   #55
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Quote:
Originally Posted by lersveen View Post
There's also some minor things when it comes to the launcher, like when the launcher's up and you switch to another window and try switching back again, it won't focus on the launcher's window. There's also some weird colory stuff happening when you launch the game and it's transitioning to fullscreen.
These are the only issues I've seen on my Mac - on the very first launch the game switched to a lower resolution and resized all the window of my other open applications. I've seen this behaviour with other games but it is also possible to avoid it. Once set in game to the native resolution it isn't an issue.

When I exit the game the launcher window comes back up but there is no mouse cursor. I have to use command Q to quit. If I tab to another application the mouse cursor returns but it disappears again when tabbing back to the game launcher. It may be something related to "Spaces" - I generally move to a new Space when launching a game it keep it separate from my others running applications.
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Old 02/13/2010, 09:38 am   #56
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Quote:
Originally Posted by MPOSX View Post
It may be something related to "Spaces" - I generally move to a new Space when launching a game it keep it separate from my others running applications.
Not necessarily - I have the same two occurences, and I do not have spaces enabled. (Haven't mentioned it in my earlier posting - this is on 10.6.2 on an iMac Core Duo 20").

Also, I had one freeze in Ep 1, but can't replicate it (I'm playing, not debugging ).
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Old 02/13/2010, 02:22 pm   #57
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I had problems quitting altogether, Is there a list of key commands somewhere?
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Old 02/13/2010, 05:55 pm   #58
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Been a Telltale Games player since mid-2007, and waiting for this day to come. Never posted in the forums, but just had to say thanks for being one of the bold game developers that are willing to go that extra mile to make your fans happy. Looking forward to getting into some Telltale gaming on the mac!
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Old 02/13/2010, 08:55 pm   #59
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Amazing. I played ToMI on a borrowed laptop, saw this announcement, and was actually considering paying for it again to have it on my iMac. Then I finished reading and found out I don't have to. So in love.
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Old 02/14/2010, 12:43 am   #60
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So, now the Mac version is done, is there a possibility for an Xbox 360 version?
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