Morgan. Her emotional arc is fascinating to follow. I also like Anemone, Hemlock, and Bosun Krebbs, though they need to be developed a little. Show me more of them. Write out a backstory - hint at it.
Also, Winslow. But he also needs to be developed. The map's funny and all, but it's gotten old. The guy needs a new twist.
I'd much rather see new, awesomely-written and well thought-out characters, though. Maybe hear a nice background story or two...
Actually, something like barber pirates, or rock and roll pirates (Van Helgen), or whathaveyou, would be fun. So, maybe opera singing pirates? Ship builder pirates?
It'd have to depend on the story. What kind of character fits this place? How do they contribute to the story? I like this take, from CMI co-leads Jonathan Ackley and Larry Ahern:
Quote:
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Originally Posted by Ackley
We started by making a list of all the cool things about pirates that weren’t done in the first games: City sieges, ship battles, smuggler’s caves, volcanoes, “all-singing, all-dancing musical revues.” Then you see how they might fit into the story. You see if there’s a character from a previous game that fits with the new puzzle. If not, you create a new character. Then you add the inventory objects that give complexity to the original puzzles. Then at the very end, you go through and see if you have multiple inventory objects that can serve the same purpose. If so you throw one of them out.
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And:
Quote:
JA: We had some general ideas of chracter types that we wanted to see in an adventure game that we haden't seen before. And also, when we were inventing the puzzles, we were trying to come up with exotic and interesting locales and then we thought of chracters that might fit those locales.
LA: Like, for example, we have a pirate barber shop called The Barbary Coast - y'know, pirate barbers: hey, that's fun!
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(Interviews from the
SCUMM Bar).
Everything feeds everything.
Less of the angry pirate, I mean. It'd be nice. Goodsoup and the Barbershop Quartet come to mind as good examples.