Quote:
Originally Posted by Falanca
I don't really read novels commonly, so I can't make my own comparison, but I can say that I love seeing the details in things.
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What I meant with that comparison is that for one I think "Mmh, what should I do next?" and for the other "Mmh, I wonder what happens next".
Adventure games have always been a mix of the two, since you play a game, but there is a real story taking place. But for Tales I felt like I was just doing what I was told to do without doing much thinking about it. It was like watching a movie, then the main character says "okay, I'll go get you a glass of water", and you make him go get a glass of water, then the movie starts again. You're kind of doing something but you're being told what to do so plainly that you might has well just watch the character do it right away, the rest is just the boring part of having to move him yourself.
I guess in the end, it's a mix of "it was more cinematic" and "it was easier", that left me an impression like I hadn't really played the game, it played itself and I watched. And although I enjoyed it, I don't find that as rewarding from the gaming point of view.
As far as "I want to know every possible thing that happens", I agree there are lots of easter eggs but in the case of Tales I felt it went over the line of "it's not worth replaying just to find them". I'm talking for myself, of course.