I decided on 4, but I have to admit that 3 is better designed. Four has incredible atmosphere, is heavy on story, rises up the emotional stakes, and masterfully switches between the bizarrely comic and the poignant. It does, however, have the controversial jungle hunt, which, for some people, ruined the pacing. And the scene with Morgan's death was a little awkward, though they saved it from being entirely cliche by having Guybrush go all James Bond at the beginning. Still, that chapter does have a lot of awesome set-pieces, as well as the best bit of re-used dialogue ever at the end.
3 overall was just superbly designed. To be honest, it's the middle section I dislike - the part with DeCava's crew. The puzzle solutions are funny, and the puzzles themselves are creative and deeply woven into the story, but the dialogue didn't work for me. It was a little too straight-up. I found myself liking the episode around the time, I don't know, I finally found the cochlea. I think many people felt the same way. The whole thing just soared afterwards. The bit with the manatee and the travel guide was, for me, the jewel in the crown. Little things like Morgan being disappointed with Guybrush after he screws-up the first face-off, the use of Morgan's sword as a symbol of trust between the two characters, and, of course, the masterful bit where DeCava picks-up the locket Guybrush has pasted his own photo on (the story is fed by a puzzle), inciting him to want to cream Threepwood, are all reasons why this episode rocked. Plus, "ship made entirely out of rubber trees!" Haha I can't believe I didn't think of it either.
Oh and the camera placement was just great.
I want to pick 5, but - although it has some superb puzzles (the sword fighting comes to mind) - it also has some very easy ones, as well as uneven pacing. It also decided it didn't want to explain the story properly at the end. Some hilarious bits in there, though.
Last edited by Kroms; 03/09/2010 at 12:50 am.
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