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Originally Posted by CannonMan
Will there be a Wii version of The Devil's Playhouse?
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Not in the initial launch, which is for PC, Mac, and PS3 only. Our engine runs on the Wii and the Xbox 360, though, so releasing them on other platforms in the future is a definite possibility.
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Originally Posted by Zeek
Has there ever been a puzzle where the testers couldn't figure it out on their own and needed to be taken out as a result of this, but for some storytelling element you really wanted to keep it in the game?
The reason I ask this is because of the whole "Red Portal in Stinky's" puzzle...
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No, we tend to cut puzzles only if they're not working for the storytelling, or if they're more complicated to produce than fun. (There was a puzzle in 202 where you had to take the babies' food orders that just wasn't that much fun). If the testers run into readability/difficulty problems with a puzzle, we try to fix it instead of cut it.
And Will or somebody can correct me if I'm wrong, but I don't recall any of the QA team or playtesters having an unreasonably hard time with that puzzle in Stinky's. That's the thing about adventure games: there's no real "science" to puzzle design, and what's incredibly hard or obscure for one person can be stone simple to another.
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Originally Posted by Tjibbbe
In the GiantBomb quicklook you mention that there were several stories the team was considering, but everyone always seemed to like the Psychic Max-storyline the best. The gameplay seems to be centered around Max's powers. Did the new gameplay decisions follow the story decisions here, or did you want to do something different with the gameplay this time anyway?
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Both, actually. I'd been wanting to experiment with more systematic puzzles for a while, especially after hearing Brendan explain the Bermuda Triangles in 202. And when we first started brainstorming season 3, Mike Stemmle mentioned "Max's latent psychic powers." The two ideas fit together well, so it seemed like a natural.
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Originally Posted by Tjibbbe
And I know you probably can't answer this, but what are some of the different storylines you guys considered that didn't make it? Or perhaps something that was cut from one of the older seasons, like the infamous spin-the-bottle scene that was cut from 204?
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Not a lot gets cut, actually. I can't mention anything for season 3 without spoiling it. In season 2, there was the spin-the-bottle puzzle (which was really just a horrific idea, in retrospect), and that food orders puzzle I just mentioned. I can't really think of anything else that's been cut without eventually showing up somewhere else.
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Originally Posted by seanparkerfilms
I remember several articles at IGN, 1UP, etc., that mentioned season three coming in early 2009. The general consensus seems to be that it was delayed because of the opportunity of Monkey Island popping up for you guys. So is The Devil's Playhouse the result of a year (or more) of planning and programming?
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Brainstorming started towards the end of Strong Bad. Monkey Island did, obviously, become a huge priority for the studio as soon as it became available, but there are always multiple things going on in the studio. Production on the new season of Sam & Max started around last September.