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Freelance Police Dispatch Pre-ordered The Devil's Playhouse? We've got some awesome developer exclusives and a sneak peek at the behind-the-scenes action of making the game in here!

 
 
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Old 04/14/2010, 10:16 pm   #461
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So, if Telltale were to make a Maniac Mansion sequel, would it be closer to the original, or to Day of the Tentacle in design?
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Old 04/15/2010, 07:59 am   #462
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This has probably been asked many times before, but is 'The Devil's Playhouse' also going to be released for the Xbox 360 on Xbox Live Arcade?
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Old 04/16/2010, 02:23 am   #463
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The narrator talks about Sam&Maxs psychic powers.Does that means that Sam regains his prismatologic powers?
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Old 04/16/2010, 05:19 am   #464
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I just love the new enhanced look of Sam and Max but unbfortunetely I can' play the game on graphic level 9 because my PC ist too slow. So I have just one simple question: what does each graphic level stand for (I figured out that on level 7 the shadows are added - but what are the others for?). What do I miss on - let's say level 4?
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Old 04/16/2010, 06:52 am   #465
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Quote:
Originally Posted by MarkoH01 View Post
I just love the new enhanced look of Sam and Max but unbfortunetely I can' play the game on graphic level 9 because my PC ist too slow. So I have just one simple question: what does each graphic level stand for (I figured out that on level 7 the shadows are added - but what are the others for?). What do I miss on - let's say level 4?
I can't speak for Level 4, but I'm playing on Level 3, and what I'm missing is the following:

~accurate self-shadowing on character models (most noticeable when characters walk from a dark area to a bright area)

~Real Time Shadows (but that's a given)

~Glows and reflections (most noticeable on Superball's glasses)

~Focus Blurs (Which I've only seen on HD YouTube videos)
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Old 04/17/2010, 10:05 am   #466
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I´m in Graphic Quality 7. I´ve think I´ve got all of the above, but can someone check what I´m missing? Because I can't really see much of a difference, except in performance.
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Old 04/18/2010, 04:50 am   #467
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Can you see the fabric weavings in Sam's jacket?
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Old 04/18/2010, 09:00 am   #468
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Yes, but I just realised that I had it on 8 the whole time, instead of 7.
I'm playing at 800x600 though, that way I get most of the special effects.
I actually made 2 screenshots, one of graphic setting 8 and one of 9, and I could tell no difference whatsoever.
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Old 04/18/2010, 12:37 pm   #469
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Hi!

What is this thing which is in the hand of the use-icon in Sam&Max S3 or Hit the Road exactly?
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Old 04/18/2010, 07:44 pm   #470
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It's a variation on the "Martian Popping Thing" (I had to google "stress squeeze toy" to find it). It's like a stress ball, you squeeze it and its face pops out.
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Old 04/18/2010, 10:52 pm   #471
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Ahhh, thanks!
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Old 04/18/2010, 11:40 pm   #472
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Quote:
Originally Posted by LuigiHann View Post
It's a variation on the "Martian Popping Thing" (I had to google "stress squeeze toy" to find it). It's like a stress ball, you squeeze it and its face pops out.
Aaand it squeaks - right?
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Old 04/19/2010, 12:29 am   #473
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Now i wonder which planets version where holding in our hands.
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Old 04/20/2010, 10:40 am   #474
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Hey there Telltale. I'd like to start off by saying great job on 'The Penal Zone', it's one of your best episodes yet and I can't wait for the next one. Anyway on to the questions.
There's something I've wanted to ask about the Future Vision toy ever since I started to play the game. How easy or difficult was it to decide which 'visions' to use on certain characters and objects particularly those that did not affect that particular episode? Or did you guys have the entire season planned out ahead of time which made things easier.
Also, to the sound guys, were the voice actors confused about reading lines that did not make much sense in their current context, or are they just used to it since Sam & Max is always weird even when taken into context.
Keep up the great work.
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Old 04/21/2010, 08:58 pm   #475
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QUick question... with all the issues with the Mac port slowing down and crashing, are there any plans to fix these things?
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Old 04/22/2010, 04:44 am   #476
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Quote:
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QUick question... with all the issues with the Mac port slowing down and crashing, are there any plans to fix these things?
They've been looking into it since the first crashdumps have been posted.
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Old 04/23/2010, 11:05 am   #477
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why does my analog controller show up when playing the pc version and using max's powers... cant you disable that or change it for pc at least to something like a rat vs a mouse

also why does it get stuck there and stay until a cutscene..

sorry this thread is huge if that was covered..


why ipad vs the competition? or is that also covered
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Old 04/28/2010, 03:09 pm   #478
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So, who won the posters? I doubt we have to wait the whole season for that, right? (Or do we?)
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Old 04/28/2010, 04:44 pm   #479
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Have you guys ever thought about introducing characters from the cartoon into the game such as sam's grandma or the geek?

will skunkape return in the future?
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Old 05/23/2010, 11:05 pm   #480
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Hey guys, just finished episode 2, and I gotta say... WOW. The locations were all SO amazing and varied. I really loved the atmosphere of the train and the tomb especially. The puzzles were the perfect difficulty. Just enough to get you stuck at times and then slap yourself on the head as you realize the answer.

You guys are genius and I wish you further great success.
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