The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 03/15/2010, 12:59 pm   #1
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,058
Default How to get SMI thru EMI (& Grim Fandango) to work in Windows

It bothers me that a number of people don't know how to get older Monkey Island games (and Grim Fandango in a few cases) to work in newer OS's, such as Windows 7.

Anyways, I just wanted to post/repost this to let everyone know how to do it, in case you still can't figure it out. These instructions are for Windows.

[EDIT:]

UPDATE!

Because of the poor quality of MI2SE's classic mode, I am updating this to show how to extract the original VGA version of MI1 and MI2 from their respective SE versions, so that you can play the classic mode properly in the manner it was originally conceived.

Quote:
Originally Posted by Chyron8472 View Post
It's REALLY easy to extract the original VGA version of LCR from the MI2SE .pak file. Everyone who only has MI2SE (on PC) needs to do this so we can all use the original version for the Great Monkey Island Race. It will make things far less complicated.

1) First, download the Monkey Island Explorer.

2) After downloading and running the program, click "Open", then click "Monkey Island 1: Special Edition" or "Monkey Island 2: Special Edition." It should automatically browse to your SMISE or MI2SE game folder. If it does not, browse to it manually. Click "Monkey1.pak" or "Monkey2.pak" and click OK.

3) Click "View" then click ".000", highlight "classic/en/Monkey1.000" or "classic/en/Monkey2.000" and click "Save File" -> "As is (raw)". Save the file to wherever you want to store the original MI2 game files.

4) Click "View" then click ".001", highlight "classic/en/Monkey1.000" or "classic/en/Monkey2.001" and click "Save File" -> "As is (raw)". Save the file to wherever you want to store the original MI2 game files.

5) Download and install ScummVM.
Open ScummVM, click "Add Game," then navigate to the folder where you stored the monkey2.000 and monkey2.001 files. Click "Choose."

There you go!

If you want to, you can also create a Windows Shortcut to MI2 by creating a shortcut that points to the scummvm.exe file and after it also put the game's ID (usually "monkey2" for MI2)
eg. Target: "C:\Program Files (x86)\Games\ScummVM\scummvm.exe" monkey2
[/EDIT]


------
First, for SMI, MI2:LR and CMI, you need to install ScummVM (some people prefer DOSBox, but I use ScummVM and it works great, the only difference is the save/load menu.)


For Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge, I wrote a lengthy reply to someone's question about ScummVM previously, regarding getting the Monkey Island Madness MI games installed (which has been quoted below). You should be able to glean what you need to be able to install other versions of MI1 and MI2 from it. The links to the ScummVM wiki will indicate which files to copy.

For Curse of Monkey Island, you have two options.
Either you can copy the files listed on the ScummVM wiki: http://wiki.scummvm.org/index.php/Da..._Island.2C_The [which says you need the "RESOURCE" folder (combined from both discs), "COMI.LA0", "COMI.LA1", and "COMI.LA2"] and further follow the directions from my quote to get it running in ScummVM...

Or you can use a new installer built for newer OS's (similar to that for EMI or GF.)
http://quick.mixnmojo.com/cmi-setup OR http://code.google.com/p/curseofmonk...upandlauncher/


For Escape from Monkey Island and Grim Fandango, you need new game installers. The launcher that comes with each installer is unnecessary.

EMI Setup: http://quick.mixnmojo.com/escape-fro...y-island-setup
Grim Setup: http://quick.mixnmojo.com/grim-fandango-setup


Note: The following was written with the Monkey Island Madness CD in mind. However, it does have useful information in it for other uses, such as creating ScummVM shortcuts.

Quote:
Originally Posted by Chyron8472 View Post
You do NOT need the CD inserted EVER after setting up the games on ScummVM properly.

----

List of needed files from the CD, According to ScummVM wiki:

MI1: http://wiki.scummvm.org/index.php/Da..._Island.2C_The
MI2: http://wiki.scummvm.org/index.php/Da..._Island.2C_The

Okay, the ScummVM wiki says:
a) You need "MONKEY.000" and "MONKEY.001" from the SoMI folder on the disc.
b) You need "MONKEY2.000" and "MONKEY2.001" from the MI2:LR folder on the disc.

c) You ought to copy said files to (a) location(s) on the hard drive and then point ScummVM to them.

Here are Detailed instructions if you don't know how to do all that.


PART 1: CREATING FOLDERS


1) Using Windows Explorer, browse to your Program Files folder or your Games folder, or wherever you usually install games to.

2) Create 2 new folders (you can just make one, but I make 2 of them.)

3) You can name either folder whatever you want, but for the sake of simplicity, I can instruct you what to name them.
3a) Name one folder "Monkey Island 1".
3b) Name the other folder "Monkey Island 2".



PART 2: COPYING DATA FILES


4) Insert your Monkey Island Madness CD. If the autorun box pops up, close it.

5) Using Windows Explorer, browse to the CD (Open My Computer, right click on the CD and click "Open")

6) From the "MONKEY1" folder on the CD:
copy files "MONKEY.000" and "MONKEY.001" to the "Monkey Island 1" folder that you created earlier.




7) From the "MONKEY2" folder on the CD:
copy files "MONKEY2.000" and "MONKEY2.001" to the "Monkey Island 2" folder that you created earlier.





PART 3: RIPPING MUSIC FOR MONKEY ISLAND 1 TO USE


Note: I can not give detailed instructions on this part as you may use different software than I do (I use WinAmp).

8) Using the software of your choice that you use for playing CDs and ripping them to MP3, rip the CD audio tracks from the disc to MP3 or OGG format (this music is the background music for Monkey Island 1).
Note: the first track is where the game data is stored, you don't need to rip it.

9) Browse to the folder where these MP3's are, and rename each MP3 filename per the following image (THIS IS IMPORTANT):

Note: the metadata like the Title and Artist and such doesn't matter, only the filename. Be aware that tracks 2 thru 25 should be called "track01.mp3" thru "track24.mp3", consecutively.





PART 4: SET UP GAMES ON SCUMMVM


10) Install ScummVM

11) Run ScummVM

Adding Monkey Island 1 to ScummVM:
12a) Click "Add Game"
12b) Browse in the window to the location where your created "Monkey Island 1" and "Monkey Island 2" folders are .
12c) Highlight (single click) or Browse to (double click) your "Monkey Island 1" folder.
12d) Click "Choose".

Adding Monkey Island 2 to ScummVM:
12a) Click "Add Game"
12b) Browse in the window to the location where your created "Monkey Island 1" and "Monkey Island 2" folders are.
12c) Highlight (single click) or Browse to (double click) your "Monkey Island 2" folder.
12d) Click "Choose".





Yay! You're done!... or not.


----


NOTE: The next steps are optional.

PART 5: CREATING WINDOWS SHORTCUTS






13) Browse to and create 2 new Shortcuts wherever you want to launch your games from. Change the target location to the ScummVM.exe file in the folder where you installed ScummVM to, and after it put the ScummVM ID of the game.
(ie. my ScummVM is at "C:\Program Files (x86)\Games\ScummVM\scummvm.exe")




13a) For The Secret of Monkey Island, change the target of one shortcut to your scummvm.exe with the ScummVM ID for the Monkey Island 1 game (usually "monkey")
example: "C:\Program Files (x86)\Games\ScummVM\scummvm.exe" monkey

13b) For Monkey Island 2: Lechuck's Revenge, change the target of the other shortcut to your scummvm.exe with the ScummVM ID for the Monkey Island 2 game (usually "monkey2")
example: "C:\Program Files (x86)\Games\ScummVM\scummvm.exe" monkey2



PART 6: FULL SCREEN AND 4:3 ASPECT RATIO


14) Open ScummVM, highlight either game, and click "Edit Game"

15) Click "Graphics" at the top of the window.

16) Click the checkboxes (place a check mark) next to:
- "Override Global Graphics Settings"
- "Aspect Ratio Correction"
- "Fullscreen Mode"

17) Click OK.

Yay! NOW you're Done

Last edited by Chyron8472; 07/08/2010 at 09:35 am.
Chyron8472 is offline   Reply With Quote
Old 03/15/2010, 02:15 pm   #2
Santar
Member
 
Santar's Avatar
 
Join Date: Jun 2009
Location: Norway
Posts: 97
Default

I've always felt Dosbox is the better option for the dos games.
As the games play and look exactly like they did when played in regular dos.
ScummVM doesn't get the game working 100% like they did back in the day. Voices and music starting and stopping at not exactly the right places, and other pretty small, but noticeable to me glitches.
Santar is offline   Reply With Quote
Old 03/15/2010, 05:52 pm   #3
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,058
Default

hmph.

okay, well if you WANT to install SMI and/or MI2 in DOSBox...

--Installing the Data

1) Install DOSBox

2) Copy all the files (not just the ones ScummVM wants) from the location on your media (cd/floppies) where the game is located to a new folder on your HDD (as exemplified above.)


--Creating a Disc Image so Monkey Island 1 on CD can play the ingame music (only for SMI CD version)

3) Create a CUE image of the disc (that is, a disc image with BIN and CUE files) using the software of your choice. I use the free edition of Alcohol 52%.

Note: You cannot use an ISO image,
because ISO images only contain data and the MI Madness CD has redbook audio which won't copy to an ISO


--Configuring DOSBox for the Game

4) Create a new file in your game's folder on your HDD, and call it "dosbox.conf"

5) Edit the file in Notepad, and insert the following data:

Quote:
[sdl]
output= overlay
fullresolution=0x0
windowresolution= 960x720
fullscreen= true
autolock= false

[dosbox]
machine= svga_s3

[render]
aspect=true

[cpu]
core= auto
cycles= auto

[autoexec]
cls
@ECHO OFF
mount c "INSERT THE GAME FOLDER'S PATH HERE (eg. c:\games\monkey\ )"
imgmount d "INSERT THE CUE FILE'S FOLDER PATH AND FILENAME HERE (eg. c:\monkey1.cue)" -t iso (only include the IMGMOUNT D line for the CD version of SMI)
c:
cd\
monkey.exe (for SMI OR put monkey2.exefor MI2)
exit


Note:
On the lines above where MOUNT C and IMGMOUNT D are listed, you MUST include the quotes " " around the path and filename if it contains any spaces or includes any folder with a name longer than 8 characters. If you don't know what I mean, add quotes just in case. You can also change the resolution settings if you want, but those are what I used. Leave "fullresolution" at 0x0.



4) Save the file.


--CREATING WINDOWS SHORTCUTS

5) Browse to and create new Shortcut(s) wherever you want to launch your games from.

5a) Change the target location to the DOSBox.exe file in the folder where you installed DOSBox to...

5b) and after it put: -conf "INSERT THE GAME FOLDER'S PATH HERE\dosbox.conf" -noconsole
Note:
Include the quotes on that last line.
eg. Target: "C:\Program Files (x86)\DOSBox\dosbox.exe" -conf "C:\Program Files (x86)\Games\Monkey Island 1\dosbox.conf" -noconsole

Last edited by Chyron8472; 03/15/2010 at 06:14 pm.
Chyron8472 is offline   Reply With Quote
Old 03/15/2010, 06:03 pm   #4
Ribs
Numberwang Quizmaster
 
Ribs's Avatar
 
Join Date: Jan 2009
Location: Ancient Babylonia Cucumber Status: Lengthwise Yes Status: Yes
Posts: 3,950
Default

or you could just get SOMI:SE
__________________
I am not a community moderator. I'm just here for the food. My views are solely my own. Check out the only two forum games that matter; Numberwang and the Pancake Thread

Quote:
Originally Posted by Pale Man View Post
StLouisRibs: Master of freebie grabbing™.
Quote:
Originally Posted by DAISHI View Post
Ribs is not a fan of Telltale games.
Ribs is offline   Reply With Quote
Old 03/15/2010, 06:20 pm   #5
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,058
Default

You could, but the artwork for classic mode in SMI:SE isn't quite the same.

Now granted the bottom screenie is a Youtube video, but still, you can see the difference in the color palette, among other things. The BRIGHT colors of the trees especially are annoying to look at. I would give a better example of the old version, but I don't have any savegames on it to load from.



Last edited by Chyron8472; 03/15/2010 at 07:03 pm.
Chyron8472 is offline   Reply With Quote
Old 03/16/2010, 10:15 am   #6
StarEye
Senior Member
 
StarEye's Avatar
 
Join Date: Jul 2009
Posts: 895
Default

The bottom screen looks like it's being run through a filter, something you do with emulators (including ScummVM) if you wish. Are you sure you chose the right example?

EDIT: just tried the original in ScummVM, and it looks indeed like your example is using a filter. 2XHQ maybe.

Last edited by StarEye; 03/16/2010 at 10:19 am.
StarEye is offline   Reply With Quote
Old 03/16/2010, 10:45 am   #7
Shale
Mitey pirate™!
 
Join Date: Jun 2009
Posts: 178
Default

Yeah, that's definitely a filter. The original game was never capable of smoothing out the trees like that.
Shale is offline   Reply With Quote
Old 03/16/2010, 12:47 pm   #8
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,058
Default

Okay, okay... I went back through the game and got to that same screen on the VGA version on CD, and it looks exactly the same on that screen as the classic mode of SMI:SE. So, I was wrong about that particular example, then. Still...
Chyron8472 is offline   Reply With Quote
Old 03/16/2010, 08:53 pm   #9
monkey_05_06
Awesomographer
 
monkey_05_06's Avatar
 
Join Date: Jun 2009
Posts: 372
Send a message via AIM to monkey_05_06 Send a message via MSN to monkey_05_06 Send a message via Yahoo to monkey_05_06
Default

"Still..."

Still what? I don't understand your point. SoMI:SE was built directly on top of the existing version of SoMI as it was released with the enhanced interface on CD in 1992. This version was not modified in any way. So I don't really know what complaint anyone would have with the SE classic mode unless they wanted the pre-CD version of SoMI. Personally I grew up with the CD version so that's the one I expect to see anyway.

Props on the tutorial for those who are not technologically inclined, I'm sure it will help somebody. I myself of course already had it set up (though I honestly don't have issues running these games through Windows XP anyway).
__________________
Gee, I sure wish I had something useful to say here...
monkey_05_06 is offline   Reply With Quote
Old 03/17/2010, 12:26 am   #10
Ripcord
...Tames lions
 
Ripcord's Avatar
 
Join Date: Aug 2008
Location: Sydney, Australia (and other parts of the world)
Posts: 250
Default

Quote:
Originally Posted by Santar View Post
I've always felt Dosbox is the better option for the dos games.
As the games play and look exactly like they did when played in regular dos.
ScummVM doesn't get the game working 100% like they did back in the day. Voices and music starting and stopping at not exactly the right places, and other pretty small, but noticeable to me glitches.
I can't think of a single problem I've had with ScummVM versus the originals, with about 10 different games and on a couple of different platforms.

And as an added bonus, ScummVM works efficiently for me...whereas DOSbox tends to chew up my CPU something awful (even turning CPU cycles way down), which is a pain when on the laptop. And has crashed on me more than once.
Ripcord is offline   Reply With Quote
Old 03/17/2010, 06:00 am   #11
Didero
Senior Member
 
Didero's Avatar
 
Join Date: Jun 2009
Location: The Netherlands
Posts: 481
Default

Would it be illegal to explain how to play the first two Monkey Island games on a DS? You need a backup card or 'flashcart' for that, and I don't really know how legal they are.
I already know how, but I'm sure there are plenty of people that want to know, since the only thing better than being able to play Monkey Island is being able to play them everywhere you go
Didero is offline   Reply With Quote
Old 03/17/2010, 06:45 am   #12
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Quote:
Originally Posted by Santar View Post
I've always felt Dosbox is the better option for the dos games.
As the games play and look exactly like they did when played in regular dos.
ScummVM doesn't get the game working 100% like they did back in the day. Voices and music starting and stopping at not exactly the right places, and other pretty small, but noticeable to me glitches.
I've never run into this problem. Ever. Scumm emulation has always been identical to the DOS equivalents for me.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline   Reply With Quote
Old 03/17/2010, 06:47 am   #13
Eduardo
Senior Member
 
Join Date: Dec 2007
Location: Argentina
Posts: 583
Default

Before someone points out, yes, the Save/Load Menus are different.

Don't care, .

BTW, if anyone curious about some replacement/new icons used for the classic games:

http://www.iconarchive.com/show/mega...nd-1-icon.html
http://www.iconarchive.com/show/mega...nd-2-icon.html
http://thanius.com/pixmaps/scummvm/

Last edited by Eduardo; 03/17/2010 at 06:49 am.
Eduardo is offline   Reply With Quote
Old 03/17/2010, 06:49 am   #14
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

And yet in some games (MM, Zak, CMI) you can view the classic save/load menus with CTRL+F5 or something.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline   Reply With Quote
Old 03/17/2010, 06:52 am   #15
Eduardo
Senior Member
 
Join Date: Dec 2007
Location: Argentina
Posts: 583
Default

Quote:
Originally Posted by MusicallyInspired View Post
And yet in some games (MM, Zak, CMI) you can view the classic save/load menus with CTRL+F5 or something.
Yip yip.
Eduardo is offline   Reply With Quote
Old 03/17/2010, 09:54 am   #16
Guinea
Senior Member
 
Guinea's Avatar
 
Join Date: Jun 2009
Posts: 436
Default

Question:
I used the EMI installer to install EMI on my Win7 x64 system, and there's an error:
Guybrush keeps walking forward, and in the menu the cursor keeps going up.
In short: the up (and also the right) key are stuck and always pressed.
Anyone have an idea what could cause this?
Guinea is offline   Reply With Quote
Old 03/17/2010, 10:24 am   #17
Didero
Senior Member
 
Didero's Avatar
 
Join Date: Jun 2009
Location: The Netherlands
Posts: 481
Default

Quote:
Originally Posted by Guinea View Post
Question:
I used the EMI installer to install EMI on my Win7 x64 system, and there's an error:
Guybrush keeps walking forward, and in the menu the cursor keeps going up.
In short: the up (and also the right) key are stuck and always pressed.
Anyone have an idea what could cause this?
If it happened only once, it could be a stuck key as the result from alt-tabbing out of the game.
If it happened every time, it may be a joystick or gamepad messing with the game.
Didero is offline   Reply With Quote
Old 03/17/2010, 10:30 am   #18
Guinea
Senior Member
 
Guinea's Avatar
 
Join Date: Jun 2009
Posts: 436
Default

Quote:
Originally Posted by Didero View Post
If it happened only once, it could be a stuck key as the result from alt-tabbing out of the game.
If it happened every time, it may be a joystick or gamepad messing with the game.
I don't have a gamepad plugged in, and I deactivated gamepads in the options.

Edit: never mind!
Apparently the gamepad only gets deactivated on next startup.

Last edited by Guinea; 03/17/2010 at 11:03 am.
Guinea is offline   Reply With Quote
Old 03/17/2010, 12:49 pm   #19
Fealiks
Adolescent Caucasian Male
 
Fealiks's Avatar
 
Join Date: Jul 2009
Location: England
Posts: 1,507
Default

Sticky this thread!
__________________
My webcomic
Fealiks is offline   Reply With Quote
Old 03/17/2010, 07:01 pm   #20
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,058
Default

Quote:
Originally Posted by Guinea View Post
I don't have a gamepad plugged in, and I deactivated gamepads in the options.

Edit: never mind!
Apparently the gamepad only gets deactivated on next startup.
I was going to say that your controls were probably not calibrated properly when you started the game. That is, even if you didn't have a gamepad plugged in, perhaps you accidentally had keys pressed when you started the game up, so the controls were calibrated incorrectly when you let go.
Chyron8472 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Compatible with Windows 7? s2a1simon35 Game Support - General 6 04/18/2012 12:03 pm
Mac: How to copy saved games from Windows Ripcord Game Support - General 8 03/12/2010 02:43 pm
Tales of Monkey Island running on Windows 7 Dyne Tales of Monkey Island General Discussion 27 02/13/2010 06:32 am
ToMI 2 & 3 crash on entering fullscreen in Windows 7 (+ workaround) Leak Game Support - General 20 10/16/2009 10:09 am
Will any CSI titles prior to Hard Evidence work with Windows Vista? MartyS CSI Gaming Discussion 7 11/13/2007 04:16 pm


All times are GMT -8. The time now is 03:06 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy