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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 03/25/2010, 01:15 am   #21
StarEye
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Well, here in Norway, rain on your wedding day is good luck.

And I always thought irony meant "made out of iron".
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Old 03/25/2010, 02:29 am   #22
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There's only one real definition for irony, and then there's incorrect Alanis Morrisette irony..

I explained it like this to a friend of mine - he asked if irony is, for example, running away from a bear, climbing a tree, and the tree gets struck by lightning.

I explained that, no, irony would be more like if he ran from a bear, climbed a tree to get away from it, and then discovered the tree was MADE OUT OF BEARS..
But surely the first example would be ironic because the person running away from the bear would expect to be saved by climbing a tree but would, in fact, die. As I understand it, irony is a situation where the outcome that actually happens is opposite to the outcome which is intended. Having said that, though, I've come across loads of different definitions. For example, I just looked in an oxford dictionary and it says "expression of meaning by use of words normally conveying the opposite meaning; apparent perversity of fate or circumstances"

God damn you, irony.
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Old 03/25/2010, 05:45 am   #23
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I think the problem with multiple posts is that some people use them to inflate their post counts, so they post a lot. Like a sentence in one post and the next in the other. It's disturbing because there is an obvious cut between the two. Also, it takes more room.

And it takes exactly as long, if not less long, to edit your post instead.

I think double posting is okay if some time has passed or the two posts are about different enough things. But when each post is like half of a sentence, well it's annoying. Imagine a guy in real life who would say something, walk away, walk back and finish his sentence. That's double-posting.
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Old 03/25/2010, 09:30 am   #24
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But surely the first example would be ironic because the person running away from the bear would expect to be saved by climbing a tree but would, in fact, die. As I understand it, irony is a situation where the outcome that actually happens is opposite to the outcome which is intended. Having said that, though, I've come across loads of different definitions. For example, I just looked in an oxford dictionary and it says "expression of meaning by use of words normally conveying the opposite meaning; apparent perversity of fate or circumstances"

God damn you, irony.
Tho there's the incongruity part - it's unexpected, but it has to sort of tie together sort of like a calback to the original thing in an incongruous way. It's an opposite outcome, but a special sort of opposite I guess.. It's a difficult yet specific concept to explain, which is why a lot of people have an almost-but-not-quite definition of it. Or it's almost a strict opposite, where lightning isn't the opposite of bears.. plus there's a sort of twist to it. And chocolate topping.
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Old 03/25/2010, 10:31 am   #25
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Tho there's the incongruity part - it's unexpected, but it has to sort of tie together sort of like a calback to the original thing in an incongruous way. It's an opposite outcome, but a special sort of opposite I guess.. It's a difficult yet specific concept to explain, which is why a lot of people have an almost-but-not-quite definition of it. Or it's almost a strict opposite, where lightning isn't the opposite of bears.. plus there's a sort of twist to it. And chocolate topping.

It's not just about the bears. Expectation of continued life is also the opposite of the result of immediate death in that circumstance, so it would still be ironic. It doesn't have to be about the bears, it can be about the life-threatening.

For another example, it would be ironic if someone who was deathly allergic to bees, was running away from killer bees that were chasing them, and they ran into a body of water only to be eaten by a crocodile.
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Old 03/25/2010, 10:32 am   #26
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Trying to avoid death (expected ) by running directly into death (unexpected) is ironic though. He expects to die unless he do something. He didn't expect to die BECAUSE of what he did.

A true ironic story: an adventurer had spent his whole life facing dangers all around the world against wild animals and anything that can possibly happen to a sole adventurer. A very short time after he retired, he was killed by a random mugger in a park one night.
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Old 03/25/2010, 10:55 am   #27
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I think the range of the definitions is because something can be ironic, and then there is being ironic (i.e saying the opposite of what you mean), and that's not exactly the same.
I mean, when someone says "Oh. Great." or "Yeah, right" we know they mean the opposite.

But in the scenarios you mentioned, the irony is completely unexpected and unintended. Both are possible.

Oh, and then there is dramatic irony, when the audience/reader is aware of some facts but the characters aren't.
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Old 03/28/2010, 03:51 am   #28
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I always irony was where you flatten your clothesy!
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Old 03/28/2010, 03:59 am   #29
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Old 03/28/2010, 06:01 am   #30
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Iron-E FAIL.

Try this one:



np: Autechre - Second Bad Vilbel (Anvil Vapre)
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Old 03/28/2010, 06:09 pm   #31
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I can't imagine it'd work well with a touchscreen. If it were still point 'n click it'd work fine, but I generally find the virtual-analog-stick control scheme to be awkward, and would likely annoy me for a full-on adventure game like this.
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Old 03/28/2010, 11:22 pm   #32
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I can't imagine it'd work well with a touchscreen. If it were still point 'n click it'd work fine, but I generally find the virtual-analog-stick control scheme to be awkward, and would likely annoy me for a full-on adventure game like this.
I've played Monkey Island 2 on my DS with ScummVM DS, and it works quite well with a touchscreen.
Of course, it would work even better if a DS version of the game was made, but I'll take any method to have a portable Monkey Island
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Old 03/28/2010, 11:33 pm   #33
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The DS would actually be a nice portable platform for a game with Tales' control scheme. The touch screen could be used for the click-and-drag mechanic, WASD movement could be moved to the D-pad (and ABXY for lefties), and run could be put on the shoulder buttons.
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Old 03/28/2010, 11:36 pm   #34
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That would also allow pointing and clicking objects. And the top screen could be used to display the inventory, or a map of the island you're currently on, or something.
Telltale, LucasArts, get on this!
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Old 03/28/2010, 11:55 pm   #35
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The DS would actually be a nice portable platform for a game with Tales' control scheme. The touch screen could be used for the click-and-drag mechanic, WASD movement could be moved to the D-pad (and ABXY for lefties), and run could be put on the shoulder buttons.
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That would also allow pointing and clicking objects. And the top screen could be used to display the inventory, or a map of the island you're currently on, or something.
Telltale, LucasArts, get on this!
Well, the only thing is the DS version would have to be in 320x 240 at 256 colours like the first 2 games for it to run at all. Otherwise, it would have more complaints than the Wii version.
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Old 03/29/2010, 12:00 am   #36
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Well, I'm not talking about a Tales port so much as a game with similar controls, designed with the DS in mind, and I've seen some games pull off some pretty decent visuals on the platform.
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Old 03/29/2010, 09:58 am   #37
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I think Strong Bad's Cool Game for Attractive People would port extremely well to the iDevices. Tales just has a bit too complicated an interface for a touchscreen as small as the iPhone's, comparatively.
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