Quote:
Originally Posted by Hassat Hunter
Prevented the door's to Raving's Weapon shop and the Fan Fiction shop from locking with a 0% lockpick strength after being lockpicked after being closed for violence (following me here?), but still requiring a lockpick. It will now remain unlocked. Also closed Phasmatis door and the Weapon shop door when they are locked, as it looked a little weird to find a locked, yet open door..
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Here's how I might reword that to make a bit more sense.
Bug B: The doors to 'Raving's Weapon Shop' and the 'Fan Fiction Shop' are prevented from locking with a 0% lockpick strength once a lockpicking attempt has been made after the shop event violence closes the shop. It now remains locked and you need a lockpick to automatically open it.
Bug C: Also, the 'Phasmatis door' and the 'Weapon Shop' doors, when open can still be locked. The doors are in the open position while the lock is still active.
Suggested Fix: Have a conditional statement 'If door open, door = unlocked' placed on all doors.