Heard of: yes. Used it or even remember what it offers: no.
Google name is (surprise): hansschmucker
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You're probably right... one thing after the other. We've started with this and should try to get through with it without too many changes. I was simply missing the Commissioner
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OK, so what do we do at the digging site. At the end of the scene we need the phone number of the museum... we can add pretty much any items and character we want to make this a little more difficult. The archeologist is an obvious choice for a character having the phone number.... so what kind of hoops would such a character make Sam and Max jump through? Well, I know few archeologists (one to be precise) but luckily our character is more supposed to be a stereotype than a real person.
So what stereotypes are there about archeologists? Well, I think of a guy with glasses who's pretty much dead to the world while he is engrossed in his work. So, obviously: we have to disrupt his work somehow.
When we have that we'll probably face the problem that he is so full of himself that he won't hand out the phone number to mere mortals...
I'd think there would be two ways to get the number from him:
1. Convince him that Sam and Max are "true believers"
or
2. Make him leave. Archeologists seem like the forgetful type, so he'd probably forget his notebook.