This is going to be great! A couple of questions:
How do you handle working on a character that isn't your own visual creation, like Sam & Max themselves (or any of the other returning characters from either the comic or the older games; assuming you have to do concept art for them)? How much room do you have to insert your own vision? And how much creative space do you have when you have to design a new character for Telltale?
Was the (brilliant) piece of concept art you can see on the newspaper on the teaser site (Sam & Max getting handed the key to New York) inspired by the picture on one of the last pages of Bad Day on the Moon, where the mayor of New York hands the giant cockroach the same key? The way the mayor hands over the key and the way the cockroach accepts it looks quite like the way you have drawn it. And in a semi-related question, did you ever work together with Steve Purcell in trying to achieve a certain look or quality to your drawings?
What do you think of the huge positive response Telltale has gotten on the quality of your drawing (resulting in various products like the Voodoo Cards)? Will we ever see a book containing all the art you created for Wallace, Monkey, Sam & Max and whatever you will be working on in the future?
If you could get Telltale to make any game in the universe, regardless of how fun it would be and just based on what you like to draw, what would you like Telltale to work on?
That's it. All that I can say now is that I love your work (and I love it when some of your art directly appears in the game, like with the voodoo cards and the judge paintings Monkey, and the golf paintings in Wallace). I already asked this during the Telltale Heart video podcast, and I know you don't have the time for or any interest in making one, but I would pay huge amounts of money to see you creating another comic to appear next to Dank. Thanks for all the quality art you've given us in the past few months!
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