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Old 05/02/2010, 09:10 pm   #41
Randulf
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What is especially sad is that you actually miss out some sight gags if your graphics setting is not high enough
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Old 05/03/2010, 04:49 am   #42
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What is especially sad is that you actually miss out some sight gags if your graphics setting is not high enough
The best example is the Diamond Ring joke that relies on the real-time shadows.
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Old 05/03/2010, 04:54 am   #43
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Well, I think it would be sadder if they made it so that level was the minimum requirement, just for the sake of a joke, preventing lots of people to play to begin with.
Especially when people upload videos for everyone to see.
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Old 05/03/2010, 05:19 am   #44
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The Ring Joke is hilarious even without the Shadows. And it's optional.

I loved ToMI when I play it with my down below requeriments Computer and I love this game even without the infamous Real Time Shadows lurking every where. I'm playing it in 6 and in a smaller resolution than my screen and runs just fine.

That say it, I just change my computer because I could and because somehow I knew my old computer cannot handle this game even with the lower settings. If I couldn't change the computer, I would try anyway, and, if it was playable, I would praise it anyway...

And, someday, I would buy a 4Quad Helicopter with a Massive Screen, so I could play Telltale Games in the max resolution (And work with my digital paintings) for 5 years without change it (And then another 5 years playing Telltale Games, and working in my digital paintings, by lowering the resolution and quality settings and without changing the version of Photoshop =P). Mark my words.

Now I'm thinking about, don't mark them. I need a cintyc first...
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Old 05/03/2010, 04:08 pm   #45
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OK, lets face it. The graphics isn't too pretty.
I personally like the graphics the only problem I've seen is a little star at the end of peoples guns which is kinda weird
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Old 05/03/2010, 06:45 pm   #46
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I need a cintyc first...
*lovesigh* Cintiq... drawing right on the monitor.... *lovesigh* How I want thee...
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Old 05/04/2010, 02:14 am   #47
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@Ben
You somehow forgot the PC version which makes it four platforms.

@Avistew
But primary you want to to play the game instead of watching a video someone playing the game for you, at least not if it's for the first time.


I suspect that things got more demanding due to the PS3 and that S&M shouldn't look like crap compared to the other titles there. I think that the current gfx engine is too demanding, a) for the gfx quality it offers and b) for an adventure game generally.

For a) i hope that over time TTG will be able to optimize things, so that that the needed performance will be reduced again or that at least you'll get further enhancements for free. Personally i would be hard pressed saying that TTG are well looking games per se. Each game has its high and lows and features scenes which are beautifully done and where you enjoy walking around as well as stuff were you think, oh no, can't be.

As for b) i would love seeing more ressources invested into aspects like story/dialogues/riddles instead of increasing the gfx with each release. You also can make pretty nice looking things without any shader voodoo at all if you're just strong and consistent on the art side.

As i said in another thread already, Bone2 with higher res textures would already be enough for my gfx needs in adventures games these days.

Last edited by taumel; 05/04/2010 at 02:18 am.
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Old 05/04/2010, 04:28 am   #48
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@Ben
You somehow forgot the PC version which makes it four platforms.
He was talking about new platforms.
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Old 05/04/2010, 07:42 am   #49
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Yep, but i suspect the engine has evolved on Win as well, so...
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Old 05/04/2010, 10:56 am   #50
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Yep, but i suspect the engine has evolved on Win as well, so...
Our engine hasn't just evolved on win, it's made of win...

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i would love seeing more ressources invested into aspects like story/dialogues/riddles instead of increasing the gfx with each release
Both aspects are important to us. Besides the graphical improvements, we have some new animation tech that allows for more expressive faces. Not to mention a fancy new dialog scripting system that gives our designers and writers much more power.

We do want our games to look good, and hopefully we have succeeded at least somewhat in that regard. We also want them to run well for as many people as possible, and this is an area where we could probably stand to improve. But rest assured that we also want to tell stories. Much of our technology is focused towards this end.
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Old 05/04/2010, 11:04 am   #51
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Wish you the best and i still would be very interested seeing how the TTG tool works.
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Old 05/04/2010, 12:43 pm   #52
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The best example is the Diamond Ring joke that relies on the real-time shadows.
Wow- what?! Can you explain a little more what you mean? I run with my graphics as low as it can get because I am too lazy to mess about with them so just shove them there and play the game. So I had no idea I was missing out on anything. In fact, I didn't pick up on any difference between the levels. It automatically started with one graphics setting (forgotten which) so I've seen it briefly on a higher level... but I didn't pick up on anything amazingly better. Hmm, has anyone got a selection of screen grabs illustrating the difference?

I think it looks amazing btw. Yes, even on setting 1. My jaw dropped a few times with 301.
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Old 05/04/2010, 12:51 pm   #53
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Wow- what?! Can you explain a little more what you mean?
YouTube can do better than explain. You don't get this scene on graphics settings lower than 7.

I use something around 4 myself, so always appreciate it when people upload vids like this.
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Old 05/04/2010, 01:08 pm   #54
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I was pleasently surprised when I played the demo and noticed the gfx have improved quite a bit. Improvement in gfx is never a bad thing in my book.. as long as you're not going to recycle the character models anymore, been there seen that (TOMI pirates)..
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Old 05/04/2010, 01:08 pm   #55
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... but I did. Didn't I? I'm all confused now. I'm sure I must have because I've seen that scene but I am sure my settings are level 1.

*checks*

Oh! I see the difference. I don't see all of the shadows. Ahhhh.

Meh, I still don't get the joke though.

Thanks for the link though.
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Old 05/04/2010, 01:24 pm   #56
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Meh, I still don't get the joke though.
This might help.
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Old 05/04/2010, 08:07 pm   #57
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This might help.
Ooooh, thanks, I totally missed that.
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Old 05/04/2010, 08:36 pm   #58
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YouTube can do better than explain. You don't get this scene on graphics settings lower than 7.

I use something around 4 myself, so always appreciate it when people upload vids like this.
Wait a minute... Is this scene at night? I haven't finished episode one yet, but this scene has already happened in my game, and it was daytime... That's weird.
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Old 05/06/2010, 07:33 am   #59
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It's probably like that because of being recorded of a TV-screen. IIRC it's supposed to be dusk around that scene (and BoscoTech in general).
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Old 05/08/2010, 03:18 am   #60
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The new PC graphic engine is awesome!!!!! At last it seems we are playing a this-century game... :P Congratulations Telltale!

I can play on my PC at 1920x1200 with the highest settings, 16x antialising and it looks so cool...

Now, please, we NEED a Monkey Island Season 2 with these graphics...
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