It seems that it is a problem with Telltale's Tales of Monkey Island and 64 bit Windows Vista.
While Sam&Max 301,302 start right, ToMI has a problem (at least on the Steam version). What is strange is that the two games has somehow similar folder structure and very similar files (as style and name at least).
When checking dxdiag, it apears a DirectShow crash when running in 32 bit mode. If the DxDiag runs on 64 bits all goes well.
What's the difference between S&M and ToMI from this DirectShow 32 bit crash point of view?
Has ToMI some command line options, which could be used to jump over this crash point.
*When launched, ToMI shows a short (seconds) window with Preparing to launch, afterward nothing. If running with 256 colors setting enabled, it shows a secondary window, with an error message about 3D mode initialisation error.
What can we do?
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