My best friend just sent me a "I'm still alive" message on Facebook.
Its great, you know, having a friend like that.
Someone that, despite how busy they are, will take some time out of their hectic schedule to send a message to their friends.
I guess maybe he thought I was worried he had forgotten about me, and if so, then he certainly think less of me than he should! *pouts*
Looks like our next meetup in March will be a big one, since he's taken a whole week off. We have some catching up to do thats for certain.
If he comes here, then I'm sure the Sega Saturn will catch him off guard.
(He'll be like: "WOAH! You got a Sega Saturn! When did you get that?")
If I go over his place, then I need to get him a little something. (Its kind of a "friendship" rule when you go to a friends house for their birthday!)
Won't be as big as the spare SNES I got him last year. (I wonder if he's ever played it. He probably hasn't but its a nice gesture at least, and would make a good piece of decor for his "den"! XD)
I wonder if the work environment has matured him a bit?...
NAH! Thats ridiculous! He's just like me. No matter how old we get, or how much work/repsonsibilities we have, we will always be big goofballs. You can't ever take that child-like spirit out of us, (if I ever lost that, well... life wouldn't be worth living!).
That definatley has made me feel better about being hungry to say the least!
(Though I am still hungry. Might make myself a Bacon sarnie!

)
EDIT: So this is going to be completely unrelated, but I thought of another reason why Monster Hunter is one of the best games ever made.
You see in most multiplayer games, to progress, you can choose to work with others to succeed.
In Monster Hunter you HAVE to work with others. You had to have faith in other's abilities, and even people with the best gear were still potentially vulnerable to getting killed.
And that is just brilliant. People who are actually motivated to form teams and work together to fight a common foe.
I played with people who didn't speak a lick of English but it didn't matter. The language was universal.
The UI kept track of our vitals, and when someone was hurt, someone was always there to draw the enemy away so that they could heal.
You had people with guns and traps setting up, while others were keeping the monsters distracted.
Luring a massive dragon into an elaborate trap was one of the greatest experiences I ever had with the game.
But the best part, was that everyone was rewarded equally.
No one got the lion share. (Unless they killed the most monsters obviously), but everyone got a good cut of the materials, that they could then use to make better equipment.
(and trust me. The materials you could get from group missions, were miles better than offline missions)
Also important was pacing, environment, and the fact that groups couldn't be changed during a mission, (so if anyone dropped out, then it made the mission harder).
The pacing is great. Its slower than most MMOs, but when combined with the more imaginative environments it makes for a better experience.
Travelling through a large map to get to the big monster builds up excellent tension. (Especially since the monsters had their own behaviours, and would move around and do things independantly, so sometimes just going to a monster wasn't enough. You had to know where it would settle and rest. Or it would just bugger off)
Some missions have the monster just there as soon as you leave camp. No time to prepare and gather resources, just get thrown in.
Its a game I miss so much, and I'm literally begging Capcom to release the 3DS games over here in Europe, (and the US).
Not doing so, is just robbing gamers of something special.
Hell I'd pay double current MMO rates to play it. It really is that valuable.