Quote:
Originally Posted by Catfish33
It is a game after all. If the actual gameplay is somehow less important than the story, why make it into a game?
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Well, if you just see it as a method of storytelling that calls for more immersion, it makes perfect sense. There is no sense asking why something is made as a novel if everything is pronounceable, therefore it could be an audiobook, and everything is drawable, therefore it could be a graphic novel, and everything is filmable, therefore it could be a movie.
It's just the method of storytelling, although if there are no puzzles it makes for a boring story, but in my opinion it would be equally as boring told in another way, since the puzzles are the development of the story.
Quote:
Originally Posted by Linque
Then again, I absolutely love Professor Layton games which ride exclusively on the puzzles. So I kind of contradict myself here.
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I personally would call that a "puzzle game", not an "adventure game". I feel they're different, in adventure games solving the puzzle is making the character progress, it's not "solve this riddle for me and I'll let you go", it's "I'm imprisoned and need to escape, what should I do?".
If the puzzles are completely unrelated I just don't consider it an adventure game, because it's not a story anymore, it's a placeholder for puzzles.
Similarly, story without puzzles wouldn't be an adventure game but a somewhat interactive movie.
Quote:
Originally Posted by Catfish33
I guess this is like asking: What's more important? The cereal or the milk? 
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The cereal, of course

Most people I know (actually, currently, all people I know) have their cereal with something other than milk in it.