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View Poll Results: Which do you think is most important in an adventure game?
Story 27 77.14%
Puzzles 8 22.86%
Voters: 35. You may not vote on this poll

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Old 05/23/2010, 02:55 pm   #21
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Quote:
Originally Posted by doodinthemood View Post
in order for a game to really excel, it should draw you into its world, and can only do that with a first rate story.
That's true.
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Old 05/23/2010, 02:57 pm   #22
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Story, I need to be invested in the going on's before I try using banna peel with magnet
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Old 05/23/2010, 03:07 pm   #23
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A game with a bad story can be elevated by great puzzles and a game with bad puzzles can be elevated by a great story.
I do agree with this though.
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Old 05/23/2010, 03:23 pm   #24
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Originally Posted by Catfish33 View Post
It is a game after all. If the actual gameplay is somehow less important than the story, why make it into a game?
Well, if you just see it as a method of storytelling that calls for more immersion, it makes perfect sense. There is no sense asking why something is made as a novel if everything is pronounceable, therefore it could be an audiobook, and everything is drawable, therefore it could be a graphic novel, and everything is filmable, therefore it could be a movie.
It's just the method of storytelling, although if there are no puzzles it makes for a boring story, but in my opinion it would be equally as boring told in another way, since the puzzles are the development of the story.

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Originally Posted by Linque View Post
Then again, I absolutely love Professor Layton games which ride exclusively on the puzzles. So I kind of contradict myself here.
I personally would call that a "puzzle game", not an "adventure game". I feel they're different, in adventure games solving the puzzle is making the character progress, it's not "solve this riddle for me and I'll let you go", it's "I'm imprisoned and need to escape, what should I do?".
If the puzzles are completely unrelated I just don't consider it an adventure game, because it's not a story anymore, it's a placeholder for puzzles.

Similarly, story without puzzles wouldn't be an adventure game but a somewhat interactive movie.

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Originally Posted by Catfish33 View Post
I guess this is like asking: What's more important? The cereal or the milk?
The cereal, of course Most people I know (actually, currently, all people I know) have their cereal with something other than milk in it.
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Old 05/23/2010, 03:59 pm   #25
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I don't care of equal isn't a choice, my choice is equal.

If you have a horrible story and great puzzles you will think "What's going on? Why am I doing this? This makes no sense at all"

If you have a great story and bad puzzles you will think, "This is boring, why even put the puzzles in?"
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Old 05/23/2010, 04:13 pm   #26
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I think that you can have a good enough adventure game if it has a lame story, but great puzzles. I do not think you can have a good adventure game with a great story, if the puzzles make no sense are are just lame . I'd go with puzzles overall, but you can never have a GREAT game without both . I may get slack for this, but I never liked the first Discworld game, and never played the others, because the puzzles in the first game were just completely illogical and nonsensical. Maybe I would have understood it better if I had read any of the books.
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Old 05/23/2010, 04:35 pm   #27
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Quote:
Originally Posted by Catfish33 View Post
Because then everyone would vote 'equally important.'
But they are!
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Old 05/23/2010, 11:19 pm   #28
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Quote:
Originally Posted by Remolay View Post
If you have a horrible story and great puzzles you will think "What's going on? Why am I doing this? This makes no sense at all
I still like The Neverhood, though.
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Old 05/24/2010, 12:38 am   #29
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If there is no GAME, then it is not a good game. In a game, the interactive elements are the most important, and in adventures those are the puzzles. A game without good puzzles can't keep my interest, because I don't feel like I'm engaged by the game.
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Old 05/24/2010, 03:06 am   #30
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Well, I like The Neverhood, which has a story that's not that great, but the puzzles are good. I also like Dreamfall 2: The Longest Journey, which has a good story, but the puzzles aren't really clever.
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Old 05/24/2010, 03:09 am   #31
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What about the ridiculous plot twists in professor layton?
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Old 05/24/2010, 03:12 am   #32
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Quote:
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What about the ridiculous plot twists in professor layton?
Spoiler: EVERY CHARACTER ARE ROBOTS!!!

Just kidding.
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Old 05/24/2010, 03:15 am   #33
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no, you aren't kidding.

Spoiler: IN THE SECOND GAME ALL THE CHARACTER'S ARE HIGH!!!

Unfortunately, not kidding.
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Old 05/24/2010, 03:39 am   #34
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Story. For me, there's hardly any reason to play an adventure game if it hasn't got a decent story. Puzzles aren't enough. Puzzles, of course, need to be good as well. But where's the incentive to even do and complete the puzzles if there isn't a good story to accompany them? Adventure games, to me, are about completing puzzles in order to unlock the next part of the story. Why would I even want to do the puzzles if the story is continually rubbish. Then it becomes like a job or a chore.
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Old 05/24/2010, 10:20 pm   #35
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Well story for me, if the story ain't there then you are not interested in solving the puzzles.
I mean take MI4 as an example (sorry for doing that), the puzzles was very clever but the story was really lacking, which is one of the main reasons people dislike it.

Well what I think anyway.
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Old 05/24/2010, 10:38 pm   #36
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I'd have to say story, if a game has a good story and bad puzzles, I would be more likely to keep playing, less so if the situation was reversed. But on the other hand I was playing Heavy Rain (not really an adventure game) recently and just stopped playing it because there wasn't enough interactivity, I think I could just get the same expierience watching any old mediocre TV drama while pressing the X button on my controller.

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Old 05/25/2010, 01:17 am   #37
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Quote:
Originally Posted by Catfish33 View Post
ok how 'bout this? 'Which do you think makes a better adventure game? Great story, or, Great puzzles?'
Less confusing?
Well, in that case, I'd have to say puzzles, because otherwise there'd BE no "game", per-say.
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Old 05/25/2010, 01:25 am   #38
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Quote:
Originally Posted by The Highway View Post
Well, in that case, I'd have to say puzzles, because otherwise there'd BE no "game", per-say.
Well, the way I see it, without puzzles it's not a game, without a story it's not an adventure, either way it's not an adventure game anymore.
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Old 05/25/2010, 01:29 am   #39
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I'd both things make a good adventure game, if all you put in was a good storyline and easy to solve puzzles, then it's not much of a game.

But if you put in a equal amount of challenging puzzles and really good story, it's a game worth your time.
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Old 05/25/2010, 02:24 am   #40
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Depends on whether 'bad puzzles' mean frustrating and unsolvable or too easy. If it's too easy, then I wouldn't mind as long as the story is interesting.
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