Anti aliasing isn't tied to the graphics quality setting. We choose an AA setting automatically based on your GPU. More or less, if you have an old GPU, you get no AA. Otherwise, you get some form of MSAA, depending on what your GPU supports.
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I don't like the current system...
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We want to keep things simple, and for a lot of (non-technical) users, what we have is probably fine. It's simple and reasonably effective to just increasing the number until the game gets too slow. Having lots of settings would also put more pressure on our already swamped QA team, as they would have many more configurations to test.
That being said, I think it would be an improvement to offer a few different settings. Maybe separate toggles for AA, glow/DOF, and shadows for example. This isn't really my call though, so no promises ;-)