I'm pretty excited. The story and characters sound interesting, and I don't mind the Heavy Rain-style gameplay at all; I'm a fan of the old Dragon's Lair and Space Ace laserdisc games, and I've never felt like walking was that big a part of adventure games. I just hope the puzzles and QTEs offer a significant challenge. If they're going through all the work of creating those awesome death sequences, then the QTEs should be difficult. The deaths should come up during the natural course of the game; I shouldn't have to fail deliberately in order to see them. And I'm fine with a BttF-level puzzle difficulty as long as those obnoxious hints aren't there/can be turned off. So far we haven't heard anything about a hint system in Jurassic Park, could be a good thing or a bad thing.
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