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Jurassic Park Discussion ROARRR!!

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Old 07/25/2010, 06:29 am   #81
taumel
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@Armakuni
Wow, i've never seen this Amiga game before, at least i can't remember it, which somehow is the same, at least for me. These rectangle placed rock platforms kind of remind me of The Chaos Engine.

I almost forgot about the dino in it...


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Old 07/25/2010, 05:47 pm   #82
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Quick hack (OSX x86) for JP audiophiles...now even a slightly bit pimped..:...hoppla, nicht stolpern!

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Old 07/26/2010, 08:26 am   #83
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No real-time renderer created to date is "photorealistic"

Whatever example you can show is always distinguishable from photos.
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Old 07/27/2010, 07:02 am   #84
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Quick hack 2, just had to do it in the nur-mal-kurz-nach-Luft-schnappen-Pause.

Obviously with advanced and approved photorealistic rendering, just for your very own stimuli. No need for porn sites anymore!

Last edited by taumel; 07/27/2010 at 12:34 pm.
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Old 08/04/2010, 11:25 pm   #85
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If Jurassic Park had high standards, they wouldn;t have royally messed up on their palentology fact checks.

My rig is old & overheats, so if it's realistic it will naturally hammer on my rig. I wouln't be able to buy it until I could get a new CPU, graphics card, & an extra fan (cheaper than getting a whole new rig).

Stop demanding state of the art graphics & start demanding better stories & gameplay. Most of the developers (& even animators) are putting too much of their budget into how it looks & pointless celebrity voice acting & not enough into how it works or how fun it is. Do like Bathesda & leave the improved graphics to the modding commuunity.

If some other company was doing JP, then I would expect realistic graphics, but when I think of TellTale or Spicey Horse/American McGee, I think of "interactive cartoons" & I like it to look like a cartoon. I'm expecting JP & BttF to look like the rest of their games do.

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Old 08/05/2010, 11:00 am   #86
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I'm not worried about photorealistic graphics. I've never been picky about graphics. As long as the story and gameplay was fun the graphics didn't have to be over realistic.

As long as there no major bugs. It's one to thing to complain that the characters don't look real. It's another to complain about pop-ins or framerates. The look of the characters doesn't effect the gameplay as much as pop-ins.
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Old 08/13/2010, 01:40 am   #87
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Well, the in-game images from the new CSI game trailer give me hopes for the look of the Jurassic Park game. It seems they have hugely improved their "photorealistic" rendering since the last CSI game.
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Old 08/13/2010, 02:23 pm   #88
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Quote:
Originally Posted by Javi-Wan Kenobi View Post
Well, the in-game images from the new CSI game trailer give me hopes for the look of the Jurassic Park game. It seems they have hugely improved their "photorealistic" rendering since the last CSI game.
The graphics are awesome but telltale tool still needs some work on the rendering to reach the photorealistic graphics
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Old 08/14/2010, 09:09 am   #89
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The graphics are quite decent, but the cast models...yuck. All the other character models are good though.
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Old 08/14/2010, 11:07 am   #90
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Quote:
Originally Posted by phaedon View Post
The graphics are quite decent, but the cast models...yuck. All the other character models are good though.
Yeah, it looks like they're reusing the models from their earlier CSI games, which looks a little jarring in their new engine. That angry-looking looking guy who appears in the trailer after the caption "Work with the FBI" I think is a new model, and he looks pretty good.
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Old 08/14/2010, 11:38 am   #91
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Nah, it's not that. I have been playing the CSI series since the very first games (the ones that weren't developed by TTG), and these models are from CSI: Deadly Intent, the previous game in the series.

It's that it's difficult to make a real person's 3D model look like the real person. But still, the 3DoM or the HE models were better, compare this guy:

To this guy (Hard Evidence/3 Dimensions of Murder):
And this guy (Fatal Conspiracy/Deadly Intent):

Over on YouTube people will scream, 'ololol bad graphix suk rainbow 6 vegas 3 ftw'
Appart from failing to distinguish the difference between "graphics" and "models" or "textures", they have obviously not played an adventure game lately.

Here are a few pics from some of the best lately (imo):




To sum up, the CSI:FC graphic engine (Sam and Max's engine) is very good for a adventure game, and most models (apart from the cast and the SWAT models) are very nice. Now, you should start worrying for the animation which looks a bit awkward in the trailer
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Old 08/14/2010, 06:52 pm   #92
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It's not that much about the graphics. It's the lighting that does the trick.
Just look at the original JP scenes. Most of the scenes that featured dinosaurs are at night. Why? Because it looks so damn better. If those scenes would have been shot with day light the T-Rex would have looked fake.
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Old 08/14/2010, 11:07 pm   #93
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I have to dissagree with you on that. I'll admit that lighting goes a long way when dealing with special effects but the scene where the T-Rex attacks a gallimimus in daylight looks very convincing.

Infact, it's amazing how well the special effects still hold up even today. A lot of movies that come out now look less convincing than Jurassic park.

Anywho, I'm sure Telltale will go all out when making the dinosaurs and other character modles for this game.
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Old 08/15/2010, 12:34 am   #94
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Yeah, all the flocking, running dinosaurs and the big sauropods look amazing from when Dr Grant first explores the island, and they're all in bright daylight.
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Old 08/15/2010, 10:38 am   #95
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Yes, I agree that practically every scene looks perfect, but I was just saying that if Telltale can't afford better graphics, they can always trick the lights to make it look better
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Old 08/15/2010, 11:04 am   #96
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Ah, okay. You're right.

A bit off topic but one of the current games I'm playing is Doom 3 on my computer. That game is crazy dark but it really adds to the atmosphere to the game and it also hides some of the imperfections in the character modles.

Telltale could take the same approach if need be.
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Old 08/18/2010, 01:00 pm   #97
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Do remember that they work on their engine and improves it for every release. Like with Sam & Max: Season 3.. Have you looked at the detail level everywhere??

Links: http://ve3dmedia.ign.com/images/06/53/65334_orig.jpg
http://buttonbasher.files.wordpress..../07/header.jpg

compared to the first one:
http://images.gfx.no/366/366402/SamMax1.jpg

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Old 09/01/2010, 11:47 am   #98
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that disk would never fit in a computer
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Old 09/05/2010, 04:58 am   #99
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Quote:
Originally Posted by russell19831983 View Post
that disk would never fit in a computer
I think I'm lost here...

As for the graphics, they will be awesome in every sense.
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Old 09/07/2010, 09:25 am   #100
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I think they'll do just fine (check the 1:35 mark)...

http://www.youtube.com/watch?v=wHFZ-Ecd_ek

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