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Old 06/14/2010, 08:01 pm   #41
thesporkman
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Originally Posted by Secret Fawful View Post
That time Jake shouted Satan's praises on the forums
That sounds hilarious. Anyone care to link to it?

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Originally Posted by Avistew
The fact the games are less and less like games and more and more like movies
What exactly do you mean by that? Do you just mean the more movie-like cinematography and animation that Telltale's been striving for? I personally love the direction they've been going in this respect. Or do you feel the games are somehow less interactive than they could be? In my opinion Telltale's one of the few game companies today that has managed to blend together the story and gameplay elements so well. I feel like a lot of other games from other companies fall into the trap of telling the story just in cut scenes and having only semi-related gameplay that's more of a distraction from the plot than anything else. I feel like Telltale's managed to seamlessly blend together cut scenes, gameplay, and stories in a way that no other developer has really managed.

Last edited by thesporkman; 06/14/2010 at 08:15 pm.
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Old 06/14/2010, 08:33 pm   #42
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You forgot:

The Wallace & Gromit DVD's DRM requires online activation
The Wallace & Gromit DVD has everything which can be obtained online already
Tales DVD suspected of having same DRM has Wallace & Gromit DVD
Telltale won't confirm or deny whether Tales DVD has same DRM has Wallace & Gromit DVD
Telltale isn't prompt enough about answering questions or informative enough in general
Tales taking too long to ship
Telltale not confirming how long Tales will take to ship
Tales ship deadline being by the end of April
Tales ship deadline being by the end of May
Tales ship deadline being by the end of Spring
Ambiguity of what "Spring" means and which hemisphere it refers to
Earl Boen Narwhal PC download isn't out yet
Tales Standard Edition is shipping while Deluxe is not
Cardboard cutouts on DVD slipcase back (different from complaint about white border on front)
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Old 06/14/2010, 08:35 pm   #43
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A lot of those are actually covered, or are at most "sub-issues" of the ones already posted to the point that using them would just be inflating the list for inflation's sake.
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Old 06/14/2010, 08:42 pm   #44
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Well, how about complaining that:

EMI sucks
CMI sucks
Everything not made specifically by Ron Gilbert sucks
Ron Gilbert fanboys/girls suck
Roger Ebert is arrogant and wrong
Whether games are art or not doesn't matter
Chyron's Tales shipping deadline countdown is annoying
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Old 06/14/2010, 08:44 pm   #45
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I have one not on the list:

Avistew hasn't been posting enough pictures of her boobs.
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Old 06/14/2010, 08:45 pm   #46
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haha!! I love that one. It made me lol.
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Old 06/14/2010, 08:56 pm   #47
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Chyron's Tales shipping deadline countdown is annoying
Wait, did I say that out loud?
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Old 06/14/2010, 09:12 pm   #48
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Do we have mention of people not knowing the exact times of release on release day, and the inevitable time zone grievance?
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Old 06/14/2010, 09:34 pm   #49
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Chuck Jordan leaving the company
The map and coins in the deluxe edition being fail
The gap between each episode
Earl Boen not voicing every line in the intro to chapter 1
Tales not being dark enough
Tales being too dark
Tales not giving the same feeling of nostalgia as the original 3
Note that some of these are not my actual opinions, just observations of what others have complained about.
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Old 06/14/2010, 09:55 pm   #50
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Quote:
Originally Posted by thesporkman View Post
What exactly do you mean by that?
Okay, I'll try to explain what I mean:

I dislike the way the games look, the weird angles that prevent me from seeing what I'm doing, and the huge amount of cutscenes. Basically, I feel as though it's either a movie that I'm never going to re-watch (because I have to do boring stuff every so often before I can watch the rest), or a game that I'm never going to replay (because I have to sit through cutscene after cutscene, and to bear the vertigo angles while I constantly bump into things due to the controls). I'd like it better if it could pick a side, being either a movie or a game, in which case it could be a very good one. Right now, it's in-between enough to be fairly average in both despite its potential to be much more.

I also dislike that the characters themselves get in the way, preventing me to see where I'm going, where I'm coming from or what else is in the room. And there are two of them in the case of Sam & Max. I sometimes need to move to be able to see things, or wait until Max moves, or both, and even though the controls are an improvement over ToMI, they're still not perfect in the Devil's Playhouse, so it can be a pain. Plus sometimes I just can't move to see, because it's so zoomed in that if I move I switch screens. I've done a lot of accidental screen-switching in the Devil's Playhouse.

So what I mean by that is that it took some visual aspects from movies, in my opinion at the expense of the gameplay, and that the puzzles (especially in ToMI) are less challenging and I feel like it's almost as though they're not here. I mean, in the Tomb of Sammun-Mak, Sam and Max actually paused the movies a few time to tell me what to do next, in a not even disguised way. Plus it was always stuff that already seemed obvious to me, and that annoyed me even more.

I feel like complaining about it it's pointless though: it's obviously the direction they've taken and keep taking, they're actually using "cinematic" in every promotional stuff, meaning they probably view is as a quality and selling point, and most people seem to love it. Complaining isn't going to do anything at all. I'm doing it now because you asked and I do want to explain what I mean. I believe most people feel completely differently though so I'm not particularly interested in having a debate about it.

I try to play the games with different expectations, I assume they're going to be that game/movie hybrid, and I try to make the most of it by making it a pleasurable experience, because I know I'm most likely not doing it a second time. At this point though, I'm staying for the community more than the games. It's not just about the games being more cinematic, it's a lot of small things. And if the community starts going downhill too, I'll probably get out of here and just stay in touch with the people I like most. If they're not too busy making games, of course.
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Old 06/14/2010, 10:00 pm   #51
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Has anyone mentioned this one?

-The icon for Narwhal doesn't match the other four.
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Old 06/14/2010, 10:12 pm   #52
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Quote:
Originally Posted by Avistew View Post
I dislike the way the games look, the weird angles that prevent me from seeing what I'm doing, and the huge amount of cutscenes. Basically, I feel as though it's either a movie that I'm never going to re-watch, or a game that I'm never going to replay. I'd like it better if it could pick a side, being either a movie or a game, in which case it could be a very good one. Right now, it's in-between enough to be fairly average in both despite its potential to be much more.
I think it's good that games are blurring the line. I like a good long story in my games. People complained that the Metal Gear Solid series was too much like an interactive movie, but I liked that about it. I want to play games that feel like movies, because it means that games are evolving as an art form to become a medium for storytelling instead of just mindless entertainment.

Even games as old as Ninja Gaiden for NES had cinematic cutscenes, so I'm not sure we're ever going to get away from it.
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Old 06/14/2010, 10:12 pm   #53
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Originally Posted by OzzieMonkey View Post
The map and coins in the deluxe edition being fail
To everyone disappointed about the maps, please send them to me. I would love to have a set of six to use at my next dinner party (and by "next" I mean "first").

Seriously, why aren't these available to buy on their own?!
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Old 06/14/2010, 10:17 pm   #54
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Originally Posted by Lena_P View Post
To everyone disappointed about the maps, please send them to me. I would love to have a set of six to use at my next dinner party (and by "next" I mean "first").

Seriously, why aren't these available to buy on their own?!
I cite this as confirmation that the maps truly are going to ship with the appearance of jpegs printed on handkerchiefs/placemats.

Dang it. I was kind of hoping that the posted image was more of a "beta" of the map and not the final product.
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Old 06/14/2010, 10:21 pm   #55
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Quote:
Originally Posted by Chyron8472 View Post
I cite this as confirmation that the maps truly are going to ship with the appearance of jpegs printed on handkerchiefs/placemats.

Dang it. I was kind of hoping that the posted image was more of a "beta" of the map and not the final product.
Lena has no reason to know what the final product will look like. She doesn't work for Telltale.
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Old 06/14/2010, 10:25 pm   #56
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Yeah, and I haven't gotten my map yet, either. I just assumed other people had or why else are they complaining about them not looking good?

You know what, I take back what I said earlier. I also complain about people who complain about things they haven't gotten/played yet. Sheesh.
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Old 06/14/2010, 10:41 pm   #57
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Quote:
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Yeah, and I haven't gotten my map yet, either. I just assumed other people had or why else are they complaining about them not looking good?
This is why.



If that's the finished product... Fail.
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Old 06/14/2010, 11:34 pm   #58
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Seeing how no one has actually gotten one yet there's not guarantee that it is the finished product.
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Old 06/15/2010, 01:18 am   #59
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And after you send your maps to Lena, send your collectible slipcovers to me.

List updated with the suggestions. Why? Because it makes me feel important. Yay!
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Old 06/15/2010, 09:06 am   #60
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Threads like this make me sad on oh so many levels.
*Goes back to his happy place*
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