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Puzzle Agent Discussion What is the mystery of Scoggins, MN?

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Old 05/08/2010, 09:39 am   #1
diewernerbrueder
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Default Voice Acting?

Will there be any voice acting in the game? There doesn't seem to be any in the Grickle videos and the shots we have seen so far from the game doesn't seem to have any audible speech. I will probably still get it even if it doesn't have, but I'd just like to know for sure.
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Old 05/08/2010, 09:41 am   #2
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I don't know. I'm split as too if I want it or not...Ok, I've decided I want it.
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Old 05/08/2010, 02:59 pm   #3
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I kinda hope there isn't. I recon it'd ruin the Grickle feel if they added voices. Still, if there are voices I'm sure Telltale have done it well.
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Old 05/08/2010, 03:15 pm   #4
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I wouldn't expect voice acting... but then again, I wouldn't have expected large, mid-screen talk bubbles, so they could surprise me yet again.
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Old 05/09/2010, 06:27 am   #5
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Why wouldn't there be voice acting? It's a Telltale Grickle-based game! It's not a Grickle short toon or a comic.
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Old 05/09/2010, 06:59 am   #6
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But no character in the Grickle universe has a voice. It could be a bit out of place if people in this game would be able to talk.
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Old 05/09/2010, 10:07 am   #7
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No voice? They have a voice (a scream is a voice, and lots of them scream, especially in Graham's last short, "Channels")...so I would say they are able...they just don't talk...in sentences, anyway.

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Old 05/09/2010, 10:29 am   #8
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They talk in monkey voices.
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Old 05/09/2010, 01:20 pm   #9
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Quote:
Originally Posted by tm_drummer View Post
No voice? They have a voice (a scream is a voice, and lots of them scream, especially in Graham's last short, "Channels")...so I would say they are able...they just don't talk...in sentences, anyway.
I'd say that is more of a sound effect than a voice personally.
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Old 05/09/2010, 06:00 pm   #10
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Yeah, on the one hand, the videos never seem to have dialog, but on the other hand, the comics I've seen from him have plenty of dialog, and the game itself clearly has dialog, so there's really no fundamental reason why it couldn't or shouldn't be voiced. Sam and Max didn't have voices until they made a game out of it.
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Old 05/09/2010, 09:55 pm   #11
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Quote:
Originally Posted by LuigiHann View Post
there's really no fundamental reason why it couldn't or shouldn't be voiced.
What about:
a) they want to retain the feel of the comic and shorts by using only word balloons
or
b) they wanted to invest less money because it's a pilot and voice actors cost more than no voice actors
or
c) since there are lots of mini-puzzles, there will be much more characters than your regular episode cast, requiring more different voices that get less lines each, which isn't as practical to voice

These all sound like plausible reasons to me.
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Old 05/10/2010, 06:33 am   #12
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I didn't say there was no plausible reason, and I probably should have noted that I do still think it probably will be voiceless, based on what we've seen so far.

I'm just saying that they could have voiced it if they wanted to, and I don't think that would have been a bad or wrong choice.
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Old 05/10/2010, 06:38 am   #13
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Oh, definitely. It'll be good either way.

Last edited by Avistew; 05/10/2010 at 06:42 am.
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Old 05/10/2010, 06:51 pm   #14
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I've said it elsewhere, but if they can scream and make monkey noises, then their larynx's work, so a good compromise would be mumbling and other emotions conveyed via vocal sounds - just not words - Traveller's Tales has done this wonderfully with their LEGO games in recent years. And... no translations needed for other languages!

But I'm sure whatever Telltale do, it'll be fine and it obviously will have been sanctioned by Graham Annable.
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Old 05/10/2010, 07:43 pm   #15
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It's clear they can talk and form english words though, if you look at the screenshots. The one screenshot has a townfolk telling Nelson Tethers he doesn't like cops... though through a speach bubble, making me think there will be no voice.

I think I'd prefer spoken dialogue, if I had a choice though.
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Old 05/10/2010, 11:01 pm   #16
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The speech bubble might be for those who prefers having subtitles as well. Having subtitles does not even slightly hint that there may be no voices. Every good game has them. I'm certain that the speech bubbles are there, not because there are no voices, but because they're the way they wanted the subtitles to be. Which makes sense in a game based on a comic.
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Old 05/11/2010, 02:42 am   #17
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Quote:
Originally Posted by StarEye View Post
The speech bubble might be for those who prefers having subtitles as well. Having subtitles does not even slightly hint that there may be no voices. Every good game has them. I'm certain that the speech bubbles are there, not because there are no voices, but because they're the way they wanted the subtitles to be. Which makes sense in a game based on a comic.
I don't know. Seems an odd way of doing subtitles to me.
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Old 05/11/2010, 04:23 am   #18
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Quote:
Originally Posted by jeeno0142 View Post
I don't know. Seems an odd way of doing subtitles to me.
I like it when subtitles are done that way. You always know who is talking and it's all comic-ey.
Obviously wouldn't always work, but it can work very well.
But I don't see voices as necessary, either.
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Old 05/11/2010, 05:23 am   #19
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That its adapted from a comic doesn't really hold up. Look no further than Sam & Max and Bone. But speech bubbles do make a neat alternative subtitle system to simply putting the words across the bottom of the screen.
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Old 05/11/2010, 10:13 am   #20
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I think it's worth noting that in screenshots of their games, Telltale usually - if not always - have the subtitles turned off. It'd seem odd, then, that they'd have them shown for Puzzle Agent unless that was the only option.

Merely speculation, of course.
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