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Okay, just finished it and...
I LOVED the atmosphere, the artwork, the gnomes, the soundeffects, the mysterious twin-peakish story, all of that. (Loved how gnomes would interrupt and disrupt puzzles - just brilliant!)
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But.
Most puzzles were too simple. I spent next to no time solving them.
[...]
Other puzzles, like the object arranging ones or the jigsaw-style ones, almost allowed you to cheat. Many objects clicked together while I was trying to rearrange them to have a better look at them! So what might have been an engaging puzzle almost solved itself.
All in all, I would really really love to see a whole season of this game. (Did I tell you how much I loved the atmosphere and the artwork?) But I believe it needs some serious rethinking in the puzzle design department.
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I quoted this comment because I have the same opinion, except for:
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The few [puzzles] that had me baffled, it was more because of the rules than the puzzle itself. I thought some of the puzzle rules were not very clear. Take the elevator puzzle: It was not clear that all the elevators would move at the same time, following the same command, or even that they would move one square at a time. When I read "an elevator will stop when it hits a wall", I assumed it would keep following an "up" command until it found an obstacle. Maybe it was me, but there were a few other puzzles that could be clearer in their description in my opinion.
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I think the rules were pretty clear. In my view, the interpretation mistakes are the player's fault only.
My (personal) interpretations of the mistakes on the Hydraulic Headache puzzle:
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It was not clear that all the elevators would move at the same time, following the same command
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Fast reading: "Each arrow moves all lift at once."
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I assumed it would keep following an "up" command until it found an obstacle.
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Trying to complicate the problem. Actually, if it was the case, the puzzle would be impossible. The elevator #1 wouldn't be able to move in any direction without being destroyed immediately...
However, the fact that the elevators are numbered is a bit misleading. And there seams to be a bug on the puzzle. According to the rules, the following commands should work:
Up, up, right, up
Up, left, up, up
Left, right, right, up
If you are complicated enough to have tried this in your first attempt, I think you can rightfully moan

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